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//----------------------------------------------------------- // //----------------------------------------------------------- class ZombieFleshPound_HALLOWEEN extends ZombieFleshPound; #exec OBJ LOAD FILE=KF_EnemiesFinalSnd_HALLOWEEN.uax #exec OBJ LOAD FILE=KF_Specimens_Trip_HALLOWEEN_T.utx defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Jump' DetachedArmClass=Class'KFChar.SeveredArmPound_HALLOWEEN' DetachedLegClass=Class'KFChar.SeveredLegPound_HALLOWEEN' DetachedHeadClass=Class'KFChar.SeveredHeadPound_HALLOWEEN' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Fleshpound.FP_Challenge' MenuName="HALLOWEEN Flesh Pound" AmbientSound=Sound'KF_BaseFleshpound_HALLOWEEN.FP_Idle1Loop' Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.FleshPound_Halloween' Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Fleshpound.Fleshpound_RedneckZombie_CMB' } |
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