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KFMod.FNFALFire

Extends
KFHighROFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.KFHighROFFire
            |   
            +-- KFMod.FNFALFire

Variables Summary
Inherited Variables from KFMod.KFHighROFFire
AmbientFireSound, AmbientFireSoundRadius, AmbientFireSoundRef, AmbientFireVolume, FireEndSound, FireEndSoundRef, FireEndStereoSound, FireEndStereoSoundRef
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick

Functions Summary
Inherited Functions from KFMod.KFHighROFFire
BeginState, EndState, ModeDoFire, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PreloadAssets, ServerPlayFiring, StartFiring, StopFiring, UnloadAssets
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets


Defaultproperties

defaultproperties
{
     FireEndSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_M"
     FireEndStereoSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_S"
     AmbientFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop"
     RecoilRate=0.080000
     maxVerticalRecoilAngle=150
     maxHorizontalRecoilAngle=115
     ShellEjectClass=Class'KFMod.KFShellEjectFAL'
     ShellEjectBoneName="Shell_eject"
     bRandomPitchFireSound=False
     FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
     StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
     NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
     DamageType=Class'KFMod.DamTypeFNFALAssaultRifle'
     DamageMin=60
     DamageMax=65
     Momentum=8500.000000
     FireRate=0.085700
     AmmoClass=Class'KFMod.FNFALAmmo'
     ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
     ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
     ShakeRotTime=0.650000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.150000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.008500
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:44.290 - Created with UnCodeX