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KFMod.NeonAK47Ammo

Extends
KFAmmunition

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Ammunition
         |   
         +-- KFMod.KFAmmunition
            |   
            +-- KFMod.NeonAK47Ammo

Variables Summary
Inherited Variables from KFMod.KFAmmunition
AmmoPickupAmount, bAcceptsAmmoPickups
Inherited Variables from Engine.Ammunition
AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct

Functions Summary
Inherited Functions from KFMod.KFAmmunition
CheckOutOfAmmo, HandlePickupQuery, PostNetReceive
Inherited Functions from Engine.Ammunition
AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo


Defaultproperties

defaultproperties
{
     AmmoPickupAmount=30
     MaxAmmo=300
     InitialAmount=120
     PickupClass=Class'KFMod.NeonAK47AmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
     ItemName="AK47 bullets"
}

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Creation time: Fri 13-10-2023 03:18:50.090 - Created with UnCodeX