Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.HUDKillingFloor

Extends
HudBase
Modifiers
config ( User )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- KFMod.HUDKillingFloor

Direct Known Subclasses:

HUDKillingFloorSP

Variables Summary
floatArmorIconSize
floatBarHeight
floatBarLength
boolbDebugPlayerCollision
boolbDisplayDeathScreen
boolbDisplayInventory
boolbDisplayQuickSyringe
boolbDrawDoorHealth
boolbDrawHint
boolbFirstHintRender
boolbGetNewSub
boolbHint_45_TimeSet
boolbInitialDark
boolbInventoryFadingIn
boolbInventoryFadingOut
boolbIsSecondDowntime
boolbLightHud
floatBorderSize
boolbShowBuddyDebug
boolbShowEnemyDebug
boolbShowKFDebugXHair
boolbShowMapUpdatedText
boolbShowNotification
boolbTallySpecimenKills
boolbTicksTurn
boolbUsingVOIP
boolbZoneChanged
floatCurAmmoPrimary
floatCurClipsPrimary
floatCurClipsSecondary
floatCurrentB
floatCurrentG
floatCurrentR
PhysicsVolumeCurrentVolume
ZoneInfoCurrentZone
floatDamageHUDTimer
boolDamageIsUber
floatDamageStartTime
stringDistanceUnitString
array<KFDoorMover>DoorCache
KFDoorMoverDoorMover
textureDoorWelderBG
textureDoorWelderIcon
floatEndGameHUDTime
floatEnemyHealthBarHeight
floatEnemyHealthBarLength
colorFadeColor
floatFadeTime
floatGlobal_Delta
ActorGoalTarget
intGrainAlpha
floatHealthBarCutoffDist
floatHealthBarFullVisDist
floatHealthIconSize
floatHintRemainingTime
stringHintText
stringHintTitle
array<string>HintWrappedText
floatHint_45_Time
class<DamageType>HUDHitDamage
floathudLastRenderTime
floatIntroTitleFade
textureInventoryBackgroundTexture
floatInventoryBoxHeight
floatInventoryBoxWidth
floatInventoryFadeStartTime
floatInventoryFadeTime
floatInventoryX
floatInventoryY
KFGameReplicationInfoKFGRI
intKFHUDAlpha
KFSPLevelInfoKFLevelRule
KFPlayerReplicationInfoKFPRI
floatLastB
floatLastDoorBarHealthUpdate
floatLastG
floatLastR
floatLastSubChangeTime
PhysicsVolumeLastVolume
materialLastWeaponMat
ZoneInfoLastZone
floatMaxAmmoPrimary
FontMenuFontArrayFonts[5]
stringMenuFontArrayNames[5]
intMessageHealthLimit
intMessageMassLimit
ColorModifierMyColorMod
TexRotatorNeedleRotator
floatNextModLogTime
floatNextStatsUdpTime
textureNotificationBackground
floatNotificationBorderSize
intNotificationFontSize
floatNotificationHeight
floatNotificationHideDelay
floatNotificationHideTime
textureNotificationIcon
floatNotificationIconSpacing
intNotificationPhase
floatNotificationPhaseStartTime
floatNotificationShowTime
stringNotificationString
floatNotificationWidth
intNumCalls
FragPlayerGrenade
array<PlayerInfoPawnType>PlayerInfoPawns
MaterialPortrait
floatPortraitTime
floatPortraitX
floatQuickSyringeDisplayTime
floatQuickSyringeFadeInTime
floatQuickSyringeFadeOutTime
floatQuickSyringeStartTime
InventorySelectedInventory
textureSelectedInventoryBackgroundTexture
intSelectedInventoryCategory
intSelectedInventoryIndex
KFShopDirectionPointerShopDirPointer
FontSmallFontArrayFonts[9]
stringSmallFontArrayNames[9]
intSubIndex
stringSubtitle
floatSwitchDigitColorTime
MaterialTraderPortrait
stringTraderString
intValueCheckOut
MaterialVetStarGoldMaterial
MaterialVetStarMaterial
floatVetStarSize
textureVoiceMeterBackground
floatVomitHudTimer
FontWaitingFontArrayFonts[3]
stringWaitingFontArrayNames[3]
stringWaveString
stringWeldIntegrityString
stringWeldText
floatWhiteFlashTime
MaterialWhiteMaterial
HUDKillingFloor
SpriteWidgetArmorBG
NumericWidgetArmorDigits
SpriteWidgetArmorIcon
SpriteWidgetArrowheadIcon
SpriteWidgetBulletsInClipBG
NumericWidgetBulletsInClipDigits
SpriteWidgetBulletsInClipIcon
NumericWidgetCashDigits
SpriteWidgetCashIcon
SpriteWidgetClipsBG
NumericWidgetClipsDigits
SpriteWidgetClipsIcon
DigitSetDigitsBig
DigitSetDigitsSmall
MaterialFireOverlay
SpriteWidgetFlameIcon
SpriteWidgetFlameTankIcon
SpriteWidgetFlashlightBG
NumericWidgetFlashlightDigits
SpriteWidgetFlashlightIcon
SpriteWidgetFlashlightOffIcon
SpriteWidgetGrenadeBG
NumericWidgetGrenadeDigits
SpriteWidgetGrenadeIcon
SpriteWidgetHealthBG
NumericWidgetHealthDigits
SpriteWidgetHealthIcon
SpriteWidgetHintBackground
RelativeCoordsInfoHintCoords
floatHintDesiredAspectRatio
floatHintFadeTime
floatHintLifetime
TextWidgetHintTextWidget
TextWidgetHintTitleWidget
SpriteWidgetHuskAmmoIcon
SpriteWidgetLawRocketIcon
colorLevelActionFontColor
FontLevelActionFontFont
floatLevelActionPositionX
floatLevelActionPositionY
SpriteWidgetM79Icon
SpriteWidgetMedicGunBG
NumericWidgetMedicGunDigits
SpriteWidgetMedicGunIcon
MaterialNearDeathOverlay
floatOverlayFadeSpeed
SpriteWidgetPipeBombIcon
SpriteWidgetQuickSyringeBG
NumericWidgetQuickSyringeDigits
SpriteWidgetQuickSyringeIcon
SpriteWidgetSawAmmoIcon
SpriteWidgetSecondaryClipsBG
NumericWidgetSecondaryClipsDigits
SpriteWidgetSecondaryClipsIcon
SpriteWidgetSingleBulletIcon
MaterialSpectatorOverlay
SpriteWidgetSyringeBG
NumericWidgetSyringeDigits
SpriteWidgetSyringeIcon
floatVeterancyMatScaleFactor
MaterialVisionOverlay
floatVoiceMeterSize
floatVoiceMeterX
floatVoiceMeterY
SpriteWidgetWeightBG
NumericWidgetWeightDigits
SpriteWidgetWeightIcon
SpriteWidgetWelderBG
NumericWidgetWelderDigits
SpriteWidgetWelderIcon
SpriteWidgetZEDAmmoIcon
Inherited Variables from XInterface.HudBase
AtMenus, bHideWeaponName, bIsCinematic, bShowTargeting, bUseCustomWeaponCrosshairs, bUsingCustomHUDColor, CroppingAmount, CroppingMaterial, Crosshairs, CustomHUDColor, DamageFlash[4], DamageTime[4], DoCropping, Emphasized[4], FontsPrecached, InitialViewingString, InstrDelta, InstrRate, InstructionFontFont, InstructionFontName, InstructionKeyText, InstructionText, InstructTextBorderX, InstructTextBorderY, LastLCDUpdateTime, LastWeaponName, LCDDisplayMode, LCDPage, LCDUpdateFreq, LevelActionFontName, LevelActionLoading, LevelActionPaused, LocalMessages[8], LocationDot, NowViewing, PassStyle, ScoreText, TargetingLocation, TargetingSize, TargetMaterial, TeamIndex, text, VoteMenuClass, WaitingToSpawn, WeaponDrawColor, WeaponDrawTimer, WonMatchPostFix, WonMatchPrefix, YouveLostTheMatch, YouveWonTheMatch
Inherited Variables from Engine.Hud
bBuiltMOTD, bCrosshairShow, bHideHUD, BlackColor, BlueColor, bMessageBeep, bNoEnemyNames, bShowBadConnectionAlert, bShowDebugInfo, bShowLocalStats, bShowPersonalInfo, bShowPoints, bShowPortrait, bShowPortraitVC, bShowScoreBoard, bShowVoteMenu, bShowWeaponBar, bShowWeaponInfo, bSmallWeaponBar, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, CrossHairColor, CrosshairOpacity, CrosshairScale, CrosshairStyle, CyanColor, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], GoldColor, GrayColor, GreenColor, HudCanvasScale, HudOpacity, HudScale, LastAmmoPickupTime, LastArmorPickupTime, LastHealthPickupTime, LastPickupTime, LastPlayerIDTalking, LastPlayerIDTalkingTime, LastVoiceGain, LastVoiceGainTime, LastWeaponPickupTime, LocalStatsScreen, MessageFontOffset, MOTDColor, MOTDState, MOTD[4], Overlays, OverrideConsoleFont, OverrideConsoleFontName, PawnOwner, PawnOwnerPRI, PlayerConsole, PlayerOwner, PortraitPRI, ProgressFadeTime, ProgressFontFont, ProgressFontName, PurpleColor, RedColor, ResScaleX, ResScaleY, ScoreBoard, SubTitles, TextMessages[8], TurqColor, VoteMenu, WhiteColor

