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KFMod.MP5MFire

Extends
KFHighROFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.KFHighROFFire
            |   
            +-- KFMod.MP5MFire

Direct Known Subclasses:

CamoMP5MFire

Variables Summary
Inherited Variables from KFMod.KFHighROFFire
AmbientFireSound, AmbientFireSoundRadius, AmbientFireSoundRef, AmbientFireVolume, FireEndSound, FireEndSoundRef, FireEndStereoSound, FireEndStereoSoundRef
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick

Functions Summary
Inherited Functions from KFMod.KFHighROFFire
BeginState, EndState, ModeDoFire, ModeTick, PlayAmbientSound, PlayFireEnd, PlayFiring, PreloadAssets, ServerPlayFiring, StartFiring, StopFiring, UnloadAssets
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets


Defaultproperties

defaultproperties
{
     FireEndSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_M"
     FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
     AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
     RecoilRate=0.060000
     maxVerticalRecoilAngle=124
     maxHorizontalRecoilAngle=75
     RecoilVelocityScale=0.000000
     ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
     ShellEjectBoneName="Shell_eject"
     NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
     DamageType=Class'KFMod.DamTypeMP5M'
     DamageMin=25
     DamageMax=30
     Momentum=5500.000000
     FireRate=0.075000
     AmmoClass=Class'KFMod.MP5MAmmo'
     ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=3.000000
     ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
     Spread=0.010000
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:49.519 - Created with UnCodeX