Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Ammunition | +-- KFMod.KFAmmunition | +-- KFMod.SPSniperAmmo
Variables Summary |
---|
Inherited Variables from KFMod.KFAmmunition |
---|
AmmoPickupAmount, bAcceptsAmmoPickups |
Inherited Variables from Engine.Ammunition |
---|
AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
Functions Summary |
---|
Inherited Functions from KFMod.KFAmmunition |
---|
CheckOutOfAmmo, HandlePickupQuery, PostNetReceive |
Inherited Functions from Engine.Ammunition |
---|
AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
Defaultproperties |
---|
defaultproperties { AmmoPickupAmount=10 MaxAmmo=80 InitialAmount=40 PickupClass=Class'KFMod.SPSniperAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="S.P. Musket bullets" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |