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KFMod.ZombieCrawlerBase

Extends
KFMonster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieCrawlerBase

Direct Known Subclasses:

ZombieCrawler

Variables Summary
boolbPouncing
Anims
nameMeleeAirAnims[3]
ZombieCrawlerBase
floatPounceSpeed
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag
Inherited Variables from Old2K4.Skaarj
DeathAnim[4], FootStep[2]

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
functionbool AnimNeedsWait (name TestAnim))
event Bump (actor Other))
functionint DoAnimAction (name AnimName ))
functionbool DoPounce ()))
functionbool FlipOver ()))
event Landed (vector HitNormal))
event SetAnimAction (name NewAction))
function ZombieSpringAnim ()))
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan
Inherited Functions from Old2K4.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep


Variables Detail

bPouncing Source code

var bool bPouncing;

Anims

MeleeAirAnims[3] Source code

var(Anims) name MeleeAirAnims[3];

ZombieCrawlerBase

PounceSpeed Source code

var(ZombieCrawlerBase) float PounceSpeed;


Functions Detail

AnimNeedsWait Source code

simulated function bool AnimNeedsWait ( name TestAnim) )

Bump Source code

event Bump ( actor Other) )

DoAnimAction Source code

simulated function int DoAnimAction ( name AnimName ) )

DoPounce Source code

function bool DoPounce ( ) )

FlipOver Source code

function bool FlipOver ( ) )

Landed Source code

event Landed ( vector HitNormal) )

SetAnimAction Source code

simulated event SetAnimAction ( name NewAction) )

ZombieSpringAnim Source code

simulated function ZombieSpringAnim ( ) )


Defaultproperties

defaultproperties
{
     PounceSpeed=330.000000
     MeleeAirAnims(0)="InAir_Attack1"
     MeleeAirAnims(1)="InAir_Attack2"
     MeleeAnims(0)="ZombieLeapAttack"
     MeleeAnims(1)="ZombieLeapAttack2"
     HitAnims(1)="HitF"
     HitAnims(2)="HitF"
     KFHitFront="HitF"
     KFHitBack="HitF"
     KFHitLeft="HitF"
     KFHitRight="HitF"
     bStunImmune=True
     bCannibal=True
     ZombieFlag=2
     MeleeDamage=6
     damageForce=5000
     KFRagdollName="Crawler_Trip"
     CrispUpThreshhold=10
     Intelligence=BRAINS_Mammal
     SeveredArmAttachScale=0.800000
     SeveredLegAttachScale=0.850000
     SeveredHeadAttachScale=1.100000
     OnlineHeadshotOffset=(X=28.000000,Z=7.000000)
     OnlineHeadshotScale=1.200000
     MotionDetectorThreat=0.340000
     ScoringValue=10
     IdleHeavyAnim="ZombieLeapIdle"
     IdleRifleAnim="ZombieLeapIdle"
     bCrawler=True
     GroundSpeed=140.000000
     WaterSpeed=130.000000
     JumpZ=350.000000
     HealthMax=70.000000
     Health=70
     HeadHeight=2.500000
     HeadScale=1.050000
     MenuName="Crawler"
     bDoTorsoTwist=False
     MovementAnims(0)="ZombieScuttle"
     MovementAnims(1)="ZombieScuttleB"
     MovementAnims(2)="ZombieScuttleL"
     MovementAnims(3)="ZombieScuttleR"
     WalkAnims(0)="ZombieScuttle"
     WalkAnims(1)="ZombieScuttleB"
     WalkAnims(2)="ZombieScuttleL"
     WalkAnims(3)="ZombieScuttleR"
     AirAnims(0)="ZombieSpring"
     AirAnims(1)="ZombieSpring"
     AirAnims(2)="ZombieSpring"
     AirAnims(3)="ZombieSpring"
     TakeoffAnims(0)="ZombieSpring"
     TakeoffAnims(1)="ZombieSpring"
     TakeoffAnims(2)="ZombieSpring"
     TakeoffAnims(3)="ZombieSpring"
     AirStillAnim="ZombieSpring"
     TakeoffStillAnim="ZombieLeapIdle"
     IdleCrouchAnim="ZombieLeapIdle"
     IdleWeaponAnim="ZombieLeapIdle"
     IdleRestAnim="ZombieLeapIdle"
     bOrientOnSlope=True
     DrawScale=1.100000
     PrePivot=(Z=0.000000)
     CollisionHeight=25.000000
}

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Creation time: Fri 13-10-2023 03:18:58.097 - Created with UnCodeX