| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.KFMedicGun
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+-- KFMod.MP7MMedicGun
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+-- KFMod.MP5MMedicGun
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+-- KFMod.CamoMP5MMedicGun
| Functions Summary |
|---|
| Inherited Functions from KFMod.MP5MMedicGun |
|---|
| OnZoomInFinished, OnZoomOutFinished |
| Inherited Functions from KFMod.MP7MMedicGun |
|---|
| AddAmmo, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, ChargeBar, CheckOutOfAmmo, ConsumeAmmo, FillToInitialAmmo, HasAmmo, MaxAmmo, MaxOutAmmo, OnZoomInFinished, OnZoomOutFinished, StartFire, SuperMaxOutAmmo, Tick |
| Defaultproperties |
|---|
defaultproperties
{
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MP5Camo'
SkinRefs(0)="KF_Weapons_camo_Trip_T.Weapons.MP5_camo_cmb"
HudImageRef="KillingFloor2HUD.WeaponSelect.MP5Camo_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP5Camo"
AppID=258752
FireModeClass(0)=Class'KFMod.CamoMP5MFire'
Description="Camouflaged MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag."
PickupClass=Class'KFMod.CamoMP5MPickup'
AttachmentClass=Class'KFMod.CamoMP5MAttachment'
ItemName="Camo MP5M Medic Gun"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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