defaultproperties
{
ImpactSounds(0)=SoundGroup'ProjectileSounds.Bullets.Impact_Snow'
ImpactSounds(1)=SoundGroup'ProjectileSounds.Bullets.Impact_Snow'
ImpactSounds(2)=SoundGroup'ProjectileSounds.Bullets.Impact_Snow'
ImpactSounds(3)=SoundGroup'Inf_Player.footsteps.FootstepWaterShallow'
ImpactSounds(4)=SoundGroup'Inf_Player.footsteps.FootstepWaterShallow'
ImpactSounds(5)=SoundGroup'Inf_Player.footsteps.FootstepWaterDeep'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=-200.000000)
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.300000,Max=0.300000))
FadeOutStartTime=0.500000
MaxParticles=20
StartSpinRange=(X=(Min=10000.000000,Max=10000.000000))
StartSizeRange=(X=(Min=5.000000,Max=10.000000))
InitialParticlesPerSecond=1000.000000
DrawStyle=PTDS_Brighten
Texture=None
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=2.000000,Max=3.000000)
StartVelocityRange=(X=(Min=50.000000,Max=100.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.WaterHitEmitter.SpriteEmitter0'
}
|