KFMod.WaitingMessage
- Extends
- TimerMessage
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- GamePlay.CriticalEventPlus
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+-- UnrealGame.TimerMessage
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+-- KFMod.WaitingMessage
Direct Known Subclasses:
Msg_ExplosivePickupNotification, Msg_EyeBallNotification, Msg_GasCanNotification, Msg_GoldBarNotification, Msg_GoldSafe, Msg_MaintenanceKeyCardNotification, Msg_NitroglycerinNotification, Msg_RemoteControlNotification, Msg_RouletteGeneric, Msg_RouletteSpin, Msg_RouletteWinnings, Msg_ThermiteNotification
Functions Summary |
 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | int | GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
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 | float | GetLifeTime (int Switch))
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 | | GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY))
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 | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | | RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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var localized string DoorMessage;
FinalWaveInboundMessage Source code
var localized string FinalWaveInboundMessage;
var localized string PickupMessage;
var localized string SurvivedMessage;
var localized name WarningMessage[2];
var localized string WaveInboundMessage;
var localized string WeldedShutMessage;
var localized string ZEDTimeActiveMessage;
static function float GetLifeTime ( int Switch) )
static function GetPos (
int Switch, out
EDrawPivot OutDrawPivot, out
EStackMode OutStackMode, out
float OutPosX, out
float OutPosY) )
defaultproperties
{
WarningMessage(0)="HereTheyCome5"
WarningMessage(1)="HereTheyCome2"
WaveInboundMessage="NEXT WAVE INBOUND!"
SurvivedMessage="WAVE COMPLETED!|GET TO THE TRADER!"
FinalWaveInboundMessage="FINAL WAVE INBOUND"
WeldedShutMessage="This door is welded shut.|Use the Welder's alt-fire to unweld."
ZEDTimeActiveMessage="ZED TIME ACTIVATED!"
DoorMessage="Press '%Use%' to open/close the door.|Use the Welder to seal closed doors."
PickupMessage="Press '%Use%' to pick up Z.E.D. gun piece."
bComplexString=True
DrawColor=(G=0)
FontSize=5
}
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Creation time: Fri 13-10-2023 03:18:57.204 - Created with
UnCodeX