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KFChar.ZombieHusk_HALLOWEEN

Extends
ZombieHusk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieHuskBase
                        |   
                        +-- KFChar.ZombieHusk
                           |   
                           +-- KFChar.ZombieHusk_HALLOWEEN

Variables Summary
Inherited Variables from KFChar.ZombieHusk
HuskFireProjClass
Inherited Variables from KFMod.ZombieHuskBase
BurnDamageScale, NextFireProjectileTime, ProjectileFireInterval

Functions Summary
function SpawnTwoShots ()))
Inherited Functions from KFChar.ZombieHusk
DoorAttack, HitCanInterruptAction, PlayHit, PointDistToLine, PostBeginPlay, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

SpawnTwoShots Source code

function SpawnTwoShots ( ) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Jump'
     ProjectileBloodSplatClass=None
     DetachedArmClass=Class'KFChar.SeveredArmHusk_HALLOWEEN'
     DetachedLegClass=Class'KFChar.SeveredLegHusk_HALLOWEEN'
     DetachedHeadClass=Class'KFChar.SeveredHeadHusk_HALLOWEEN'
     DetachedSpecialArmClass=Class'KFChar.SeveredArmHuskGun_HALLOWEEN'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Husk.Husk_Challenge'
     MenuName="HALLOWEEN Husk"
     AmbientSound=Sound'KF_BaseHusk_HALLOWEEN.Husk_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks2_Trip_HALLOWEEN.Husk_Halloween'
     Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Husk.husk_RedneckZombie_CMB'
}

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Creation time: Fri 13-10-2023 03:18:58.195 - Created with UnCodeX