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KFStoryGame.KFPlayerController_Story

Extends
KFPlayerController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer
            |   
            +-- XGame.xPlayer
               |   
               +-- ROEngine.KFPC
                  |   
                  +-- KFMod.KFPlayerController
                     |   
                     +-- KFStoryGame.KFPlayerController_Story

Constants Summary
Inherited Contants from KFMod.KFPlayerController
BUYLIST_CATS, LIBLIST_CATS

Variables Summary
boolbShowObjectiveDebug
KF_StoryCheckPointVolumeCurrentCheckPoint
KFShopVolume_StoryCurrentShopVolume
intNumCheckPointRespawns
floatRemainingTraderTime
array<Int>SavedAmmo
intSavedArmor
floatSavedCash
intSavedHealth
array<String>SavedLoadOut
array<Int>SavedMagAmmo
Inherited Variables from KFMod.KFPlayerController
ActiveNote, AudioMessageLevel, bChoseStarting, bClassChosen, bDoTraderUpdate, bHadZED, bHasDelayedSong, bHasHeardTraderWelcomeMessage, bPendingLobbyDisplay, bRequestedSteamData, bScreamedAt, bShopping, bShowHints, bShowTraderPath, bSpawnedThisWave, bUseTrueWideScreenFOV, BuyListHeaders[BUYLIST_CATS], BuyMenuFilterIndex, bVomittedOn, bWantsTraderPath, CashThrowAmount, DelayedSongToPlay, EnemyLocation[16], ForceShowLobby, HintManager, IsInLobby, KFInterAct, LastClotGrabMessageTime, LastRecoilTime, LastReloadMessageTime, LastWeaponPulloutMessageTime, LevelString, LibraryListHeaders[LIBLIST_CATS], LightSources, LobbyMenuClassString, PendingAmmo, PerkChangeOncePerWaveString, PerkFirstLevelUnlockedString, PerkUnlockedString, RandXOffset, RandYOffset, RecoilRotator, RecoilSpeed, ReloadMessageDelay, ScreamTime, SelectedVeterancy, TargetFOV, TraderPathInterval, TransitionStartFOV, TransitionTimeElapsed, TransitionTimeTotal, VomittedOnTime, WeaponPulloutMessageDelay, webAPIAccessor, YouAreNowPerkString, YouWillBecomePerkString
Inherited Variables from ROEngine.KFPC
bChangedVeterancyThisWave

Functions Summary
function ClientPlayStorySound (sound ASound, float Volume, bool bAdjustPitch ))
function ClientSetUV2Tex (Actor TargetActor, Material NewUV2Tex))
function ClientShowStoryDialogue (name DialogueActor, int DlgIndex, float DisplayDuration))
function CompleteObj ()))
function DisplayDebug (Canvas Canvas, out float YL, out float YPos))
function DoConditionUpdate (KF_ObjectiveCondition UpdatedCondition, name ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete, name PendingLocActorTag))
function FFObj (name ObjName))
functionbool HasLineOfSightTo (vector TargetLocation))
functionbool IsLookingAtLocation (vector TargetLocation, optional float MinDotResult))
function ObjDebug ()))
function ReliableConditionUpdate (KF_ObjectiveCondition UpdatedCondition, KF_StoryObjective ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete))
function SaveLoadOut ()))
function SelectVeterancy (class<KFVeterancyTypes> VetSkill, optional bool bForceChange))
function ServerCompleteObj ()))
function ServerFFObj (name ObjName))
function ServerReadyLateJoiner ()))
function ServerSpeech (name Type, int Index, string Callsign ))
function ServerStopUsing ()))
function ServerThrowWeapon ()))
function ServerUse ()))
function SetClientWhispClr (color NewWhispClr))
function SetPawnClass (string inClass, string inCharacter))
function ShowBuyMenu (string wlTag, loat maxweight))
function SoakAI ()))
function StartUsing ()))
function StopUsing ()))
function Timer ()))
Dead
function ToggleConditionStack ()))
function UnreliableConditionUpdate (KF_ObjectiveCondition UpdatedCondition, KF_StoryObjective ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete))
function UpdateHintManagement (bool bUseHints))
Inherited Functions from KFMod.KFPlayerController
AcknowledgePossession, AddRandomOffset, AdjustView, BecomeSpectator, BeginState, BehindView, Bloom, BWEffect, CanRestartPlayer, ChangeCharacter, ChangeTeam, CheckForHint, CheckZEDMessage, ClientEnterZedTime, ClientExitZedTime, ClientForceCollectGarbage, ClientLocationalVoiceMessage, ClientOpenMenu, ClientPickedup, ClientRestart, ClientSetMusic, ClientShakeView, ClientSwitchToBestMeleeWeapon, ClientWeaponDestroyed, ClientWeaponSpawned, Crouch, DoTraderUpdate, EndState, FindInterAction, Fire, FOV, FreeCamera, GetCurrentZone, GetMouseModifier, GRIKillBotCall, HandleWalking, InitFOV, InitInputSystem, IsInInventory, JoinedAsSpectatorOnly, KFClientNetWorkMsg, KFClientSwitchToBestWeapon, KFSwitchToBestWeapon, KillAll, Mutate, NetPlayMusic, NetStopMusic, NextWeapon, NotifyHintRenderingDone, NotifyPerkAvailable, NotifyTakeHit, PawnDied, PlayBeepSound, PlayerCalcView, PlayerCollisionDebug, PlayersToSpectate, PlayerTick, Possess, PostBeginPlay, postfxbloom_blurmult, postfxbloom_bpcontrast, postfxbloom_gpucalcs, postfxbloom_ratio, postfxbloom_ratiomax, postfxbloom_ratiomin, postfxbloom_togglegpu, postfxblur, postfxbw, postfxoff, postfxon, PreBeginPlay, PreClientTravel, PrevWeapon, RecoilHandler, SelectVeterancy, SendSelectedVeterancyToServer, SendVoiceMessage, ServerReStartPlayer, ServerSetGRIPendingBots, ServerSetTempBotName, ServerSetWantsTraderPath, ServerUnreadyPlayer, SetAmbientShake, SetBlur, SetPawnClass, SetProgressMessage, SetRecoil, SetSelectedVeterancy, SetShowPathToTrader, SetupWebAPI, ShowBuyMenu, ShowFakeNotification, ShowKickMenu, ShowLobbyMenu, ShowLoginMenu, ShowMidGameMenu, SpawnTargets, SwitchTeam, SwitchToBestMeleeWeapon, ThrowGrenade, Timer, ToggleBehindView, ToggleBuddyHudDebug, ToggleDuck, TogglePathToTrader, ToggleTorch, ToggleXHair, ToggleZedHudDebug, TransitionFOV, UnCrouch, UpdateHintManagement, UpdateRotation, WeaponPulloutRemark
Inherited Functions from ROEngine.KFPC
NotifyPerkAvailable, SendSelectedVeterancyToServer, ServerSetCanGetAxe

