- Extends
- Hud
- Modifiers
- config ( user ) native
Core.Object
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+-- Engine.Actor
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+-- Engine.Hud
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+-- XInterface.HudBase
Direct Known Subclasses:
HUDKillingFloor, ROHud
Inherited Variables from Engine.Hud |
bBuiltMOTD, bCrosshairShow, bHideHUD, BlackColor, BlueColor, bMessageBeep, bNoEnemyNames, bShowBadConnectionAlert, bShowDebugInfo, bShowLocalStats, bShowPersonalInfo, bShowPoints, bShowPortrait, bShowPortraitVC, bShowScoreBoard, bShowVoteMenu, bShowWeaponBar, bShowWeaponInfo, bSmallWeaponBar, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, CrossHairColor, CrosshairOpacity, CrosshairScale, CrosshairStyle, CyanColor, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], GoldColor, GrayColor, GreenColor, HudCanvasScale, HudOpacity, HudScale, LastAmmoPickupTime, LastArmorPickupTime, LastHealthPickupTime, LastPickupTime, LastPlayerIDTalking, LastPlayerIDTalkingTime, LastVoiceGain, LastVoiceGainTime, LastWeaponPickupTime, LocalStatsScreen, MessageFontOffset, MOTDColor, MOTDState, MOTD[4], Overlays, OverrideConsoleFont, OverrideConsoleFontName, PawnOwner, PawnOwnerPRI, PlayerConsole, PlayerOwner, PortraitPRI, ProgressFadeTime, ProgressFontFont, ProgressFontName, PurpleColor, RedColor, ResScaleX, ResScaleY, ScoreBoard, SubTitles, TextMessages[8], TurqColor, VoteMenu, WhiteColor |
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bAutoTraceNotify, bBadStateCode, bBlockActors, bBlockHitPointTraces, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanAutoTraceSelect, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseHighDetailOverlayIndex, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, HighDetailOverlayIndex, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LastReplicateTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Enumerations Summary |
EScaleMode SM_None,
SM_Up,
SM_Down,
SM_Left,
SM_Right |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Structures Summary |
DigitSet DigitTexture, TextureCoords[11] |
HudLocalizedMessage Message, StringMessage, Switch, RelatedPRI, RelatedPRI2, OptionalObject, EndOfLife, LifeTime, StringFont, DrawColor, DrawPivot, StackMode, PosX, PosY, DX, DY, Drawn |
NumericWidget RenderStyle, MinDigitCount, TextureScale, DrawPivot, PosX, PosY, OffsetX, OffsetY, Tints[2], bPadWithZeroes, Value |
SpriteWidget WidgetTexture, RenderStyle, TextureCoords, TextureScale, DrawPivot, PosX, PosY, OffsetX, OffsetY, ScaleMode, Scale, Tints[2] |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Functions Summary |
 | | ClearMessage (out HudLocalizedMessage M ))
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 | | CreateKeyMenus ()))
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 | bool | CustomHUDColorAllowed ()))
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 | | DisplayHit (vector HitDir, int Damage, class<DamageType> damageType))
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 | | DisplayLocalMessages (Canvas C ))
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 | | Draw2DLocationDot (Canvas C, vector Loc, loat OffsetX, float OffsetY, float ScaleX, float ScaleY))
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 | | DrawCinematicHUD (Canvas C))
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 | | DrawDamageIndicators (Canvas C))
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 | | DrawHeadShotSphere ()))
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 | | DrawHud (Canvas C))
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 | | DrawHudPassA (Canvas C)
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 | | DrawHudPassB (Canvas C)
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 | | DrawHudPassC (Canvas C)
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 | | DrawHudPassD (Canvas C)
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 | | DrawInstructionGfx (Canvas C))
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 | | DrawInstructionKeyText (Canvas C))
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 | | DrawInstructionText (Canvas C))
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 | | DrawIntroSubtitles (Canvas C ))
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 | | DrawLCDLeaderBoard (Canvas C, GUIController GC, int Y))
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 | | DrawLCDNetStat (Canvas C, GUIController GC))
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 | | DrawLCDObjectives (Canvas C, GUIController GC)
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 | | DrawLCDPlayerStatus (Canvas C, GUIController GC)
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 | | DrawLCDScore (Canvas C, GUIController GC))
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 | | DrawLCDUpdate (Canvas C))
