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// Zombie Monster for KF Invasion gametype class ZombieBossMix extends ZombieBoss; simulated function BeginPlay() { LinkSkelAnim(MeshAnimation'Patriarch_Anim'); Super.BeginPlay(); } defaultproperties { KFRagdollName="Clot_Trip" Mesh=SkeletalMesh'KF_Freaks_Trip.CLOT_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.clot_cmb' } |
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