| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.KFWeaponShotgun
|
+-- KFMod.Shotgun
|
+-- KFMod.CamoShotgun
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponShotgun |
|---|
| AddReloadedAmmo, GetAIRating, SuggestAttackStyle |
| Defaultproperties |
|---|
defaultproperties
{
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_CombatShotgunCamo'
MeshRef="KF_Weapons_Trip.Shotgun_Trip"
SkinRefs(0)="KF_Weapons_camo_Trip_T.Shotguns.combat_shotgun_camo_cmb"
HudImageRef="KillingFloor2HUD.WeaponSelect.CombatShotgunCamo_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.CombatShotgunCamo"
AppID=258752
FireModeClass(0)=Class'KFMod.CamoShotgunFire'
Description="A camoflaged, rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession. "
PickupClass=Class'KFMod.CamoShotgunPickup'
AttachmentClass=Class'KFMod.CamoShotgunAttachment'
ItemName="Camo Shotgun"
Mesh=None
Skins(0)=None
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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