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KFMod.KFPlayerController

Extends
KFPC

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- UnrealGame.UnrealPlayer
            |   
            +-- XGame.xPlayer
               |   
               +-- ROEngine.KFPC
                  |   
                  +-- KFMod.KFPlayerController

Direct Known Subclasses:

KFPlayerController_Story

Constants Summary
BUYLIST_CATS=7
LIBLIST_CATS=3
Inherited Contants from XGame.xPlayer
MaxComboKeyTime, MinComboKeyTime

Variables Summary
KFSPNoteMessageActiveNote
intAudioMessageLevel
boolbChoseStarting
boolbClassChosen
boolbDoTraderUpdate
boolbHadZED
boolbHasDelayedSong
boolbHasHeardTraderWelcomeMessage
boolbPendingLobbyDisplay
boolbRequestedSteamData
boolbScreamedAt
boolbShopping
boolbShowHints
boolbShowTraderPath
boolbSpawnedThisWave
boolbUseTrueWideScreenFOV
stringBuyListHeaders[BUYLIST_CATS]
intBuyMenuFilterIndex
boolbVomittedOn
boolbWantsTraderPath
intCashThrowAmount
stringDelayedSongToPlay
vectorEnemyLocation[16]
intForceShowLobby
KFHintManagerHintManager
boolIsInLobby
KFMusicInteractionKFInterAct
floatLastClotGrabMessageTime
floatLastRecoilTime
floatLastReloadMessageTime
floatLastWeaponPulloutMessageTime
stringLevelString
stringLibraryListHeaders[LIBLIST_CATS]
array<Actor>LightSources
stringLobbyMenuClassString
intPendingAmmo
stringPerkChangeOncePerWaveString
stringPerkFirstLevelUnlockedString
stringPerkUnlockedString
intRandXOffset
intRandYOffset
rotatorRecoilRotator
floatRecoilSpeed
floatReloadMessageDelay
floatScreamTime
class<KFVeterancyTypes>SelectedVeterancy
floatTransitionStartFOV
floatTransitionTimeElapsed
floatTransitionTimeTotal
floatVomittedOnTime
floatWeaponPulloutMessageDelay
KFSteamWebApiwebAPIAccessor
stringYouAreNowPerkString
stringYouWillBecomePerkString
KFPlayerController
floatTargetFOV
floatTraderPathInterval
Inherited Variables from ROEngine.KFPC
bChangedVeterancyThisWave
Inherited Variables from XGame.xPlayer
attracttarget, attracttarget2, autozoom, bAutoDemoRec, bClassicTrans, bDebuggingVoiceChat, bHighBeaconTrajectory, bWaitingForPRI, bWaitingForVRI, camlist[20], camtime, ComboList[16], ComboNameList[16], curcam, focuspoint, gibwatchtime, InputHistory[4], LastKeyTime, LastMapListRequestTime, LastRulesRequestTime, MinAdrenalineCost, numcams, OldKey, PawnSetupRecord, targettime

