KFMod.KFGameReplicationInfo
- Extends
- InvasionGameReplicationInfo
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.GameReplicationInfo
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+-- Old2K4.InvasionGameReplicationInfo
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+-- KFMod.KFGameReplicationInfo
Direct Known Subclasses:
KFSGameReplicationInfo, KF_StoryGRI
Inherited Variables from Engine.GameReplicationInfo |
AdminEmail, AdminName, AlliesRoleBotCount[10], AlliesRoleCount[10], ArtilleryStrikeLimit[2], AxisRoleBotCount[10], AxisRoleCount[10], bAllowPlayerLights, bArtilleryAvailable[2], bFastWeaponSwitching, bForceNoPlayerLights, bForceTeamSkins, bMatchHasBegun, bNoTeamChanges, bNoTeamSkins, BotDifficulty, bPlayerMustReady, bReinforcementsComing[2], bStopCountDown, bTeamGame, bTeamSymbolsUpdated, ElapsedQuarterMinute, ElapsedTime, FlagHolder[2], FlagPos, FlagState[2], FlagTarget, GameClass, GameName, GoalScore, GRIPropDescText[PROPNUM], GRIPropsDisplayText[PROPNUM], LastArtyStrikeTime[2], LastReinforcementTime[2], MapImage, MatchID, MaxLives, MaxPlayers, MessageOfTheDay, MinNetPlayers, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, NationIndex[2], NorthEastBounds, OverheadOffset, PreStartTime, PRIArray, ReinforcementInterval[2], RemainingMinute, RemainingTime, RoundDuration, RoundLimit, RoundStartTime, SecondCount, ServerName, ServerRegion, ShortName, SouthWestBounds, SpawnCount[2], TeamSymbols[2], Teams[2], TimeLimit, TotalStrikes[2], UnitInsignia[2], UnitName[2], VoiceReplicationInfo, WeaponBerserk, Winner |
Inherited Functions from Engine.GameReplicationInfo |
AddPRI, FillPlayInfo, FindPlayerByID, GetDescriptionText, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, TeamSymbolNotify, Timer, UpdatePrecacheMaterials |
const CLASSLIST_CLASSES = 3;
var int bBotPlayerReady[6];
var bool bEnemyHealthBars;
var bool bHUDShowCash;
var bool bNoBots;
bObjectiveAchievementFailed Source code
var bool bObjectiveAchievementFailed;
var bool bWaveInProgress;
var int ClassListClassCount;
var string ClassListClassNames;
var string ClassListHeaders;
var byte EndGameType;
var float GameDiff;
var string LastBotName[6];
var int LobbyTimeout;
var int MaxMonsters;
var bool MaxMonstersOn;
var int numMonsters;
NumPlayersClassSelected Source code
var int NumPlayersClassSelected;
var int PendingBots;
var string TempBotName;
var int TimeToNextWave;
simulated function PostNetBeginPlay ( ) )
simulated function Timer ( ) )
defaultproperties
{
LobbyTimeout=-1
bHUDShowCash=True
}
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Creation time: Fri 13-10-2023 03:18:46.479 - Created with
UnCodeX