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class ZombieHusk_STANDARD extends ZombieHusk; defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Jump' DetachedArmClass=Class'KFChar.SeveredArmHusk' DetachedLegClass=Class'KFChar.SeveredLegHusk' DetachedHeadClass=Class'KFChar.SeveredHeadHusk' DetachedSpecialArmClass=Class'KFChar.SeveredArmHuskGun' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Husk.Husk_Challenge' AmbientSound=Sound'KF_BaseHusk.Husk_IdleLoop' Mesh=SkeletalMesh'KF_Freaks2_Trip.Burns_Freak' Skins(0)=Texture'KF_Specimens_Trip_T_Two.burns.burns_tatters' } |
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