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KFChar.ZombieShade

Extends
ZombieCrawler

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieCrawlerBase
                        |   
                        +-- KFChar.ZombieCrawler
                           |   
                           +-- KFChar.ZombieShade

Direct Known Subclasses:

ZombieShadeMix

Variables Summary
Inherited Variables from KFMod.ZombieCrawlerBase
bPouncing, MeleeAirAnims[3], PounceSpeed

Functions Summary
Inherited Functions from KFChar.ZombieCrawler
AnimNeedsWait, Bump, DoAnimAction, DoPounce, FlipOver, Landed, PreCacheMaterials, SetAnimAction, ZombieSpringAnim
Inherited Functions from KFMod.ZombieCrawlerBase
AnimNeedsWait, Bump, DoAnimAction, DoPounce, FlipOver, Landed, SetAnimAction, ZombieSpringAnim


Defaultproperties

defaultproperties
{
     PounceSpeed=550.000000
     ScoringValue=2
     MeleeRange=90.000000
     GroundSpeed=240.000000
     WaterSpeed=220.000000
     Health=80
     MenuName="Shade"
     MovementAnims(0)="ZombieLeap"
     MovementAnims(1)="ZombieLeap"
     MovementAnims(2)="ZombieLeap"
     MovementAnims(3)="ZombieLeap"
     WalkAnims(0)="ZombieLeap"
     WalkAnims(1)="ZombieLeap"
     WalkAnims(2)="ZombieLeap"
     WalkAnims(3)="ZombieLeap"
}

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Creation time: Fri 13-10-2023 03:18:58.249 - Created with UnCodeX