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KFMod.SPThompsonFire

Extends
KFHighROFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.KFHighROFFire
            |   
            +-- KFMod.SPThompsonFire

Variables Summary
Inherited Variables from KFMod.KFHighROFFire
AmbientFireSound, AmbientFireSoundRadius, AmbientFireSoundRef, AmbientFireVolume, FireEndSound, FireEndSoundRef, FireEndStereoSound, FireEndStereoSoundRef
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick

Functions Summary
Inherited Functions from KFMod.KFHighROFFire
BeginState, EndState, ModeDoFire, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PreloadAssets, ServerPlayFiring, StartFiring, StopFiring, UnloadAssets
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets


Defaultproperties

defaultproperties
{
     FireEndSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_LoopEnd_M"
     FireEndStereoSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_LoopEnd_S"
     AmbientFireSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_Loop"
     RecoilRate=0.080000
     maxVerticalRecoilAngle=140
     maxHorizontalRecoilAngle=100
     ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
     ShellEjectBoneName="Shell_eject"
     bRandomPitchFireSound=False
     FireSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_Single_M"
     StereoFireSoundRef="KF_SP_ThompsonSnd.SP_Thompson_Fire_Single_S"
     NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
     DamageType=Class'KFMod.DamTypeSPThompson'
     DamageMin=35
     DamageMax=40
     Momentum=12500.000000
     FireRate=0.085700
     AmmoClass=Class'KFMod.SPThompsonAmmo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.150000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPThompson'
     aimerror=42.000000
     Spread=0.009500
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:54.475 - Created with UnCodeX