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KFMod.CamoShotgun

Extends
Shotgun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFWeaponShotgun
                  |   
                  +-- KFMod.Shotgun
                     |   
                     +-- KFMod.CamoShotgun

Functions Summary
Inherited Functions from KFMod.KFWeaponShotgun
AddReloadedAmmo, GetAIRating, SuggestAttackStyle


Defaultproperties

defaultproperties
{
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_CombatShotgunCamo'
     MeshRef="KF_Weapons_Trip.Shotgun_Trip"
     SkinRefs(0)="KF_Weapons_camo_Trip_T.Shotguns.combat_shotgun_camo_cmb"
     HudImageRef="KillingFloor2HUD.WeaponSelect.CombatShotgunCamo_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.CombatShotgunCamo"
     AppID=258752
     FireModeClass(0)=Class'KFMod.CamoShotgunFire'
     Description="A camoflaged, rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession. "
     PickupClass=Class'KFMod.CamoShotgunPickup'
     AttachmentClass=Class'KFMod.CamoShotgunAttachment'
     ItemName="Camo Shotgun"
     Mesh=None
     Skins(0)=None
}

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Creation time: Fri 13-10-2023 03:18:42.187 - Created with UnCodeX