Enumerations Summary
Inherited Enumerations from XInterface.HudBase
EScaleMode

Structures Summary
AbsoluteCoordsInfo
PosX, PosY, width, height
InventoryCategory
Items[6], ItemCount
PlayerInfoPawnType
Pawn, PlayerInfoScreenPosX, PlayerInfoScreenPosY, RendTime
RelativeCoordsInfo
X, Y, XL, YL
TextWidget
text, RenderStyle, DrawPivot, PosX, PosY, WrapWidth, WrapHeight, OffsetX, OffsetY, bDrawShadow, Tints[2]
Inherited Structures from XInterface.HudBase
DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget
Inherited Structures from Engine.Hud
ConsoleMessage

Functions Summary
function CalcPivotCoords (EDrawPivot DrawPivot, out float ScreenX, out float ScreenY, float ScreenXL, float ScreenYL))
function CalculateAmmo ()))
function CalculateHintWrappingData (Canvas Canvas))
function CanvasDrawActors (Canvas C, bool bClearedZBuffer))
function Destroyed ()))
function DisplayHit (vector HitDir, int Damage, class<DamageType> damageType))
function DisplayMessages (Canvas C))
function DisplayPortrait (PlayerReplicationInfo PRI))
function DisplayProgressMessages (Canvas C))
function DisplayTraderPortrait ()))
function DisplayVoiceGain (Canvas C))
function DrawBuddyInfo (Canvas C, Actor A, float Height))
function DrawCinematicHUD (Canvas C ))
function DrawCrosshair (Canvas C))
function DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY))
function DrawDamageIndicators (Canvas C))
function DrawDebugCylinder (vector Base, ector X, vector Y, ector Z, FLOAT Radius, loat HalfHeight, nt NumSides, byte R, byte G, byte B))
function DrawDoorBar (Canvas C, float XCentre, float YCentre, float BarPercentage, byte BarAlpha))
function DrawDoorHealthBars (Canvas C))
function DrawEndGameHUD (Canvas C, bool bVictory))
function DrawEnemyInfo (Canvas C, KFMonster A, float Height))
function DrawFadeEffect (Canvas C))
function DrawHealthBar (Canvas C, Actor A, int Health, int MaxHealth, float Height))
function DrawHint (Canvas Canvas))
function DrawHud (Canvas C))
function DrawHudPassA (Canvas C))
function DrawHudPassC (Canvas C))
function DrawInventory (Canvas C))
function DrawKFBar (Canvas C, float XCentre, float YCentre, float BarPercentage, byte BarAlpha, optional bool bArmor))
function DrawKFHUDTextElements (Canvas C))
functionbool DrawLevelAction (Canvas C))
function DrawModOverlay (Canvas C ))
function DrawPlayerInfo (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY))
function DrawPointSphere ()))
function DrawPopupNotification (Canvas C))
function DrawPortrait (Canvas C ))
function DrawSpectatingHud (Canvas C))
function DrawStayingDebugCircle (vector Base, ector X, ector Y, byte R, byte G, byte B, loat Radius, nt NumSides))
function DrawStayingDebugSphere (vector Base, float Radius, int NumDivisions, byte R, byte G, byte B))
function DrawSubtitle (Canvas C, string Text ))
function DrawTextWidgetClipped (Canvas C, TextWidget widget, AbsoluteCoordsInfo coords, optional out float XL, optional out float YL, optional out float YL_oneline, optional bool bNoRender))
function DrawTraderDistance (Canvas C))
function DrawTypingPrompt (Canvas C, String Text, optional int Pos))
function DrawWeaponName (Canvas C))
function FindPlayerGrenade ()))
function ForceFadeEffect ()))
functionfont GetLargeMenuFont (Canvas C))
functionfont GetSmallerMenuFont (Canvas C))
functionfont GetSmallMenuFont (Canvas C))
functionFont GetWaitingFontSizeIndex (Canvas C, int FontSize))
function HideInventory ()))
function HideScores ()))
function LayoutMessage (out HudLocalizedMessage Message, Canvas C ))
functionfont LoadLevelActionFont ()))
functionFont LoadMenuFontStatic (int i))
functionFont LoadSmallFontStatic (int i))
functionFont LoadWaitingFont (int i))
function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType))
function NextWeapon ()))
function PostBeginPlay ()))
event PostRender (canvas Canvas ))
function PrevWeapon ()))
function SelectWeapon ()))
function SetHUDAlpha ()))
function ShowDebug ()))
function ShowHint (string title, string text))
function ShowHud ()))
functionbool ShowInventory ()))
function ShowPopupNotification (float DisplayTime, int FontSize, string Text, optional texture Icon))
function ShowQuickSyringe ()))
function StartFadeEffect ()))
function StopFadeEffect ()))
functionstring Strl (int Value))
function Tick (float deltaTime))
function Timer ()))
function UpdateHud ()))
function UpdateKillMessage (Object OptionalObject, layerReplicationInfo RelatedPRI_1))
Inherited Functions from XInterface.HudBase
ClearMessage, CreateKeyMenus, CustomHUDColorAllowed, DisplayHit, DisplayLocalMessages, Draw2DLocationDot, DrawCinematicHUD, DrawDamageIndicators, DrawHeadShotSphere, DrawHud, DrawHudPassA, DrawHudPassB, DrawHudPassC, DrawHudPassD, DrawInstructionGfx, DrawInstructionKeyText, DrawInstructionText, DrawIntroSubtitles, DrawLCDLeaderBoard, DrawLCDNetStat, DrawLCDObjectives, DrawLCDPlayerStatus, DrawLCDScore, DrawLCDUpdate, DrawMessage, DrawNumericWidget, DrawSpriteWidget, DrawTargeting, DrawVehicleName, DrawWeaponName, GetLocalStatsScreen, GetScoreTitle, GetScreenCoords, GetTeamColor, HandleG15SoftButtonPress, LayoutMessage, LoadInstructionFont, LocalizedMessage, Message, PostBeginPlay, PostRender, PrecacheFonts, SetCropping, SetCustomHUDColor, SetInstructionKeyText, SetInstructionText, SetLCDMode, SetTargeting, Tick, UpdateHud
Inherited Functions from Engine.Hud
AddHudOverlay, AddTextMessage, AnnouncementPlayed, BuildMOTD, CanvasDrawActors, CheckCountdown, ConnectFailure, CreateKeyMenus, Destroyed, DisplayBadConnectionAlert, DisplayHit, DisplayMessages, DisplayPortrait, DisplayProgressMessages, Draw3DLine, DrawCanvasLine, DrawCinematicHUD, DrawCrosshair, DrawCustomBeacon, DrawHud, DrawInstructionGfx, DrawLevelAction, DrawRoute, DrawSpectatingHud, DrawTargeting, DrawTypingPrompt, FadeZoom, GetConsoleFont, GetFontSizeIndex, GetLocalStatsScreen, GetMediumFont, GetMediumFontFor, GrowHUD, HandleG15SoftButtonPress, IsInCinematic, LargerFontThan, LinkActors, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, NextStats, PostBeginPlay, PostRender, PostRenderActors, RemoveHudOverlay, Reset, SetCropping, SetInstructionKeyText, SetInstructionText, SetScoreBoardClass, SetTargeting, ShowDebug, ShowHud, ShowPopupNotification, ShowScores, ShowStats, ShrinkHUD, StaticDrawCanvasLine, WorldSpaceOverlays


Variables Detail

ArmorIconSize Source code

var float ArmorIconSize;

BarHeight Source code

var float BarHeight;

BarLength Source code

var float BarLength;

bDebugPlayerCollision Source code

var bool bDebugPlayerCollision;

bDisplayDeathScreen Source code

var bool bDisplayDeathScreen;

bDisplayInventory Source code

var bool bDisplayInventory;

bDisplayQuickSyringe Source code

var bool bDisplayQuickSyringe;

bDrawDoorHealth Source code

var bool bDrawDoorHealth;

bDrawHint Source code

var bool bDrawHint;

bFirstHintRender Source code

var bool bFirstHintRender;

bGetNewSub Source code

var bool bGetNewSub;

bHint_45_TimeSet Source code

var bool bHint_45_TimeSet;

bInitialDark Source code

var bool bInitialDark;

bInventoryFadingIn Source code

var bool bInventoryFadingIn;

bInventoryFadingOut Source code

var bool bInventoryFadingOut;

bIsSecondDowntime Source code

var bool bIsSecondDowntime;

bLightHud Source code

var globalconfig bool bLightHud;

BorderSize Source code

var float BorderSize;

bShowBuddyDebug Source code

var bool bShowBuddyDebug;

bShowEnemyDebug Source code

var bool bShowEnemyDebug;

bShowKFDebugXHair Source code

var bool bShowKFDebugXHair;

bShowMapUpdatedText Source code

var globalconfig bool bShowMapUpdatedText;

bShowNotification Source code

var bool bShowNotification;

bTallySpecimenKills Source code

var globalconfig bool bTallySpecimenKills;

bTicksTurn Source code

var bool bTicksTurn;

bUsingVOIP Source code

var bool bUsingVOIP;

bZoneChanged Source code

var bool bZoneChanged;

CurAmmoPrimary Source code

var transient float CurAmmoPrimary;

CurClipsPrimary Source code

var transient float CurClipsPrimary;

CurClipsSecondary Source code

var transient float CurClipsSecondary;

CurrentB Source code

var float CurrentB;

CurrentG Source code

var float CurrentG;

CurrentR Source code

var float CurrentR;

CurrentVolume Source code

var PhysicsVolume CurrentVolume;

CurrentZone Source code

var ZoneInfo CurrentZone;

DamageHUDTimer Source code

var float DamageHUDTimer;

DamageIsUber Source code

var bool DamageIsUber;

DamageStartTime Source code

var float DamageStartTime;

DistanceUnitString Source code

var localized string DistanceUnitString;

DoorCache Source code

var array<KFDoorMover> DoorCache;

DoorMover Source code

var KFDoorMover DoorMover;

DoorWelderBG Source code

var texture DoorWelderBG;

