defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Jump'
ProjectileBloodSplatClass=None
DetachedArmClass=Class'KFChar.SeveredArmHusk_HALLOWEEN'
DetachedLegClass=Class'KFChar.SeveredLegHusk_HALLOWEEN'
DetachedHeadClass=Class'KFChar.SeveredHeadHusk_HALLOWEEN'
DetachedSpecialArmClass=Class'KFChar.SeveredArmHuskGun_HALLOWEEN'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
MenuName="HALLOWEEN Husk"
AmbientSound=Sound'KF_BaseHusk_HALLOWEEN.Husk_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks2_Trip_HALLOWEEN.Husk_Halloween'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Husk.husk_RedneckZombie_CMB'
}
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