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KFMod.ZombieHuskBase

Extends
KFMonster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieHuskBase

Direct Known Subclasses:

ZombieHusk

Variables Summary
floatNextFireProjectileTime
ZombieHuskBase
floatBurnDamageScale
floatProjectileFireInterval
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag
Inherited Variables from Old2K4.Skaarj
DeathAnim[4], FootStep[2]

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan
Inherited Functions from Old2K4.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep


Variables Detail

NextFireProjectileTime Source code

var float NextFireProjectileTime;

ZombieHuskBase

BurnDamageScale Source code

var(ZombieHuskBase) float BurnDamageScale;

ProjectileFireInterval Source code

var(ZombieHuskBase) float ProjectileFireInterval;


Defaultproperties

defaultproperties
{
     ProjectileFireInterval=5.500000
     BurnDamageScale=0.250000
     MeleeAnims(0)="Strike"
     MeleeAnims(1)="Strike"
     MeleeAnims(2)="Strike"
     BleedOutDuration=6.000000
     ZapThreshold=0.750000
     bHarpoonToBodyStuns=False
     ZombieFlag=1
     MeleeDamage=15
     damageForce=70000
     bFatAss=True
     KFRagdollName="Burns_Trip"
     Intelligence=BRAINS_Mammal
     bCanDistanceAttackDoors=True
     bUseExtendedCollision=True
     ColOffset=(Z=36.000000)
     ColRadius=30.000000
     ColHeight=33.000000
     SeveredArmAttachScale=0.900000
     SeveredLegAttachScale=0.900000
     SeveredHeadAttachScale=0.900000
     PlayerCountHealthScale=0.100000
     OnlineHeadshotOffset=(X=20.000000,Z=55.000000)
     HeadHealth=200.000000
     PlayerNumHeadHealthScale=0.050000
     AmmunitionClass=Class'KFMod.BZombieAmmo'
     ScoringValue=17
     IdleHeavyAnim="Idle"
     IdleRifleAnim="Idle"
     MeleeRange=30.000000
     GroundSpeed=115.000000
     WaterSpeed=102.000000
     HealthMax=600.000000
     Health=600
     HeadHeight=1.000000
     HeadScale=1.500000
     AmbientSoundScaling=8.000000
     MenuName="Husk"
     MovementAnims(0)="WalkF"
     MovementAnims(1)="WalkB"
     MovementAnims(2)="WalkL"
     MovementAnims(3)="WalkR"
     WalkAnims(1)="WalkB"
     WalkAnims(2)="WalkL"
     WalkAnims(3)="WalkR"
     IdleCrouchAnim="Idle"
     IdleWeaponAnim="Idle"
     IdleRestAnim="Idle"
     DrawScale=1.400000
     PrePivot=(Z=22.000000)
     Skins(1)=Shader'KF_Specimens_Trip_T_Two.burns.burns_shdr'
     SoundVolume=200
     Mass=400.000000
     RotationRate=(Yaw=45000,Roll=0)
}

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Creation time: Fri 13-10-2023 03:18:58.188 - Created with UnCodeX