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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.MedicGunPickup | +-- KFMod.MP5MPickup | +-- KFMod.CamoMP5MPickup
Variables Summary |
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Inherited Variables from KFMod.MedicGunPickup |
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HealAmmoCharge |
Functions Summary |
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Inherited Functions from KFMod.MedicGunPickup |
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BeginState, InitDroppedPickupFor, Touch |
Defaultproperties |
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defaultproperties { Description="Camouflaged MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag." ItemName="Camo MP5M Medic Gun" ItemShortName="Camo MP5M" InventoryType=Class'KFMod.CamoMP5MMedicGun' StaticMesh=StaticMesh'KF_pickupsCAMO_Trip.MP5_CAMO_Pickup' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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