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 | | DrawMessage (Canvas C, int i, float PosX, float PosY, out float DX, out float DY ))
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 | | DrawNumericWidget (Canvas C, out NumericWidget W, out DigitSet D)
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 | | DrawSpriteWidget (Canvas C, out SpriteWidget W)
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 | | DrawTargeting (Canvas C ))
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 | | DrawVehicleName (Canvas C)
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 | | DrawWeaponName (Canvas C))
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 | | GetLocalStatsScreen ()))
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 | string | GetScoreTitle ()))
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 | | GetScreenCoords (float PosX, float PosY, out float ScreenX, out float ScreenY, out HudLocalizedMessage Message, Canvas C ))
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 | color | GetTeamColor (byte TeamNum))
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 | | HandleG15SoftButtonPress (int PressedButton ))
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 | | LayoutMessage (out HudLocalizedMessage Message, Canvas C ))
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 | font | LoadInstructionFont ()))
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 | | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString))
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 | | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
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 | | PostBeginPlay ()))
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 | | PostRender (canvas Canvas ))
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 | | PrecacheFonts (Canvas C))
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 | | SetCropping (bool Active ))
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 | | SetCustomHUDColor ()
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 | | SetInstructionKeyText (string text ))
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 | | SetInstructionText (string text ))
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 | | SetLCDMode (int newMode ))
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 | | SetTargeting (bool bShow, optional Vector TargetLocation, optional float Size ))
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 | | Tick (float deltaTime))
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 | | UpdateHud ()
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Inherited Functions from Engine.Hud |
AddHudOverlay, AddTextMessage, AnnouncementPlayed, BuildMOTD, CanvasDrawActors, CheckCountdown, ConnectFailure, CreateKeyMenus, Destroyed, DisplayBadConnectionAlert, DisplayHit, DisplayMessages, DisplayPortrait, DisplayProgressMessages, Draw3DLine, DrawCanvasLine, DrawCinematicHUD, DrawCrosshair, DrawCustomBeacon, DrawHud, DrawInstructionGfx, DrawLevelAction, DrawRoute, DrawSpectatingHud, DrawTargeting, DrawTypingPrompt, FadeZoom, GetConsoleFont, GetFontSizeIndex, GetLocalStatsScreen, GetMediumFont, GetMediumFontFor, GrowHUD, HandleG15SoftButtonPress, IsInCinematic, LargerFontThan, LinkActors, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, NextStats, PostBeginPlay, PostRender, PostRenderActors, RemoveHudOverlay, Reset, SetCropping, SetInstructionKeyText, SetInstructionText, SetScoreBoardClass, SetTargeting, ShowDebug, ShowHud, ShowPopupNotification, ShowScores, ShowStats, ShrinkHUD, StaticDrawCanvasLine, WorldSpaceOverlays |
Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckAchievementEvents, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimDuration, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetEventColor, GetEvents, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitPointTrace, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, NotifySelected, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, ReceivedEvent, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdateDefaultMesh, UpdateDefaultStaticMesh, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
var localized string AtMenus;
var globalconfig bool bHideWeaponName;
var bool bIsCinematic;
var transient bool bShowTargeting;
bUseCustomWeaponCrosshairs Source code
var globalconfig bool bUseCustomWeaponCrosshairs;
var bool bUsingCustomHUDColor;
var globalconfig
color CustomHUDColor;
var
color DamageFlash[
4];
var float DamageTime[4];
var byte FontsPrecached;
var localized string InitialViewingString;
var float LastLCDUpdateTime;
var string LastWeaponName;
var config int LCDDisplayMode;
var int LCDPage;
var config float LCDUpdateFreq;
var localized string NowViewing;
var localized string ScoreText;
var transient
Vector TargetingLocation;
var transient float TargetingSize;
var localized string WaitingToSpawn;
var
color WeaponDrawColor;
var float WeaponDrawTimer;
