defaultproperties
{
FireEndSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_S"
AmbientFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop"
RecoilRate=0.080000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=115
ShellEjectClass=Class'KFMod.KFShellEjectFAL'
ShellEjectBoneName="Shell_eject"
bRandomPitchFireSound=False
FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M"
StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'KFMod.DamTypeFNFALAssaultRifle'
DamageMin=60
DamageMax=65
Momentum=8500.000000
FireRate=0.085700
AmmoClass=Class'KFMod.FNFALAmmo'
ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.008500
SpreadStyle=SS_Random
}
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