DoorWelderIcon Source code

var texture DoorWelderIcon;

EndGameHUDTime Source code

var float EndGameHUDTime;

EnemyHealthBarHeight Source code

var float EnemyHealthBarHeight;

EnemyHealthBarLength Source code

var float EnemyHealthBarLength;

FadeColor Source code

var color FadeColor;

FadeTime Source code

var float FadeTime;

Global_Delta Source code

var float Global_Delta;

GoalTarget Source code

var Actor GoalTarget;

GrainAlpha Source code

var int GrainAlpha;

HealthBarCutoffDist Source code

var float HealthBarCutoffDist;

HealthBarFullVisDist Source code

var float HealthBarFullVisDist;

HealthIconSize Source code

var float HealthIconSize;

HintRemainingTime Source code

var float HintRemainingTime;

HintText Source code

var string HintText;

HintTitle Source code

var string HintTitle;

HintWrappedText Source code

var array<string> HintWrappedText;

Hint_45_Time Source code

var float Hint_45_Time;

HUDHitDamage Source code

var class<DamageType> HUDHitDamage;

hudLastRenderTime Source code

var float hudLastRenderTime;

IntroTitleFade Source code

var float IntroTitleFade;

InventoryBackgroundTexture Source code

var texture InventoryBackgroundTexture;

InventoryBoxHeight Source code

var float InventoryBoxHeight;

InventoryBoxWidth Source code

var float InventoryBoxWidth;

InventoryFadeStartTime Source code

var float InventoryFadeStartTime;

InventoryFadeTime Source code

var float InventoryFadeTime;

InventoryX Source code

var float InventoryX;

InventoryY Source code

var float InventoryY;

KFGRI Source code

var KFGameReplicationInfo KFGRI;

KFHUDAlpha Source code

var int KFHUDAlpha;

KFLevelRule Source code

var KFSPLevelInfo KFLevelRule;

KFPRI Source code

var KFPlayerReplicationInfo KFPRI;

LastB Source code

var float LastB;

LastDoorBarHealthUpdate Source code

var float LastDoorBarHealthUpdate;

LastG Source code

var float LastG;

LastR Source code

var float LastR;

LastSubChangeTime Source code

var float LastSubChangeTime;

LastVolume Source code

var PhysicsVolume LastVolume;

LastWeaponMat Source code

var material LastWeaponMat;

LastZone Source code

var ZoneInfo LastZone;

MaxAmmoPrimary Source code

var transient float MaxAmmoPrimary;

MenuFontArrayFonts[5] Source code

var Font MenuFontArrayFonts[5];

MenuFontArrayNames[5] Source code

var localized string MenuFontArrayNames[5];

MessageHealthLimit Source code

var int MessageHealthLimit;

MessageMassLimit Source code

var int MessageMassLimit;

MyColorMod Source code

var ColorModifier MyColorMod;

NeedleRotator Source code

var TexRotator NeedleRotator;

NextModLogTime Source code

var float NextModLogTime;

NextStatsUdpTime Source code

var float NextStatsUdpTime;

NotificationBackground Source code

var texture NotificationBackground;

NotificationBorderSize Source code

var float NotificationBorderSize;

NotificationFontSize Source code

var int NotificationFontSize;

NotificationHeight Source code

var float NotificationHeight;

NotificationHideDelay Source code

var float NotificationHideDelay;

NotificationHideTime Source code

var float NotificationHideTime;

NotificationIcon Source code

var texture NotificationIcon;

NotificationIconSpacing Source code

var float NotificationIconSpacing;

NotificationPhase Source code

var int NotificationPhase;

NotificationPhaseStartTime Source code

var float NotificationPhaseStartTime;

NotificationShowTime Source code

var float NotificationShowTime;

NotificationString Source code

var string NotificationString;

NotificationWidth Source code

var float NotificationWidth;

NumCalls Source code

var int NumCalls;

PlayerGrenade Source code

var transient Frag PlayerGrenade;

PlayerInfoPawns Source code

var array<PlayerInfoPawnType> PlayerInfoPawns;

Portrait Source code

var Material Portrait;

PortraitTime Source code

var float PortraitTime;

PortraitX Source code

var float PortraitX;

QuickSyringeDisplayTime Source code

var float QuickSyringeDisplayTime;

QuickSyringeFadeInTime Source code

var float QuickSyringeFadeInTime;

QuickSyringeFadeOutTime Source code

var float QuickSyringeFadeOutTime;

QuickSyringeStartTime Source code

var float QuickSyringeStartTime;

SelectedInventory Source code

var Inventory SelectedInventory;

SelectedInventoryBackgroundTexture Source code

var texture SelectedInventoryBackgroundTexture;

SelectedInventoryCategory Source code

var int SelectedInventoryCategory;

SelectedInventoryIndex Source code

var int SelectedInventoryIndex;

ShopDirPointer Source code

var KFShopDirectionPointer ShopDirPointer;

SmallFontArrayFonts[9] Source code

var Font SmallFontArrayFonts[9];

SmallFontArrayNames[9] Source code

var localized string SmallFontArrayNames[9];

SubIndex Source code

var int SubIndex;

Subtitle Source code

var string Subtitle;

SwitchDigitColorTime Source code

var float SwitchDigitColorTime;

TraderPortrait Source code

var Material TraderPortrait;

TraderString Source code

var localized string TraderString;

ValueCheckOut Source code

var int ValueCheckOut;

VetStarGoldMaterial Source code

var Material VetStarGoldMaterial;

VetStarMaterial Source code

var Material VetStarMaterial;

VetStarSize Source code

var float VetStarSize;

VoiceMeterBackground Source code

var texture VoiceMeterBackground;

VomitHudTimer Source code

var float VomitHudTimer;

WaitingFontArrayFonts[3] Source code

var Font WaitingFontArrayFonts[3];

WaitingFontArrayNames[3] Source code

var localized string WaitingFontArrayNames[3];

WaveString Source code

var localized string WaveString;

WeldIntegrityString Source code

var localized string WeldIntegrityString;

WeldText Source code

var string WeldText;

WhiteFlashTime Source code

var float WhiteFlashTime;

WhiteMaterial Source code

var Material WhiteMaterial;

HUDKillingFloor

ArmorBG Source code

var(HUDKillingFloor) SpriteWidget ArmorBG;

ArmorDigits Source code

var(HUDKillingFloor) NumericWidget ArmorDigits;

ArmorIcon Source code

var(HUDKillingFloor) SpriteWidget ArmorIcon;

ArrowheadIcon Source code

var(HUDKillingFloor) SpriteWidget ArrowheadIcon;