Functions Summary
function AcknowledgePossession (Pawn P))
function AddRandomOffset ()))
function AdjustView (float DeltaTime ))
function BecomeSpectator ()))
function BeginState ()))
Dead
function BeginState ()))
PlayerWaiting
function BeginState ()))
PlayerWalking
function BehindView (bool B))
function Bloom ()))
function BWEffect (float NewAmount))
functionbool CanRestartPlayer ()))
PlayerWaiting
function ChangeCharacter (string newCharacter, optional string inClass))
function ChangeTeam (int N))
function CheckForHint (int hintType))
function CheckZEDMessage ()))
function ClientEnterZedTime ()))
function ClientExitZedTime ()))
function ClientForceCollectGarbage ()))
function ClientLocationalVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name MessageType, byte MessageID, optional Pawn SenderPawn, optional vector SenderLocation))
event ClientOpenMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2))
function ClientPickedup (KFGrabbable item ))
function ClientRestart (Pawn NewPawn))
function ClientSetMusic (string NewSong, EMusicTransition NewTransition ))
function ClientShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
function ClientSwitchToBestMeleeWeapon ()))
function ClientWeaponDestroyed (class<Weapon> WClass))
function ClientWeaponSpawned (class<Weapon> WClass, Inventory Inv))
function Crouch ()))
function DoTraderUpdate ()))
function EndState ()))
Dead
function EndState ()))
PlayerWaiting
functionbool FindInterAction ()))
function Fire (optional float F))
function Fire (optional float F))
PlayerWaiting
function FOV (float F))
function FreeCamera (bool B ))
functionZoneInfo GetCurrentZone ()))
functionfloat GetMouseModifier ()))
function GRIKillBotCall (int NumBotsToKill))
function HandleWalking ()))
function InitFOV ()))
function InitInputSystem ()))
functionbool IsInInventory (class<Pickup> PickupToCheck, bool bCheckForEquivalent, bool bCheckForVariant))
function JoinedAsSpectatorOnly ()))
function KFClientNetWorkMsg (string ParamA, string ParamB))
function KFClientSwitchToBestWeapon ()))
function KFSwitchToBestWeapon ()))
function KillAll (class<Actor> aClass))
function Mutate (string MutateString))
function NetPlayMusic (string Song, float FadeInTime, float FadeOutTime ))
function NetStopMusic (float FadeOutTime))
function NextWeapon ()))
function NotifyHintRenderingDone ()))
event NotifyPerkAvailable (int PerkType, int PerkLevel))
function NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum))
function PawnDied (Pawn P))
function PlayBeepSound ()))
event PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
Dead
function PlayerCollisionDebug ()))
functionbool PlayersToSpectate ()))
event PlayerTick (float DeltaTime ))
function Possess (Pawn aPawn))
event PostBeginPlay ()))
function postfxbloom_blurmult (float f))
function postfxbloom_bpcontrast (float f))
function postfxbloom_gpucalcs ()))
function postfxbloom_ratio (float f))
function postfxbloom_ratiomax (float f))
function postfxbloom_ratiomin (float f))
function postfxbloom_togglegpu ()))
function postfxblur (float f))
function postfxbw (float f, optional bool bDoNotTurnOffFadeFromBlackEffect))
function postfxoff (int i))
function postfxon (int i))
event PreBeginPlay ()))
event PreClientTravel ()))
function PrevWeapon ()))
functionrotator RecoilHandler (rotator NewRotation, float DeltaTime))
function SelectVeterancy (class<KFVeterancyTypes> VetSkill, optional bool bForceChange))
function SendSelectedVeterancyToServer (optional bool bForceChange))
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype, optional Pawn soundSender, optional vector senderLocation))
function ServerReStartPlayer ()))
function ServerSetGRIPendingBots (int NumBotsPending, tring BotName))
function ServerSetTempBotName (string KFBotName))
function ServerSetWantsTraderPath (bool bNewWantsTraderPath))
function ServerUnreadyPlayer ()))
event SetAmbientShake (float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq))
function SetBlur (float NewAmount))
function SetPawnClass (string inClass, string inCharacter))
event SetProgressMessage (int Index, string S, color C ))
function SetRecoil (rotator NewRecoilRotation, float NewRecoilSpeed))
function SetSelectedVeterancy (class VetSkill ))
function SetShowPathToTrader (bool bShouldShowPath))
function SetupWebAPI ()))
function ShowBuyMenu (string wlTag, loat maxweight))
function ShowFakeNotification ()))
function ShowKickMenu ()))
function ShowLobbyMenu ()))
function ShowLoginMenu ()))
function ShowMidGameMenu (bool bPause))
function SpawnTargets ()))
function SwitchTeam ()))
function SwitchToBestMeleeWeapon ()))
function ThrowGrenade ()))
function Timer ()))
function Timer ()))
Dead
function Timer ()))
PlayerWaiting
function ToggleBehindView ()))
function ToggleBuddyHudDebug ()))
function ToggleDuck ()))
function TogglePathToTrader ()))
function ToggleTorch ()))
function ToggleXHair ()))
function ToggleZedHudDebug ()))
function TransitionFOV (float NewFOV, float TransitionTime))
function UnCrouch ()))
function UpdateHintManagement (bool bUseHints))
function UpdateRotation (float DeltaTime, float maxPitch))
function WeaponPulloutRemark (int RemarkIndex))
Inherited Functions from ROEngine.KFPC
NotifyPerkAvailable, SendSelectedVeterancyToServer, ServerSetCanGetAxe
Inherited Functions from XGame.xPlayer
AdminMenu, AltFire, BeginState, CameraTrack, ChangeCharacter, check, CheckPriority, ClientReceiveBan, ClientReceiveCombo, ClientReceiveMapName, ClientReceiveRule, DebugMessage, DoCombo, EndState, FillCameraList, FindFixedCam, FindFloatingCam, Fire, GetPhysicsString, GetRoleString, InitializeVoiceChat, IsSpectating, L33TPhrase, LineOfSight, NeedNetNotify, NextWeapon, PawnDied, PickNextBot, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PrevWeapon, ProcessMove, RateWeapon, ServerDoCombo, ServerRequestBanInfo, ServerRequestMapList, ServerRequestPlayerInfo, ServerRequestRules, ServerSetClassicTrans, ServerSpecViewGoal, SetPawnClass, SetPawnFemale, ShowAliases, ShowBindings, SpecViewGoal, StopFiring, Timer, TogglePlayerAttract

