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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- GamePlay.CriticalEventPlus | +-- UnrealGame.TimerMessage | +-- KFMod.WaitingMessage | +-- FrightScript.Msg_RouletteWinnings
Variables Summary |
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Inherited Variables from KFMod.WaitingMessage |
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DoorMessage, FinalWaveInboundMessage, PickupMessage, SurvivedMessage, WarningMessage[2], WaveInboundMessage, WeldedShutMessage, ZEDTimeActiveMessage |
Inherited Variables from UnrealGame.TimerMessage |
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CountDownSounds[10], CountDownTrailer, CountDown[10] |
Functions Summary | ||
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![]() | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | int | GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)) |
![]() | float | GetLifeTime (int Switch)) |
![]() | GetPos (int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY)) | |
![]() | string | GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) |
Inherited Functions from KFMod.WaitingMessage |
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ClientReceive, GetFontSize, GetLifeTime, GetPos, GetString, RenderComplexMessage |
Inherited Functions from UnrealGame.TimerMessage |
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ClientReceive, GetString |
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
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