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FrightScript.Msg_ExplosivePickupNotification

Extends
WaitingMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- GamePlay.CriticalEventPlus
            |   
            +-- UnrealGame.TimerMessage
               |   
               +-- KFMod.WaitingMessage
                  |   
                  +-- FrightScript.Msg_ExplosivePickupNotification

Variables Summary
stringExplosivesDroppedString
stringExplosivesPickedUpString
stringExplosivesPlacedString
Inherited Variables from KFMod.WaitingMessage
DoorMessage, FinalWaveInboundMessage, PickupMessage, SurvivedMessage, WarningMessage[2], WaveInboundMessage, WeldedShutMessage, ZEDTimeActiveMessage
Inherited Variables from UnrealGame.TimerMessage
CountDownSounds[10], CountDownTrailer, CountDown[10]

Functions Summary
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
functionfloat GetLifeTime (int Switch))
function GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from KFMod.WaitingMessage
ClientReceive, GetFontSize, GetLifeTime, GetPos, GetString, RenderComplexMessage
Inherited Functions from UnrealGame.TimerMessage
ClientReceive, GetString


Variables Detail

ExplosivesDroppedString Source code

var localized string ExplosivesDroppedString;

ExplosivesPickedUpString Source code

var localized string ExplosivesPickedUpString;

ExplosivesPlacedString Source code

var localized string ExplosivesPlacedString;


Functions Detail

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) )

GetLifeTime Source code

static function float GetLifeTime ( int Switch) )

GetPos Source code

static function GetPos ( int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     ExplosivesPickedUpString="picked up a crate of explosives"
     ExplosivesDroppedString="dropped a crate of explosives!"
     ExplosivesPlacedString="placed the explosives in the boat"
     Lifetime=4
     DrawColor=(B=50,G=50)
}

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Creation time: Fri 13-10-2023 03:18:49.585 - Created with UnCodeX