KFStoryGame.KFPlayerController_Story
- Extends
- KFPlayerController
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.PlayerController
|
+-- UnrealGame.UnrealPlayer
|
+-- XGame.xPlayer
|
+-- ROEngine.KFPC
|
+-- KFMod.KFPlayerController
|
+-- KFStoryGame.KFPlayerController_Story
Inherited Variables from KFMod.KFPlayerController |
ActiveNote, AudioMessageLevel, bChoseStarting, bClassChosen, bDoTraderUpdate, bHadZED, bHasDelayedSong, bHasHeardTraderWelcomeMessage, bPendingLobbyDisplay, bRequestedSteamData, bScreamedAt, bShopping, bShowHints, bShowTraderPath, bSpawnedThisWave, bUseTrueWideScreenFOV, BuyListHeaders[BUYLIST_CATS], BuyMenuFilterIndex, bVomittedOn, bWantsTraderPath, CashThrowAmount, DelayedSongToPlay, EnemyLocation[16], ForceShowLobby, HintManager, IsInLobby, KFInterAct, LastClotGrabMessageTime, LastRecoilTime, LastReloadMessageTime, LastWeaponPulloutMessageTime, LevelString, LibraryListHeaders[LIBLIST_CATS], LightSources, LobbyMenuClassString, PendingAmmo, PerkChangeOncePerWaveString, PerkFirstLevelUnlockedString, PerkUnlockedString, RandXOffset, RandYOffset, RecoilRotator, RecoilSpeed, ReloadMessageDelay, ScreamTime, SelectedVeterancy, TargetFOV, TraderPathInterval, TransitionStartFOV, TransitionTimeElapsed, TransitionTimeTotal, VomittedOnTime, WeaponPulloutMessageDelay, webAPIAccessor, YouAreNowPerkString, YouWillBecomePerkString |
Functions Summary |
 | | ClientPlayStorySound (sound ASound, float Volume, bool bAdjustPitch ))
|
 | | ClientSetUV2Tex (Actor TargetActor, Material NewUV2Tex))
|
 | | ClientShowStoryDialogue (name DialogueActor, int DlgIndex, float DisplayDuration))
|
 | | CompleteObj ()))
|
 | | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
|
 | | DoConditionUpdate (KF_ObjectiveCondition UpdatedCondition, name ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete, name PendingLocActorTag))
|
 | | FFObj (name ObjName))
|
 | bool | HasLineOfSightTo (vector TargetLocation))
|
 | bool | IsLookingAtLocation (vector TargetLocation, optional float MinDotResult))
|
 | | ObjDebug ()))
|
 | | ReliableConditionUpdate (KF_ObjectiveCondition UpdatedCondition, KF_StoryObjective ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete))
|
 | | SaveLoadOut ()))
|
 | | SelectVeterancy (class<KFVeterancyTypes> VetSkill, optional bool bForceChange))
|
 | | ServerCompleteObj ()))
|
 | | ServerFFObj (name ObjName))
|
 | | ServerReadyLateJoiner ()))
|
 | | ServerSpeech (name Type, int Index, string Callsign ))
|
 | | ServerStopUsing ()))
|
 | | ServerThrowWeapon ()))
|
 | | ServerUse ()))
|
 | | SetClientWhispClr (color NewWhispClr))
|
 | | SetPawnClass (string inClass, string inCharacter))
|
 | | ShowBuyMenu (string wlTag, loat maxweight))
|
 | | SoakAI ()))
|
 | | StartUsing ()))
|
 | | StopUsing ()))
|
 | | Timer ())) Dead |
 | | ToggleConditionStack ()))
|
 | | UnreliableConditionUpdate (KF_ObjectiveCondition UpdatedCondition, KF_StoryObjective ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete))
|
 | | UpdateHintManagement (bool bUseHints))
|
Inherited Functions from KFMod.KFPlayerController |