BulletsInClipBG Source code

var(HUDKillingFloor) SpriteWidget BulletsInClipBG;

BulletsInClipDigits Source code

var(HUDKillingFloor) NumericWidget BulletsInClipDigits;

BulletsInClipIcon Source code

var(HUDKillingFloor) SpriteWidget BulletsInClipIcon;

CashDigits Source code

var(HUDKillingFloor) NumericWidget CashDigits;

CashIcon Source code

var(HUDKillingFloor) SpriteWidget CashIcon;

ClipsBG Source code

var(HUDKillingFloor) SpriteWidget ClipsBG;

ClipsDigits Source code

var(HUDKillingFloor) NumericWidget ClipsDigits;

ClipsIcon Source code

var(HUDKillingFloor) SpriteWidget ClipsIcon;

DigitsBig Source code

var(HUDKillingFloor) DigitSet DigitsBig;

DigitsSmall Source code

var(HUDKillingFloor) DigitSet DigitsSmall;

FireOverlay Source code

var(HUDKillingFloor) Material FireOverlay;

FlameIcon Source code

var(HUDKillingFloor) SpriteWidget FlameIcon;

FlameTankIcon Source code

var(HUDKillingFloor) SpriteWidget FlameTankIcon;

FlashlightBG Source code

var(HUDKillingFloor) SpriteWidget FlashlightBG;

FlashlightDigits Source code

var(HUDKillingFloor) NumericWidget FlashlightDigits;

FlashlightIcon Source code

var(HUDKillingFloor) SpriteWidget FlashlightIcon;

FlashlightOffIcon Source code

var(HUDKillingFloor) SpriteWidget FlashlightOffIcon;

GrenadeBG Source code

var(HUDKillingFloor) SpriteWidget GrenadeBG;

GrenadeDigits Source code

var(HUDKillingFloor) NumericWidget GrenadeDigits;

GrenadeIcon Source code

var(HUDKillingFloor) SpriteWidget GrenadeIcon;

HealthBG Source code

var(HUDKillingFloor) SpriteWidget HealthBG;

HealthDigits Source code

var(HUDKillingFloor) NumericWidget HealthDigits;

HealthIcon Source code

var(HUDKillingFloor) SpriteWidget HealthIcon;

HintBackground Source code

var(HUDKillingFloor) SpriteWidget HintBackground;

HintCoords Source code

var(HUDKillingFloor) RelativeCoordsInfo HintCoords;

HintDesiredAspectRatio Source code

var(HUDKillingFloor) float HintDesiredAspectRatio;

HintFadeTime Source code

var(HUDKillingFloor) float HintFadeTime;

HintLifetime Source code

var(HUDKillingFloor) float HintLifetime;

HintTextWidget Source code

var(HUDKillingFloor) TextWidget HintTextWidget;

HintTitleWidget Source code

var(HUDKillingFloor) TextWidget HintTitleWidget;

HuskAmmoIcon Source code

var(HUDKillingFloor) SpriteWidget HuskAmmoIcon;

LawRocketIcon Source code

var(HUDKillingFloor) SpriteWidget LawRocketIcon;

LevelActionFontColor Source code

var(HUDKillingFloor) color LevelActionFontColor;

LevelActionFontFont Source code

var(HUDKillingFloor) Font LevelActionFontFont;

LevelActionPositionX Source code

var(HUDKillingFloor) float LevelActionPositionX;

LevelActionPositionY Source code

var(HUDKillingFloor) float LevelActionPositionY;

M79Icon Source code

var(HUDKillingFloor) SpriteWidget M79Icon;

MedicGunBG Source code

var(HUDKillingFloor) SpriteWidget MedicGunBG;

MedicGunDigits Source code

var(HUDKillingFloor) NumericWidget MedicGunDigits;

MedicGunIcon Source code

var(HUDKillingFloor) SpriteWidget MedicGunIcon;

NearDeathOverlay Source code

var(HUDKillingFloor) Material NearDeathOverlay;

OverlayFadeSpeed Source code

var(HUDKillingFloor) float OverlayFadeSpeed;

PipeBombIcon Source code

var(HUDKillingFloor) SpriteWidget PipeBombIcon;

QuickSyringeBG Source code

var(HUDKillingFloor) SpriteWidget QuickSyringeBG;

QuickSyringeDigits Source code

var(HUDKillingFloor) NumericWidget QuickSyringeDigits;

QuickSyringeIcon Source code

var(HUDKillingFloor) SpriteWidget QuickSyringeIcon;

SawAmmoIcon Source code

var(HUDKillingFloor) SpriteWidget SawAmmoIcon;

SecondaryClipsBG Source code

var(HUDKillingFloor) SpriteWidget SecondaryClipsBG;

SecondaryClipsDigits Source code

var(HUDKillingFloor) NumericWidget SecondaryClipsDigits;

SecondaryClipsIcon Source code

var(HUDKillingFloor) SpriteWidget SecondaryClipsIcon;

SingleBulletIcon Source code

var(HUDKillingFloor) SpriteWidget SingleBulletIcon;

SpectatorOverlay Source code

var(HUDKillingFloor) Material SpectatorOverlay;

SyringeBG Source code

var(HUDKillingFloor) SpriteWidget SyringeBG;

SyringeDigits Source code

var(HUDKillingFloor) NumericWidget SyringeDigits;

SyringeIcon Source code

var(HUDKillingFloor) SpriteWidget SyringeIcon;

VeterancyMatScaleFactor Source code

var(HUDKillingFloor) float VeterancyMatScaleFactor;

VisionOverlay Source code

var(HUDKillingFloor) Material VisionOverlay;

VoiceMeterSize Source code

var(HUDKillingFloor) float VoiceMeterSize;

VoiceMeterX Source code

var(HUDKillingFloor) float VoiceMeterX;

VoiceMeterY Source code

var(HUDKillingFloor) float VoiceMeterY;

WeightBG Source code

var(HUDKillingFloor) SpriteWidget WeightBG;

WeightDigits Source code

var(HUDKillingFloor) NumericWidget WeightDigits;

WeightIcon Source code

var(HUDKillingFloor) SpriteWidget WeightIcon;

WelderBG Source code

var(HUDKillingFloor) SpriteWidget WelderBG;

WelderDigits Source code

var(HUDKillingFloor) NumericWidget WelderDigits;

WelderIcon Source code

var(HUDKillingFloor) SpriteWidget WelderIcon;

ZEDAmmoIcon Source code

var(HUDKillingFloor) SpriteWidget ZEDAmmoIcon;