States Summary
Dead Source code
state Dead
Timer


Variables Detail

bShowObjectiveDebug Source code

var bool bShowObjectiveDebug;

CurrentCheckPoint Source code

var KF_StoryCheckPointVolume CurrentCheckPoint;

CurrentShopVolume Source code

var KFShopVolume_Story CurrentShopVolume;

NumCheckPointRespawns Source code

var int NumCheckPointRespawns;

RemainingTraderTime Source code

var float RemainingTraderTime;

SavedAmmo Source code

var array<Int> SavedAmmo;

SavedArmor Source code

var int SavedArmor;

SavedCash Source code

var float SavedCash;

SavedHealth Source code

var int SavedHealth;

SavedLoadOut Source code

var array<String> SavedLoadOut;

SavedMagAmmo Source code

var array<Int> SavedMagAmmo;


Functions Detail

ClientPlayStorySound Source code

simulated function ClientPlayStorySound ( sound ASound, float Volume, bool bAdjustPitch ) )

ClientSetUV2Tex Source code

simulated function ClientSetUV2Tex ( Actor TargetActor , Material NewUV2Tex) )

ClientShowStoryDialogue Source code

simulated function ClientShowStoryDialogue ( name DialogueActor, int DlgIndex, float DisplayDuration) )

CompleteObj Source code

exec function CompleteObj ( ) )

DisplayDebug Source code

simulated function DisplayDebug ( Canvas Canvas, out float YL, out float YPos) )

DoConditionUpdate Source code

simulated function DoConditionUpdate ( KF_ObjectiveCondition UpdatedCondition, name ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete, name PendingLocActorTag) )

FFObj Source code

exec function FFObj ( name ObjName) )

HasLineOfSightTo Source code

simulated function bool HasLineOfSightTo ( vector TargetLocation) )

IsLookingAtLocation Source code

simulated function bool IsLookingAtLocation ( vector TargetLocation, optional float MinDotResult) )

ObjDebug Source code

exec function ObjDebug ( ) )

ReliableConditionUpdate Source code

simulated function ReliableConditionUpdate ( KF_ObjectiveCondition UpdatedCondition, KF_StoryObjective ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete) )

SaveLoadOut Source code

function SaveLoadOut ( ) )

SelectVeterancy Source code

function SelectVeterancy ( class<KFVeterancyTypes> VetSkill, optional bool bForceChange) )

ServerCompleteObj Source code

function ServerCompleteObj ( ) )

ServerFFObj Source code

function ServerFFObj ( name ObjName) )

ServerReadyLateJoiner Source code

function ServerReadyLateJoiner ( ) )

ServerSpeech Source code

function ServerSpeech ( name Type, int Index, string Callsign ) )

ServerStopUsing Source code

function ServerStopUsing ( ) )

ServerThrowWeapon Source code

function ServerThrowWeapon ( ) )

ServerUse Source code

function ServerUse ( ) )

SetClientWhispClr Source code

simulated function SetClientWhispClr ( color NewWhispClr) )

SetPawnClass Source code

function SetPawnClass ( string inClass, string inCharacter) )

ShowBuyMenu Source code

function ShowBuyMenu ( string wlTag,float maxweight) )

SoakAI Source code

exec function SoakAI ( ) )

StartUsing Source code

exec function StartUsing ( ) )

StopUsing Source code

exec function StopUsing ( ) )

Timer Dead Source code

function Timer ( ) )

ToggleConditionStack Source code

exec simulated function ToggleConditionStack ( ) )

UnreliableConditionUpdate Source code

simulated function UnreliableConditionUpdate ( KF_ObjectiveCondition UpdatedCondition, KF_StoryObjective ObjOwner, float NewProgressPct, Actor NewLocActor, string NewDataString, bool NewComplete) )

UpdateHintManagement Source code

simulated function UpdateHintManagement ( bool bUseHints) )


Defaultproperties

defaultproperties
{
     LobbyMenuClassString="KFStoryUI.LobbyMenu_Story"
     PlayerReplicationInfoClass=Class'KFStoryGame.KF_StoryPRI'
}

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Creation time: Fri 13-10-2023 03:18:47.173 - Created with UnCodeX