States Summary
Dead Source code
state Dead
BeginState, EndState, PlayerCalcView, Timer
PlayerWaiting Source code
auto state PlayerWaiting
BeginState, CanRestartPlayer, EndState, Fire, Timer
PlayerWalking Source code
state PlayerWalking
BeginState


Constants Detail

BUYLIST_CATS Source code

const BUYLIST_CATS = 7;

LIBLIST_CATS Source code

const LIBLIST_CATS = 3;


Variables Detail

ActiveNote Source code

var KFSPNoteMessage ActiveNote;

AudioMessageLevel Source code

var config int AudioMessageLevel;

bChoseStarting Source code

var bool bChoseStarting;

bClassChosen Source code

var bool bClassChosen;

bDoTraderUpdate Source code

var bool bDoTraderUpdate;

bHadZED Source code

var config bool bHadZED;

bHasDelayedSong Source code

var bool bHasDelayedSong;

bHasHeardTraderWelcomeMessage Source code

var bool bHasHeardTraderWelcomeMessage;

bPendingLobbyDisplay Source code

var bool bPendingLobbyDisplay;

bRequestedSteamData Source code

var bool bRequestedSteamData;

bScreamedAt Source code

var bool bScreamedAt;

bShopping Source code

var bool bShopping;

bShowHints Source code

var config bool bShowHints;

bShowTraderPath Source code

var bool bShowTraderPath;

bSpawnedThisWave Source code

var bool bSpawnedThisWave;

bUseTrueWideScreenFOV Source code

var config bool bUseTrueWideScreenFOV;

BuyListHeaders[BUYLIST_CATS] Source code

var string BuyListHeaders[BUYLIST_CATS];

BuyMenuFilterIndex Source code

var int BuyMenuFilterIndex;

bVomittedOn Source code

var bool bVomittedOn;

bWantsTraderPath Source code

var config bool bWantsTraderPath;

CashThrowAmount Source code

var int CashThrowAmount;

DelayedSongToPlay Source code

var string DelayedSongToPlay;

EnemyLocation[16] Source code

var vector EnemyLocation[16];

ForceShowLobby Source code

var int ForceShowLobby;

HintManager Source code

var KFHintManager HintManager;

IsInLobby Source code

var bool IsInLobby;

KFInterAct Source code

var KFMusicInteraction KFInterAct;

LastClotGrabMessageTime Source code

var float LastClotGrabMessageTime;

LastRecoilTime Source code

var float LastRecoilTime;

LastReloadMessageTime Source code

var float LastReloadMessageTime;

LastWeaponPulloutMessageTime Source code

var float LastWeaponPulloutMessageTime;

LevelString Source code

var localized string LevelString;

LibraryListHeaders[LIBLIST_CATS] Source code

var string LibraryListHeaders[LIBLIST_CATS];

LightSources Source code

var array<Actor> LightSources;

LobbyMenuClassString Source code

var string LobbyMenuClassString;

PendingAmmo Source code

var int PendingAmmo;

PerkChangeOncePerWaveString Source code

var localized string PerkChangeOncePerWaveString;

PerkFirstLevelUnlockedString Source code

var localized string PerkFirstLevelUnlockedString;

PerkUnlockedString Source code

var localized string PerkUnlockedString;

RandXOffset Source code

var int RandXOffset;

RandYOffset Source code

var int RandYOffset;

RecoilRotator Source code

var rotator RecoilRotator;

RecoilSpeed Source code

var float RecoilSpeed;

ReloadMessageDelay Source code

var float ReloadMessageDelay;

ScreamTime Source code

var float ScreamTime;

SelectedVeterancy Source code

var config class<KFVeterancyTypes> SelectedVeterancy;

TransitionStartFOV Source code

var float TransitionStartFOV;

TransitionTimeElapsed Source code

var float TransitionTimeElapsed;

TransitionTimeTotal Source code

var float TransitionTimeTotal;

VomittedOnTime Source code

var float VomittedOnTime;

WeaponPulloutMessageDelay Source code

var float WeaponPulloutMessageDelay;

webAPIAccessor Source code

var KFSteamWebApi webAPIAccessor;

YouAreNowPerkString Source code

var localized string YouAreNowPerkString;

YouWillBecomePerkString Source code

var localized string YouWillBecomePerkString;

KFPlayerController

TargetFOV Source code

var(KFPlayerController) float TargetFOV;