Structures Detail

AbsoluteCoordsInfo Source code

struct AbsoluteCoordsInfo
{
var float height;
var float PosX;
var float PosY;
var float width;
};


InventoryCategory Source code

struct InventoryCategory
{
var int ItemCount;
var Inventory Items[6];
};


PlayerInfoPawnType Source code

struct PlayerInfoPawnType
{
var KFPawn Pawn;
var float PlayerInfoScreenPosX;
var float PlayerInfoScreenPosY;
var float RendTime;
};


RelativeCoordsInfo Source code

struct RelativeCoordsInfo
{
var float X;
var float XL;
var float Y;
var float YL;
};


TextWidget Source code

struct TextWidget
{
var bool bDrawShadow;
var EDrawPivot DrawPivot;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var ERenderStyle RenderStyle;
var localized string text;
var color Tints[2];
var float WrapHeight;
var float WrapWidth;
};



Functions Detail

CalcPivotCoords Source code

function CalcPivotCoords ( EDrawPivot DrawPivot, out float ScreenX, out float ScreenY, float ScreenXL, float ScreenYL) )

CalculateAmmo Source code

simulated function CalculateAmmo ( ) )

CalculateHintWrappingData Source code

function CalculateHintWrappingData ( Canvas Canvas) )

CanvasDrawActors Source code

function CanvasDrawActors ( Canvas C, bool bClearedZBuffer) )

Destroyed Source code

simulated function Destroyed ( ) )

DisplayHit Source code

simulated function DisplayHit ( vector HitDir, int Damage, class<DamageType> damageType) )

DisplayMessages Source code

function DisplayMessages ( Canvas C) )

DisplayPortrait Source code

function DisplayPortrait ( PlayerReplicationInfo PRI) )

DisplayProgressMessages Source code

simulated function DisplayProgressMessages ( Canvas C) )

DisplayTraderPortrait Source code

function DisplayTraderPortrait ( ) )

DisplayVoiceGain Source code

function DisplayVoiceGain ( Canvas C) )

DrawBuddyInfo Source code

simulated function DrawBuddyInfo ( Canvas C, Actor A, float Height) )

DrawCinematicHUD Source code

simulated function DrawCinematicHUD ( Canvas C ) )

DrawCrosshair Source code

simulated function DrawCrosshair ( Canvas C) )

DrawCustomBeacon Source code

function DrawCustomBeacon ( Canvas C, Pawn P, float ScreenLocX, float ScreenLocY) )

DrawDamageIndicators Source code

simulated function DrawDamageIndicators ( Canvas C) )

DrawDebugCylinder Source code

function DrawDebugCylinder ( vector Base,vector X, vector Y,vector Z, FLOAT Radius,float HalfHeight,int NumSides, byte R, byte G, byte B) )

DrawDoorBar Source code

function DrawDoorBar ( Canvas C, float XCentre, float YCentre, float BarPercentage, byte BarAlpha) )

DrawDoorHealthBars Source code

function DrawDoorHealthBars ( Canvas C) )

DrawEndGameHUD Source code

simulated function DrawEndGameHUD ( Canvas C, bool bVictory) )

DrawEnemyInfo Source code

simulated function DrawEnemyInfo ( Canvas C, KFMonster A, float Height) )

DrawFadeEffect Source code

simulated function DrawFadeEffect ( Canvas C) )

DrawHealthBar Source code

simulated function DrawHealthBar ( Canvas C, Actor A, int Health, int MaxHealth, float Height) )

DrawHint Source code

function DrawHint ( Canvas Canvas) )

DrawHud Source code

simulated function DrawHud ( Canvas C) )

DrawHudPassA Source code

simulated function DrawHudPassA ( Canvas C) )

DrawHudPassC Source code

simulated function DrawHudPassC ( Canvas C) )

DrawInventory Source code

function DrawInventory ( Canvas C) )

DrawKFBar Source code

simulated function DrawKFBar ( Canvas C, float XCentre, float YCentre, float BarPercentage, byte BarAlpha, optional bool bArmor) )

DrawKFHUDTextElements Source code

simulated function DrawKFHUDTextElements ( Canvas C) )

DrawLevelAction Source code

function bool DrawLevelAction ( Canvas C) )

DrawModOverlay Source code

simulated function DrawModOverlay ( Canvas C ) )

DrawPlayerInfo Source code

function DrawPlayerInfo ( Canvas C, Pawn P, float ScreenLocX, float ScreenLocY) )

DrawPointSphere Source code

simulated function DrawPointSphere ( ) )

DrawPopupNotification Source code

function DrawPopupNotification ( Canvas C) )

DrawPortrait Source code

simulated final function DrawPortrait ( Canvas C ) )

DrawSpectatingHud Source code

simulated function DrawSpectatingHud ( Canvas C) )

DrawStayingDebugCircle Source code

simulated function DrawStayingDebugCircle ( vector Base,vector X,vector Y, byte R, byte G, byte B,float Radius,int NumSides) )

DrawStayingDebugSphere Source code

simulated function DrawStayingDebugSphere ( vector Base, float Radius, int NumDivisions, byte R, byte G, byte B) )

DrawSubtitle Source code

simulated function DrawSubtitle ( Canvas C , string Text ) )

DrawTextWidgetClipped Source code

function DrawTextWidgetClipped ( Canvas C, TextWidget widget, AbsoluteCoordsInfo coords, optional out float XL, optional out float YL, optional out float YL_oneline, optional bool bNoRender) )

DrawTraderDistance Source code

simulated final function DrawTraderDistance ( Canvas C) )

DrawTypingPrompt Source code

simulated function DrawTypingPrompt ( Canvas C, String Text, optional int Pos) )

DrawWeaponName Source code

simulated function DrawWeaponName ( Canvas C) )

FindPlayerGrenade Source code

simulated function FindPlayerGrenade ( ) )

ForceFadeEffect Source code

function ForceFadeEffect ( ) )

GetLargeMenuFont Source code

static function font GetLargeMenuFont ( Canvas C) )

GetSmallerMenuFont Source code

static function font GetSmallerMenuFont ( Canvas C) )

GetSmallMenuFont Source code

static function font GetSmallMenuFont ( Canvas C) )

GetWaitingFontSizeIndex Source code

function Font GetWaitingFontSizeIndex ( Canvas C, int FontSize) )

HideInventory Source code

function HideInventory ( ) )

HideScores Source code

exec function HideScores ( ) )

LayoutMessage Source code

simulated function LayoutMessage ( out HudLocalizedMessage Message, Canvas C ) )

