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KFStoryGame.ZombieBoss_NoZEDTime

Extends
ZombieBoss_STANDARD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBossBase
                        |   
                        +-- KFChar.ZombieBoss
                           |   
                           +-- KFChar.ZombieBoss_STANDARD
                              |   
                              +-- KFStoryGame.ZombieBoss_NoZEDTime

Variables Summary
nameEyeBallBoneName
boolSpawnedEyeBall
Inherited Variables from KFChar.ZombieBoss
CurrentNeedle, LastMeleeExploitCheckTime, NumLumberJacks, NumNinjas

Functions Summary
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
function TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex))
Inherited Functions from KFChar.ZombieBoss
AddTraceHitFX, AnimEnd, AnimNeedsWait, BeginHealing, BeginState, Bump, CalcAmbientRelevancyScale, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, CloakBoss, ComputeTrajectoryByTime, Destroyed, Died, DoAnimAction, DoorAttack, DropNeedle, EndState, FireMGShot, FlipOver, HandleBumpGlass, HandleWaitForAnim, IsCloseEnuf, MakeGrandEntry, MeleeDamageTarget, NeedToTurnFor, NotifySyringeA, NotifySyringeB, NotifySyringeC, OnlyEnemyAround, PatriarchEntrance, PatriarchKnockDown, PatriarchMGPreFire, PatriarchMisslePreFire, PatriarchRadialTaunt, PatriarchVictory, PlayDirectionalHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SameSpeciesAs, SetAnimAction, SetBossLaught, SetBurningBehavior, SetZapped, SetZappedBehavior, ShouldChargeFromDamage, SpectatorSpecialCalcView, TakeDamage, Tick, UnCloakBoss, UnSetBurningBehavior, UnSetZappedBehavior, ZombieMoan


Variables Detail

EyeBallBoneName Source code

var name EyeBallBoneName;

SpawnedEyeBall Source code

var bool SpawnedEyeBall;


Functions Detail

Died Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional int HitIndex) )


Defaultproperties

defaultproperties
{
     EyeBallBoneName="CHR_HeadBone_eyeball6"
}

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Creation time: Fri 13-10-2023 03:18:58.055 - Created with UnCodeX