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KFMod.WaitingMessage

Extends
TimerMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- GamePlay.CriticalEventPlus
            |   
            +-- UnrealGame.TimerMessage
               |   
               +-- KFMod.WaitingMessage

Direct Known Subclasses:

Msg_ExplosivePickupNotification, Msg_EyeBallNotification, Msg_GasCanNotification, Msg_GoldBarNotification, Msg_GoldSafe, Msg_MaintenanceKeyCardNotification, Msg_NitroglycerinNotification, Msg_RemoteControlNotification, Msg_RouletteGeneric, Msg_RouletteSpin, Msg_RouletteWinnings, Msg_ThermiteNotification

Variables Summary
stringDoorMessage
stringFinalWaveInboundMessage
stringPickupMessage
stringSurvivedMessage
nameWarningMessage[2]
stringWaveInboundMessage
stringWeldedShutMessage
stringZEDTimeActiveMessage
Inherited Variables from UnrealGame.TimerMessage
CountDownSounds[10], CountDownTrailer, CountDown[10]

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
functionfloat GetLifeTime (int Switch))
function GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from UnrealGame.TimerMessage
ClientReceive, GetString


Variables Detail

DoorMessage Source code

var localized string DoorMessage;

FinalWaveInboundMessage Source code

var localized string FinalWaveInboundMessage;

PickupMessage Source code

var localized string PickupMessage;

SurvivedMessage Source code

var localized string SurvivedMessage;

WarningMessage[2] Source code

var localized name WarningMessage[2];

WaveInboundMessage Source code

var localized string WaveInboundMessage;

WeldedShutMessage Source code

var localized string WeldedShutMessage;

ZEDTimeActiveMessage Source code

var localized string ZEDTimeActiveMessage;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) )

GetLifeTime Source code

static function float GetLifeTime ( int Switch) )

GetPos Source code

static function GetPos ( int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

RenderComplexMessage Source code

static function RenderComplexMessage ( Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     WarningMessage(0)="HereTheyCome5"
     WarningMessage(1)="HereTheyCome2"
     WaveInboundMessage="NEXT WAVE INBOUND!"
     SurvivedMessage="WAVE COMPLETED!|GET TO THE TRADER!"
     FinalWaveInboundMessage="FINAL WAVE INBOUND"
     WeldedShutMessage="This door is welded shut.|Use the Welder's alt-fire to unweld."
     ZEDTimeActiveMessage="ZED TIME ACTIVATED!"
     DoorMessage="Press '%Use%' to open/close the door.|Use the Welder to seal closed doors."
     PickupMessage="Press '%Use%' to pick up Z.E.D. gun piece."
     bComplexString=True
     DrawColor=(G=0)
     FontSize=5
}

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Creation time: Fri 13-10-2023 03:18:57.204 - Created with UnCodeX