LoadLevelActionFont Source code

simulated function font LoadLevelActionFont ( ) )

LoadMenuFontStatic Source code

static function Font LoadMenuFontStatic ( int i) )

LoadSmallFontStatic Source code

static function Font LoadSmallFontStatic ( int i) )

LoadWaitingFont Source code

simulated function Font LoadWaitingFont ( int i) )

Message Source code

simulated function Message ( PlayerReplicationInfo PRI, coerce string Msg, name MsgType) )

NextWeapon Source code

function NextWeapon ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostRender Source code

simulated event PostRender ( canvas Canvas ) )

PrevWeapon Source code

function PrevWeapon ( ) )

SelectWeapon Source code

function SelectWeapon ( ) )

SetHUDAlpha Source code

simulated function SetHUDAlpha ( ) )

ShowDebug Source code

exec function ShowDebug ( ) )

ShowHint Source code

simulated function ShowHint ( string title, string text) )

ShowHud Source code

exec function ShowHud ( ) )

ShowInventory Source code

function bool ShowInventory ( ) )

ShowPopupNotification Source code

function ShowPopupNotification ( float DisplayTime, int FontSize, string Text, optional texture Icon) )

ShowQuickSyringe Source code

simulated function ShowQuickSyringe ( ) )

StartFadeEffect Source code

function StartFadeEffect ( ) )

StopFadeEffect Source code

function StopFadeEffect ( ) )

Strl Source code

simulated function string Strl ( int Value) )

Tick Source code

simulated function Tick ( float deltaTime) )

Timer Source code

simulated function Timer ( ) )

UpdateHud Source code

simulated function UpdateHud ( ) )

UpdateKillMessage Source code

function UpdateKillMessage ( Object OptionalObject,PlayerReplicationInfo RelatedPRI_1) )


