defaultproperties
{
FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
RecoilRate=0.065000
maxVerticalRecoilAngle=250
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'KFMod.DamTypeM4AssaultRifle'
DamageMin=25
DamageMax=35
Momentum=8500.000000
FireRate=0.075000
AmmoClass=Class'KFMod.M4Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.008000
SpreadStyle=SS_Random
}
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