- Extends
- KFWeapon
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- ROEngine.BaseKFWeapon
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+-- KFMod.KFWeapon
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+-- KFMod.Frag
Inherited Variables from KFMod.KFWeapon |
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh |
Inherited Variables from ROEngine.BaseKFWeapon |
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime |
Inherited Functions from KFMod.KFWeapon |
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut |
var bool bTossActive;
var bool bTossSpawned;
var float NadeThrowTime;
var float NadeThrowTimeout;
Frag
var(
Frag)
float TossSpawnTime;
var(
Frag)
float TossTime;
Sounds
var(Sounds)
sound ThrowSound;
function byte BestMode ( ) )
function float GetAIRating ( ) )
simulated function float RateSelf ( ) )
function ServerStartThrow ( ) )
function ServerThrow ( ) )
simulated event StartThrow ( ) )
function Tick ( float DeltaTime ) )
simulated function Timer ( ) )
simulated function
Weapon WeaponChange (
byte F,
bool bSilent ) )
defaultproperties
{
TossAnim="Toss"
TossTime=0.366000
TossSpawnTime=0.200000
ThrowSound=SoundGroup'KF_GrenadeSnd.Nade_Throw'
MagCapacity=1
ReloadRate=1.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
Weight=1.000000
bKFNeverThrow=True
StandardDisplayFOV=70.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Grenade'
FireModeClass(0)=Class'KFMod.FragFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=-5.000000
CurrentRating=-5.000000
Description="the frag grenade releases a dense cloud of shrapnel in a large area of effect around its detonation zone. Use with caution. "
DisplayFOV=70.000000
Priority=40
InventoryGroup=0
PickupClass=Class'KFMod.FragPickup'
BobDamping=10.000000
AttachmentClass=Class'KFMod.FragAttachment'
IconCoords=(X1=458,Y1=82,X2=491,Y2=133)
ItemName="Frag Grenade"
Mesh=SkeletalMesh'KF_Weapons_Trip.Frag_Trip'
Skins(0)=Shader'KillingFloorWeapons.Frag_Grenade.FragShader'
AmbientGlow=2
TransientSoundVolume=1.000000
TransientSoundRadius=700.000000
}
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Creation time: Fri 13-10-2023 03:18:44.369 - Created with
UnCodeX