Defaultproperties

defaultproperties
{
     KFHUDAlpha=200
     GrainAlpha=200
     HealthBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.015000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=128),Tints[1]=(B=255,G=255,R=255,A=128))
     HealthIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Medical_Cross',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.160000,PosX=0.021000,PosY=0.947000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HealthDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.042500,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     ArmorBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.085000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=128),Tints[1]=(B=255,G=255,R=255,A=128))
     ArmorIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Shield',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.090000,PosY=0.945000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ArmorDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.115000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     WeightBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=256,Y2=64),TextureScale=0.350000,PosX=0.155000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     WeightIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Weight',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.280000,PosX=0.160000,PosY=0.941000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     WeightDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.195000,PosY=0.946000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     GrenadeBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.915000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     GrenadeIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Grenade',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.930000,PosY=0.945000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     GrenadeDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.960000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     ClipsBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.845000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ClipsIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Ammo_Clip',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ClipsDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.880000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     SecondaryClipsBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.705000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SecondaryClipsIcon=(WidgetTexture=Texture'KillingFloor2HUD.HUD.Hud_M79',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.704000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SecondaryClipsDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.731000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     BulletsInClipBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.775000,PosY=0.935000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BulletsInClipIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Bullets',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.781000,PosY=0.945000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     BulletsInClipDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.807000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     M79Icon=(WidgetTexture=Texture'KillingFloor2HUD.HUD.Hud_M79',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     PipeBombIcon=(WidgetTexture=Texture'KillingFloor2HUD.HUD.Hud_Pipebomb',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.300000,PosX=0.850000,PosY=0.937700,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     LawRocketIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Law_Rocket',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ArrowheadIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Arrowhead',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SingleBulletIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlameIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Flame',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.781000,PosY=0.945000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlameTankIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Flame_Tank',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HuskAmmoIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Flame',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.848000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SawAmmoIcon=(WidgetTexture=Texture'KillingFloor2HUD.HUD.Texture_Hud_Sawblade',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.220000,PosX=0.853000,PosY=0.943000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ZEDAmmoIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Lightning_Bolt',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.781000,PosY=0.945000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlashlightBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.705000,PosY=0.935000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlashlightIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Flashlight',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.310000,PosX=0.704000,PosY=0.938000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlashlightOffIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Flashlight_Off',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.310000,PosX=0.704000,PosY=0.938000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlashlightDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.731000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     WelderBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.845000,PosY=0.935000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     WelderIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Lightning_Bolt',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.850000,PosY=0.945000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     WelderDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.875000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     SyringeBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.845000,PosY=0.935000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SyringeIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Syringe',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.850000,PosY=0.945000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SyringeDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.875000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     MedicGunBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.705000,PosY=0.935000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MedicGunIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Syringe',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.707500,PosY=0.945000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MedicGunDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.731000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     QuickSyringeDisplayTime=5.000000
