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KFStoryGame.Msg_EyeBallNotification

Extends
WaitingMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- GamePlay.CriticalEventPlus
            |   
            +-- UnrealGame.TimerMessage
               |   
               +-- KFMod.WaitingMessage
                  |   
                  +-- KFStoryGame.Msg_EyeBallNotification

Variables Summary
stringEyeWasDroppedString
stringEyeWasPickedUpString
stringEyeWasScannedString
Inherited Variables from KFMod.WaitingMessage
DoorMessage, FinalWaveInboundMessage, PickupMessage, SurvivedMessage, WarningMessage[2], WaveInboundMessage, WeldedShutMessage, ZEDTimeActiveMessage
Inherited Variables from UnrealGame.TimerMessage
CountDownSounds[10], CountDownTrailer, CountDown[10]

Functions Summary
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
functionfloat GetLifeTime (int Switch))
function GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from KFMod.WaitingMessage
ClientReceive, GetFontSize, GetLifeTime, GetPos, GetString, RenderComplexMessage
Inherited Functions from UnrealGame.TimerMessage
ClientReceive, GetString


Variables Detail

EyeWasDroppedString Source code

var localized string EyeWasDroppedString;

EyeWasPickedUpString Source code

var localized string EyeWasPickedUpString;

EyeWasScannedString Source code

var localized string EyeWasScannedString;


Functions Detail

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) )

GetLifeTime Source code

static function float GetLifeTime ( int Switch) )

GetPos Source code

static function GetPos ( int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     EyeWasPickedUpString="picked up the Patriarch's eyeball"
     EyeWasDroppedString="dropped the Patriarch's eyeball"
     EyeWasScannedString="used the Patriarch's eyeball on the retinal scanner."
     Lifetime=4
     DrawColor=(B=25,G=25)
}

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Creation time: Fri 13-10-2023 03:18:49.589 - Created with UnCodeX