var localized string WonMatchPostFix;
var localized string WonMatchPrefix;
var localized string YouveLostTheMatch;
var localized string YouveWonTheMatch;
HudBase
var(
HudBase)
font InstructionFontFont;
var(
HudBase) localized
string InstructionFontName;
var(
HudBase)
string InstructionKeyText;
var(
HudBase)
string InstructionText;
var(
HudBase)
float InstructTextBorderX;
var(
HudBase)
float InstructTextBorderY;
var(
HudBase) localized
String LevelActionFontName;
var(
HudBase) localized
String LevelActionLoading;
var(
HudBase) localized
String LevelActionPaused;
var(
HudBase) transient
int TeamIndex;
var(
HudBase) localized
String text;
enum
EScaleMode
{
SM_None,
SM_Up,
SM_Down,
SM_Left,
SM_Right
};
struct
NumericWidget
{
var int bPadWithZeroes;
var EDrawPivot DrawPivot;
var int MinDigitCount;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var ERenderStyle RenderStyle;
var float TextureScale;
var Color Tints[2];
var transient int Value;
};
simulated function CreateKeyMenus ( ) )
function bool CustomHUDColorAllowed ( ) )
simulated function DisplayLocalMessages (
Canvas C ) )
function Draw2DLocationDot (
Canvas C,
vector Loc,
float OffsetX,
float OffsetY,
float ScaleX,
float ScaleY) )
simulated function DrawCinematicHUD (
Canvas C) )
function DrawDamageIndicators (
Canvas C) )
simulated function DrawHeadShotSphere ( ) )
simulated function DrawHud (
Canvas C) )
simulated function DrawHudPassA (
Canvas C )
simulated function DrawHudPassB (
Canvas C )
simulated function DrawHudPassC (
Canvas C )
simulated function DrawHudPassD (
Canvas C )
simulated function DrawInstructionGfx (
Canvas C) )
DrawInstructionKeyText Source code
simulated function DrawInstructionKeyText (
Canvas C) )
simulated function DrawInstructionText (
Canvas C) )
simulated function DrawIntroSubtitles (
Canvas C ) )
simulated function DrawLCDUpdate (
Canvas C) )
simulated function DrawMessage (
Canvas C,
int i,
float PosX,
float PosY, out
float DX, out
float DY ) )
simulated function DrawTargeting (
Canvas C ) )
function DrawVehicleName (
Canvas C )
simulated function DrawWeaponName (
Canvas C) )
function GetLocalStatsScreen ( ) )
simulated function string GetScoreTitle ( ) )
simulated function GetScreenCoords (
float PosX,
float PosY, out
float ScreenX, out
float ScreenY, out
HudLocalizedMessage Message,
Canvas C ) )
static function
color GetTeamColor (
byte TeamNum) )
HandleG15SoftButtonPress Source code
simulated event HandleG15SoftButtonPress ( int PressedButton ) )
simulated function font LoadInstructionFont ( ) )
function PostBeginPlay ( ) )
simulated function PrecacheFonts (
Canvas C) )
simulated function SetCropping ( bool Active ) )
function SetCustomHUDColor ( )
simulated function SetInstructionKeyText ( string text ) )
simulated function SetInstructionText ( string text ) )
simulated function SetLCDMode ( int newMode ) )
simulated function SetTargeting (
bool bShow, optional
Vector TargetLocation, optional
float Size ) )
simulated function Tick ( float deltaTime) )
simulated function UpdateHud ( )
defaultproperties
{
TargetMaterial=Texture'InterfaceArt_tex.Menu.changeme_texture'
InstructTextBorderX=10.000000
InstructTextBorderY=10.000000
InstructionFontName="ROFonts.ROBtsrmVr7"
CroppingAmount=0.250000
LevelActionLoading="LOADING..."
LevelActionPaused="PAUSED"
LevelActionFontName="ROFonts.ROBtsrmVr12"
WonMatchPostFix=" won the match!"
WaitingToSpawn="Press [Fire] to join the match!"
AtMenus="Press [ESC] to close menu"
YouveWonTheMatch="You've won the match!"
YouveLostTheMatch="You've lost the match."
NowViewing="Now viewing"
ScoreText="Score"
InitialViewingString="Press Fire to View a different Player"
LocationDot=Texture'InterfaceArt_tex.Menu.checkBoxBall_b'
Crosshairs(0)=(WidgetTexture=Texture'InterfaceArt_tex.Cursors.Crosshair_Cross2',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.750000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
bUseCustomWeaponCrosshairs=True
LCDUpdateFreq=1.000000
FontArrayNames(0)="ROFonts.ROBtsrmVr38"
FontArrayNames(1)="ROFonts.ROBtsrmVr28"
FontArrayNames(2)="ROFonts.ROBtsrmVr24"
FontArrayNames(3)="ROFonts.ROBtsrmVr22"
FontArrayNames(4)="ROFonts.ROBtsrmVr18"
FontArrayNames(5)="ROFonts.ROBtsrmVr14"
FontArrayNames(6)="ROFonts.ROBtsrmVr12"
FontArrayNames(7)="ROFonts.ROBtsrmVr9"
FontArrayNames(8)="ROFonts.ROBtsrmVr7"
FontScreenWidthMedium(0)=2048
FontScreenWidthMedium(1)=1600
FontScreenWidthMedium(2)=1280
FontScreenWidthMedium(3)=1024
FontScreenWidthMedium(4)=800
FontScreenWidthMedium(5)=640
FontScreenWidthMedium(6)=512
FontScreenWidthMedium(7)=400
FontScreenWidthMedium(8)=320
FontScreenWidthSmall(0)=4096
FontScreenWidthSmall(1)=3200
FontScreenWidthSmall(2)=2560
FontScreenWidthSmall(3)=2048
FontScreenWidthSmall(4)=1600
FontScreenWidthSmall(5)=1280
FontScreenWidthSmall(6)=1024
FontScreenWidthSmall(7)=800
FontScreenWidthSmall(8)=640
}
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Creation time: Fri 13-10-2023 03:18:45.583 - Created with
UnCodeX