Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealGame.UnrealPawn | +-- XGame.xPawn | +-- Old2K4.Monster | +-- Old2K4.Skaarj | +-- KFMod.KFMonster | +-- KFMod.ZombieHuskBase | +-- KFChar.ZombieHusk | +-- KFChar.ZombieHusk_STANDARD
Variables Summary |
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Inherited Variables from KFChar.ZombieHusk |
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HuskFireProjClass |
Inherited Variables from KFMod.ZombieHuskBase |
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BurnDamageScale, NextFireProjectileTime, ProjectileFireInterval |
Functions Summary |
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Inherited Functions from KFChar.ZombieHusk |
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DoorAttack, HitCanInterruptAction, PlayHit, PointDistToLine, PostBeginPlay, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick |
Defaultproperties |
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defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Jump' DetachedArmClass=Class'KFChar.SeveredArmHusk' DetachedLegClass=Class'KFChar.SeveredLegHusk' DetachedHeadClass=Class'KFChar.SeveredHeadHusk' DetachedSpecialArmClass=Class'KFChar.SeveredArmHuskGun' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop' Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak' Skins(0)=Texture'KF_Specimens_Trip_T_Two.burns.burns_tatters' } |
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