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KFChar.ZombieCrawler

Extends
ZombieCrawlerBase
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieCrawlerBase
                        |   
                        +-- KFChar.ZombieCrawler

Direct Known Subclasses:

BrainDeadCrawler, ZombieCrawlerMix, ZombieCrawler_CIRCUS, ZombieCrawler_HALLOWEEN, ZombieCrawler_STANDARD, ZombieCrawler_XMas, ZombieShade

Variables Summary
Inherited Variables from KFMod.ZombieCrawlerBase
bPouncing, MeleeAirAnims[3], PounceSpeed
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
functionbool AnimNeedsWait (name TestAnim))
event Bump (actor Other))
functionint DoAnimAction (name AnimName ))
functionbool DoPounce ()))
functionbool FlipOver ()))
event Landed (vector HitNormal))
function PreCacheMaterials (LevelInfo myLevel))
event SetAnimAction (name NewAction))
function ZombieSpringAnim ()))
Inherited Functions from KFMod.ZombieCrawlerBase
AnimNeedsWait, Bump, DoAnimAction, DoPounce, FlipOver, Landed, SetAnimAction, ZombieSpringAnim
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan


Functions Detail

AnimNeedsWait Source code

simulated function bool AnimNeedsWait ( name TestAnim) )

Bump Source code

event Bump ( actor Other) )

DoAnimAction Source code

simulated function int DoAnimAction ( name AnimName ) )

DoPounce Source code

function bool DoPounce ( ) )

FlipOver Source code

function bool FlipOver ( ) )

Landed Source code

event Landed ( vector HitNormal) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )

SetAnimAction Source code

simulated event SetAnimAction ( name NewAction) )

ZombieSpringAnim Source code

simulated function ZombieSpringAnim ( ) )


Defaultproperties

defaultproperties
{
     EventClasses(0)="KFChar.ZombieCrawler_STANDARD"
     ControllerClass=Class'KFChar.CrawlerController'
}

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Creation time: Fri 13-10-2023 03:18:58.092 - Created with UnCodeX