Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.KFGameReplicationInfo

Extends
InvasionGameReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo
            |   
            +-- Old2K4.InvasionGameReplicationInfo
               |   
               +-- KFMod.KFGameReplicationInfo

Direct Known Subclasses:

KFSGameReplicationInfo, KF_StoryGRI

Constants Summary
CLASSLIST_CLASSES=3
Inherited Contants from Engine.GameReplicationInfo
PROPNUM

Variables Summary
intbBotPlayerReady[6]
boolbEnemyHealthBars
boolbHUDShowCash
boolbNoBots
boolbObjectiveAchievementFailed
boolbWaveInProgress
intClassListClassCount
stringClassListClassNames
stringClassListHeaders
ShopVolumeCurrentShop
byteEndGameType
floatGameDiff
stringLastBotName[6]
intLobbyTimeout
intMaxMonsters
boolMaxMonstersOn
intnumMonsters
intNumPlayersClassSelected
intPendingBots
stringTempBotName
intTimeToNextWave
Inherited Variables from Old2K4.InvasionGameReplicationInfo
BaseDifficulty, FinalWave, WaveNumber
Inherited Variables from Engine.GameReplicationInfo
AdminEmail, AdminName, AlliesRoleBotCount[10], AlliesRoleCount[10], ArtilleryStrikeLimit[2], AxisRoleBotCount[10], AxisRoleCount[10], bAllowPlayerLights, bArtilleryAvailable[2], bFastWeaponSwitching, bForceNoPlayerLights, bForceTeamSkins, bMatchHasBegun, bNoTeamChanges, bNoTeamSkins, BotDifficulty, bPlayerMustReady, bReinforcementsComing[2], bStopCountDown, bTeamGame, bTeamSymbolsUpdated, ElapsedQuarterMinute, ElapsedTime, FlagHolder[2], FlagPos, FlagState[2], FlagTarget, GameClass, GameName, GoalScore, GRIPropDescText[PROPNUM], GRIPropsDisplayText[PROPNUM], LastArtyStrikeTime[2], LastReinforcementTime[2], MapImage, MatchID, MaxLives, MaxPlayers, MessageOfTheDay, MinNetPlayers, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, NationIndex[2], NorthEastBounds, OverheadOffset, PreStartTime, PRIArray, ReinforcementInterval[2], RemainingMinute, RemainingTime, RoundDuration, RoundLimit, RoundStartTime, SecondCount, ServerName, ServerRegion, ShortName, SouthWestBounds, SpawnCount[2], TeamSymbols[2], Teams[2], TimeLimit, TotalStrikes[2], UnitInsignia[2], UnitName[2], VoiceReplicationInfo, WeaponBerserk, Winner

Functions Summary
function AddKFPRI (PlayerReplicationInfo PRI))
function PostNetBeginPlay ()))
function Timer ()))
Inherited Functions from Engine.GameReplicationInfo
AddPRI, FillPlayInfo, FindPlayerByID, GetDescriptionText, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, TeamSymbolNotify, Timer, UpdatePrecacheMaterials


Constants Detail

CLASSLIST_CLASSES Source code

const CLASSLIST_CLASSES = 3;


Variables Detail

bBotPlayerReady[6] Source code

var int bBotPlayerReady[6];

bEnemyHealthBars Source code

var bool bEnemyHealthBars;

bHUDShowCash Source code

var bool bHUDShowCash;

bNoBots Source code

var bool bNoBots;

bObjectiveAchievementFailed Source code

var bool bObjectiveAchievementFailed;

bWaveInProgress Source code

var bool bWaveInProgress;

ClassListClassCount Source code

var int ClassListClassCount;

ClassListClassNames Source code

var string ClassListClassNames;

ClassListHeaders Source code

var string ClassListHeaders;

CurrentShop Source code

var ShopVolume CurrentShop;

EndGameType Source code

var byte EndGameType;

GameDiff Source code

var float GameDiff;

LastBotName[6] Source code

var string LastBotName[6];

LobbyTimeout Source code

var int LobbyTimeout;

MaxMonsters Source code

var int MaxMonsters;

MaxMonstersOn Source code

var bool MaxMonstersOn;

numMonsters Source code

var int numMonsters;

NumPlayersClassSelected Source code

var int NumPlayersClassSelected;

PendingBots Source code

var int PendingBots;

TempBotName Source code

var string TempBotName;

TimeToNextWave Source code

var int TimeToNextWave;


Functions Detail

AddKFPRI Source code

simulated function AddKFPRI ( PlayerReplicationInfo PRI) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
     LobbyTimeout=-1
     bHUDShowCash=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:46.479 - Created with UnCodeX