| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Ammunition
|
+-- KFMod.KFAmmunition
|
+-- KFMod.M7A3MAmmo
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFAmmunition |
|---|
| AmmoPickupAmount, bAcceptsAmmoPickups |
| Inherited Variables from Engine.Ammunition |
|---|
| AmmoAmount, bInstantHit, bLeadTarget, bRecommendSplashDamage, bSplashDamage, bTossed, bTryHeadShot, bTrySplash, FireSound, IconFlashMaterial, InitialAmount, MaxAmmo, MaxRange, MyDamageType, PickupAmmo, ProjectileClass, RefireRate, WarnTargetPct |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFAmmunition |
|---|
| CheckOutOfAmmo, HandlePickupQuery, PostNetReceive |
| Inherited Functions from Engine.Ammunition |
|---|
| AddAmmo, CheckOutOfAmmo, DisplayDebug, HandlePickupQuery, HasAmmo, UseAmmo |
| Defaultproperties |
|---|
defaultproperties
{
AmmoPickupAmount=15
MaxAmmo=300
InitialAmount=150
PickupClass=Class'KFMod.M7A3MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M7A3 bullets"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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