defaultproperties
{
FireEndSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
RecoilRate=0.060000
maxVerticalRecoilAngle=124
maxHorizontalRecoilAngle=75
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'KFMod.DamTypeMP5M'
DamageMin=25
DamageMax=30
Momentum=5500.000000
FireRate=0.075000
AmmoClass=Class'KFMod.MP5MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
Spread=0.010000
SpreadStyle=SS_Random
}
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