FrightScript.Msg_ExplosivePickupNotification
- Extends
- WaitingMessage
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.LocalMessage
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+-- GamePlay.CriticalEventPlus
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+-- UnrealGame.TimerMessage
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+-- KFMod.WaitingMessage
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+-- FrightScript.Msg_ExplosivePickupNotification
Functions Summary |
 | int | GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
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 | float | GetLifeTime (int Switch))
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 | | GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY))
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 | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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ExplosivesDroppedString Source code
var localized string ExplosivesDroppedString;
ExplosivesPickedUpString Source code
var localized string ExplosivesPickedUpString;
ExplosivesPlacedString Source code
var localized string ExplosivesPlacedString;
static function float GetLifeTime ( int Switch) )
static function GetPos (
int Switch, out
EDrawPivot OutDrawPivot, out
EStackMode OutStackMode, out
float OutPosX, out
float OutPosY) )
defaultproperties
{
ExplosivesPickedUpString="picked up a crate of explosives"
ExplosivesDroppedString="dropped a crate of explosives!"
ExplosivesPlacedString="placed the explosives in the boat"
Lifetime=4
DrawColor=(B=50,G=50)
}
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Creation time: Fri 13-10-2023 03:18:49.585 - Created with
UnCodeX