| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MedicGunPickup
|
+-- KFMod.MP5MPickup
|
+-- KFMod.CamoMP5MPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.MedicGunPickup |
|---|
| HealAmmoCharge |
| Functions Summary |
|---|
| Inherited Functions from KFMod.MedicGunPickup |
|---|
| BeginState, InitDroppedPickupFor, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="Camouflaged MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag."
ItemName="Camo MP5M Medic Gun"
ItemShortName="Camo MP5M"
InventoryType=Class'KFMod.CamoMP5MMedicGun'
StaticMesh=StaticMesh'KF_pickupsCAMO_Trip.MP5_CAMO_Pickup'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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