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KFMod.M4Fire

Extends
KFHighROFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.KFHighROFFire
            |   
            +-- KFMod.M4Fire

Direct Known Subclasses:

CamoM4Fire, M4203BulletFire

Variables Summary
Inherited Variables from KFMod.KFHighROFFire
AmbientFireSound, AmbientFireSoundRadius, AmbientFireSoundRef, AmbientFireVolume, FireEndSound, FireEndSoundRef, FireEndStereoSound, FireEndStereoSoundRef
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick

Functions Summary
Inherited Functions from KFMod.KFHighROFFire
BeginState, EndState, ModeDoFire, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PreloadAssets, ServerPlayFiring, StartFiring, StopFiring, UnloadAssets
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets


Defaultproperties

defaultproperties
{
     FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
     FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
     AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
     RecoilRate=0.065000
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=100
     ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle'
     ShellEjectBoneName="Shell_eject"
     FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
     StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
     NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
     DamageType=Class'KFMod.DamTypeM4AssaultRifle'
     DamageMin=25
     DamageMax=35
     Momentum=8500.000000
     FireRate=0.075000
     AmmoClass=Class'KFMod.M4Ammo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.008000
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:48.773 - Created with UnCodeX