AcknowledgePossession, AddRandomOffset, AdjustView, BecomeSpectator, BeginState, BehindView, Bloom, BWEffect, CanRestartPlayer, ChangeCharacter, ChangeTeam, CheckForHint, CheckZEDMessage, ClientEnterZedTime, ClientExitZedTime, ClientForceCollectGarbage, ClientLocationalVoiceMessage, ClientOpenMenu, ClientPickedup, ClientRestart, ClientSetMusic, ClientShakeView, ClientSwitchToBestMeleeWeapon, ClientWeaponDestroyed, ClientWeaponSpawned, Crouch, DoTraderUpdate, EndState, FindInterAction, Fire, FOV, FreeCamera, GetCurrentZone, GetMouseModifier, GRIKillBotCall, HandleWalking, InitFOV, InitInputSystem, IsInInventory, JoinedAsSpectatorOnly, KFClientNetWorkMsg, KFClientSwitchToBestWeapon, KFSwitchToBestWeapon, KillAll, Mutate, NetPlayMusic, NetStopMusic, NextWeapon, NotifyHintRenderingDone, NotifyPerkAvailable, NotifyTakeHit, PawnDied, PlayBeepSound, PlayerCalcView, PlayerCollisionDebug, PlayersToSpectate, PlayerTick, Possess, PostBeginPlay, postfxbloom_blurmult, postfxbloom_bpcontrast, postfxbloom_gpucalcs, postfxbloom_ratio, postfxbloom_ratiomax, postfxbloom_ratiomin, postfxbloom_togglegpu, postfxblur, postfxbw, postfxoff, postfxon, PreBeginPlay, PreClientTravel, PrevWeapon, RecoilHandler, SelectVeterancy, SendSelectedVeterancyToServer, SendVoiceMessage, ServerReStartPlayer, ServerSetGRIPendingBots, ServerSetTempBotName, ServerSetWantsTraderPath, ServerUnreadyPlayer, SetAmbientShake, SetBlur, SetPawnClass, SetProgressMessage, SetRecoil, SetSelectedVeterancy, SetShowPathToTrader, SetupWebAPI, ShowBuyMenu, ShowFakeNotification, ShowKickMenu, ShowLobbyMenu, ShowLoginMenu, ShowMidGameMenu, SpawnTargets, SwitchTeam, SwitchToBestMeleeWeapon, ThrowGrenade, Timer, ToggleBehindView, ToggleBuddyHudDebug, ToggleDuck, TogglePathToTrader, ToggleTorch, ToggleXHair, ToggleZedHudDebug, TransitionFOV, UnCrouch, UpdateHintManagement, UpdateRotation, WeaponPulloutRemark |
var bool bShowObjectiveDebug;
var int NumCheckPointRespawns;
var float RemainingTraderTime;
var array<Int> SavedAmmo;
var int SavedArmor;
var float SavedCash;
var int SavedHealth;
var array<String> SavedLoadOut;
var array<Int> SavedMagAmmo;
simulated function ClientPlayStorySound (
sound ASound,
float Volume,
bool bAdjustPitch ) )
simulated function ClientSetUV2Tex (
Actor TargetActor ,
Material NewUV2Tex) )
ClientShowStoryDialogue Source code
simulated function ClientShowStoryDialogue ( name DialogueActor, int DlgIndex, float DisplayDuration) )
exec function CompleteObj ( ) )
simulated function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
simulated function DoConditionUpdate (
KF_ObjectiveCondition UpdatedCondition,
name ObjOwner,
float NewProgressPct,
Actor NewLocActor,
string NewDataString,
bool NewComplete,
name PendingLocActorTag) )
exec function FFObj ( name ObjName) )
simulated function
bool HasLineOfSightTo (
vector TargetLocation) )
simulated function
bool IsLookingAtLocation (
vector TargetLocation, optional
float MinDotResult) )
exec function ObjDebug ( ) )
ReliableConditionUpdate Source code
function SaveLoadOut ( ) )
function SelectVeterancy (
class<
KFVeterancyTypes>
VetSkill, optional
bool bForceChange) )
function ServerCompleteObj ( ) )
function ServerFFObj ( name ObjName) )
function ServerReadyLateJoiner ( ) )
function ServerSpeech ( name Type, int Index, string Callsign ) )
function ServerStopUsing ( ) )
function ServerThrowWeapon ( ) )
function ServerUse ( ) )
simulated function SetClientWhispClr (
color NewWhispClr) )
function SetPawnClass ( string inClass, string inCharacter) )
function ShowBuyMenu ( string wlTag,float maxweight) )
exec function SoakAI ( ) )
exec function StartUsing ( ) )
exec function StopUsing ( ) )
function Timer ( ) )
exec simulated function ToggleConditionStack ( ) )
UnreliableConditionUpdate Source code
simulated function UpdateHintManagement ( bool bUseHints) )
defaultproperties
{
LobbyMenuClassString="KFStoryUI.LobbyMenu_Story"
PlayerReplicationInfoClass=Class'KFStoryGame.KF_StoryPRI'
}
|
Creation time: Fri 13-10-2023 03:18:47.173 - Created with
UnCodeX