     QuickSyringeFadeInTime=1.000000
     QuickSyringeFadeOutTime=0.500000
     QuickSyringeBG=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Box_128x64',RenderStyle=STY_Alpha,TextureCoords=(X2=128,Y2=64),TextureScale=0.350000,PosX=0.470000,PosY=0.935000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     QuickSyringeIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Syringe',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.200000,PosX=0.475000,PosY=0.945000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     QuickSyringeDigits=(RenderStyle=STY_Alpha,TextureScale=0.300000,PosX=0.500000,PosY=0.950000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     CashIcon=(WidgetTexture=Texture'KillingFloorHUD.HUD.Hud_Pound_Symbol',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.300000,PosX=0.850000,PosY=0.860000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CashDigits=(RenderStyle=STY_Alpha,TextureScale=0.500000,PosX=0.882000,PosY=0.867000,Tints[0]=(B=64,G=64,R=255,A=255),Tints[1]=(B=64,G=64,R=255,A=255))
     VetStarMaterial=Texture'KillingFloorHUD.HUD.Hud_Perk_Star'
     VetStarGoldMaterial=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold'
     VetStarSize=12.000000
     EnemyHealthBarLength=50.000000
     EnemyHealthBarHeight=6.000000
     HealthBarFullVisDist=700.000000
     HealthBarCutoffDist=2000.000000
     BarLength=60.000000
     BarHeight=10.000000
     ArmorIconSize=12.000000
     HealthIconSize=12.000000
     WhiteMaterial=Texture'KillingFloorHUD.HUD.WhiteTexture'
     DigitsSmall=(DigitTexture=Texture'KillingFloorHUD.Generic.HUD',TextureCoords[0]=(X1=8,Y1=6,X2=36,Y2=38),TextureCoords[1]=(X1=50,Y1=6,X2=68,Y2=38),TextureCoords[2]=(X1=83,Y1=6,X2=113,Y2=38),TextureCoords[3]=(X1=129,Y1=6,X2=157,Y2=38),TextureCoords[4]=(X1=169,Y1=6,X2=197,Y2=38),TextureCoords[5]=(X1=206,Y1=6,X2=235,Y2=38),TextureCoords[6]=(X1=241,Y1=6,X2=269,Y2=38),TextureCoords[7]=(X1=285,Y1=6,X2=315,Y2=38),TextureCoords[8]=(X1=318,Y1=6,X2=348,Y2=38),TextureCoords[9]=(X1=357,Y1=6,X2=388,Y2=38),TextureCoords[10]=(X1=390,Y1=6,X2=428,Y2=38))
     DigitsBig=(DigitTexture=Texture'KillingFloorHUD.Generic.HUD',TextureCoords[0]=(X1=8,Y1=6,X2=36,Y2=38),TextureCoords[1]=(X1=50,Y1=6,X2=68,Y2=38),TextureCoords[2]=(X1=83,Y1=6,X2=113,Y2=38),TextureCoords[3]=(X1=129,Y1=6,X2=157,Y2=38),TextureCoords[4]=(X1=169,Y1=6,X2=197,Y2=38),TextureCoords[5]=(X1=206,Y1=6,X2=235,Y2=38),TextureCoords[6]=(X1=241,Y1=6,X2=269,Y2=38),TextureCoords[7]=(X1=285,Y1=6,X2=315,Y2=38),TextureCoords[8]=(X1=318,Y1=6,X2=348,Y2=38),TextureCoords[9]=(X1=357,Y1=6,X2=388,Y2=38),TextureCoords[10]=(X1=390,Y1=6,X2=428,Y2=38))
     TraderPortrait=Texture'KFPortraits.Trader_portrait'
     VisionOverlay=Shader'KFX.SepiaShader'
     SpectatorOverlay=FinalBlend'InterfaceArt2_tex.filmgrain.FilmgrainOverlayFB'
     NearDeathOverlay=Shader'KFX.NearDeathShader'
     FireOverlay=Shader'KFX.BlazingShader'
     LevelActionFontColor=(B=255,G=255,R=255,A=255)
     LevelActionPositionX=0.500000
     LevelActionPositionY=0.250000
     VeterancyMatScaleFactor=1.500000
     OverlayFadeSpeed=0.024250
     WaveString="Wave"
     TraderString="Trader"
     WeldIntegrityString="Weld Integrity"
     DistanceUnitString="m"
     NeedleRotator=TexRotator'InterfaceArt_tex.HUD.Needle_rot'
     VoiceMeterBackground=Texture'InterfaceArt_tex.HUD.VUMeter'
     VoiceMeterX=0.640000
     VoiceMeterY=1.000000
     VoiceMeterSize=85.000000
     DoorWelderBG=Texture'KillingFloorHUD.HUD.Hud_Box_128x64'
     DoorWelderIcon=Texture'KillingFloorHUD.WeaponSelect.Welder'
     InventoryFadeTime=0.300000
     InventoryBackgroundTexture=Texture'KillingFloorHUD.HUD.Hud_Rectangel_W_Stroke'
     SelectedInventoryBackgroundTexture=Texture'KillingFloorHUD.HUD.Hud_Rectangel_selected'
     InventoryX=0.220000
     InventoryBoxWidth=0.100000
     InventoryBoxHeight=0.075000
     BorderSize=0.005000
     NotificationBackground=Texture'InterfaceArt_tex.Menu.DownTickBlurry'
     NotificationWidth=300.000000
     NotificationHeight=100.000000
     NotificationBorderSize=7.000000
     NotificationIconSpacing=10.000000
     NotificationShowTime=0.300000
     NotificationHideTime=0.500000
     NotificationHideDelay=5.000000
     SmallFontArrayNames(0)="ROFontsTwo.ROArial24DS"
     SmallFontArrayNames(1)="ROFontsTwo.ROArial24DS"
     SmallFontArrayNames(2)="ROFontsTwo.ROArial22DS"
     SmallFontArrayNames(3)="ROFontsTwo.ROArial22DS"
     SmallFontArrayNames(4)="ROFontsTwo.ROArial18DS"
     SmallFontArrayNames(5)="ROFontsTwo.ROArial14DS"
     SmallFontArrayNames(6)="ROFontsTwo.ROArial12DS"
     SmallFontArrayNames(7)="ROFontsTwo.ROArial9DS"
     SmallFontArrayNames(8)="ROFontsTwo.ROArial7DS"
     MenuFontArrayNames(0)="ROFonts.ROBtsrmVr18"
     MenuFontArrayNames(1)="ROFonts.ROBtsrmVr14"
     MenuFontArrayNames(2)="ROFonts.ROBtsrmVr12"
     MenuFontArrayNames(3)="ROFonts.ROBtsrmVr9"
     MenuFontArrayNames(4)="ROFonts.ROBtsrmVr7"
     WaitingFontArrayNames(0)="KFFonts.KFBase02DS36"
     WaitingFontArrayNames(1)="KFFonts.KFBase02DS24"
     HintFadeTime=0.500000
     HintLifetime=8.000000
     HintDesiredAspectRatio=10.000000
     HintBackground=(WidgetTexture=Texture'KF_InterfaceArt_tex.Menu.Thin_border_SlightTransparent',RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosY=0.020000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     HintTitleWidget=(RenderStyle=STY_Alpha,WrapHeight=1.000000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HintTextWidget=(RenderStyle=STY_Alpha,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HintCoords=(X=0.980000,Y=0.250000,XL=-1.000000)
     MessageHealthLimit=1000
     MessageMassLimit=5000
     FadeTime=-1.000000
     WhiteFlashTime=0.500000
     YouveWonTheMatch="Your squad survived!"
     YouveLostTheMatch="Squad eliminated."
     ConsoleColor=(B=220,G=220,R=255)
     ConsoleMessagePosX=0.105000
     ConsoleMessagePosY=0.920000
     FontArrayNames(0)="ROFontsTwo.ROArial24DS"
     FontArrayNames(1)="ROFontsTwo.ROArial24DS"
     FontArrayNames(2)="ROFontsTwo.ROArial22DS"
     FontArrayNames(3)="ROFontsTwo.ROArial18DS"
     FontArrayNames(4)="ROFontsTwo.ROArial18DS"
     FontArrayNames(5)="ROFontsTwo.ROArial14DS"
     FontArrayNames(6)="ROFontsTwo.ROArial12DS"
     FontArrayNames(7)="ROFontsTwo.ROArial9DS"
     FontArrayNames(8)="ROFontsTwo.ROArial7DS"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:45.623 - Created with UnCodeX