TraderPathInterval Source code

var(KFPlayerController) float TraderPathInterval;


Functions Detail

AcknowledgePossession Source code

function AcknowledgePossession ( Pawn P) )

AddRandomOffset Source code

simulated function AddRandomOffset ( ) )

AdjustView Source code

function AdjustView ( float DeltaTime ) )

BecomeSpectator Source code

function BecomeSpectator ( ) )

BeginState Dead Source code

simulated function BeginState ( ) )

BeginState PlayerWaiting Source code

simulated function BeginState ( ) )

BeginState PlayerWalking Source code

simulated function BeginState ( ) )

BehindView Source code

exec function BehindView ( bool B) )

Bloom Source code

exec function Bloom ( ) )

BWEffect Source code

exec function BWEffect ( float NewAmount) )

CanRestartPlayer PlayerWaiting Source code

function bool CanRestartPlayer ( ) )

ChangeCharacter Source code

exec function ChangeCharacter ( string newCharacter, optional string inClass) )

ChangeTeam Source code

exec function ChangeTeam ( int N) )

CheckForHint Source code

simulated function CheckForHint ( int hintType) )

CheckZEDMessage Source code

simulated function CheckZEDMessage ( ) )

ClientEnterZedTime Source code

simulated function ClientEnterZedTime ( ) )

ClientExitZedTime Source code

simulated function ClientExitZedTime ( ) )

ClientForceCollectGarbage Source code

simulated function ClientForceCollectGarbage ( ) )

ClientLocationalVoiceMessage Source code

function ClientLocationalVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name MessageType, byte MessageID, optional Pawn SenderPawn, optional vector SenderLocation) )

ClientOpenMenu Source code

event ClientOpenMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2) )

ClientPickedup Source code

simulated function ClientPickedup ( KFGrabbable item ) )

ClientRestart Source code

function ClientRestart ( Pawn NewPawn) )

ClientSetMusic Source code

function ClientSetMusic ( string NewSong, EMusicTransition NewTransition ) )

ClientShakeView Source code

function ClientShakeView ( vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime) )

ClientSwitchToBestMeleeWeapon Source code

function ClientSwitchToBestMeleeWeapon ( ) )

ClientWeaponDestroyed Source code

simulated function ClientWeaponDestroyed ( class<Weapon> WClass) )

ClientWeaponSpawned Source code

simulated function ClientWeaponSpawned ( class<Weapon> WClass, Inventory Inv) )

Crouch Source code

exec function Crouch ( ) )

DoTraderUpdate Source code

simulated function DoTraderUpdate ( ) )

EndState Dead Source code

simulated function EndState ( ) )

EndState PlayerWaiting Source code

simulated function EndState ( ) )

FindInterAction Source code

simulated function bool FindInterAction ( ) )

Fire Source code

exec function Fire ( optional float F) )

Fire PlayerWaiting Source code

exec function Fire ( optional float F) )

FOV Source code

exec function FOV ( float F) )

FreeCamera Source code

exec function FreeCamera ( bool B ) )

GetCurrentZone Source code

function ZoneInfo GetCurrentZone ( ) )

GetMouseModifier Source code

function float GetMouseModifier ( ) )

GRIKillBotCall Source code

function GRIKillBotCall ( int NumBotsToKill) )

HandleWalking Source code

function HandleWalking ( ) )

InitFOV Source code

simulated final function InitFOV ( ) )

InitInputSystem Source code

simulated function InitInputSystem ( ) )

IsInInventory Source code

function bool IsInInventory ( class<Pickup> PickupToCheck, bool bCheckForEquivalent, bool bCheckForVariant) )

JoinedAsSpectatorOnly Source code

function JoinedAsSpectatorOnly ( ) )

KFClientNetWorkMsg Source code

function KFClientNetWorkMsg ( string ParamA, string ParamB) )

KFClientSwitchToBestWeapon Source code

function KFClientSwitchToBestWeapon ( ) )

KFSwitchToBestWeapon Source code

function KFSwitchToBestWeapon ( ) )

KillAll Source code

exec function KillAll ( class<Actor> aClass) )

Mutate Source code

exec function Mutate ( string MutateString) )

NetPlayMusic Source code

function NetPlayMusic ( string Song, float FadeInTime, float FadeOutTime ) )

NetStopMusic Source code

function NetStopMusic ( float FadeOutTime) )

NextWeapon Source code

exec function NextWeapon ( ) )

NotifyHintRenderingDone Source code

simulated function NotifyHintRenderingDone ( ) )

NotifyPerkAvailable Source code

simulated event NotifyPerkAvailable ( int PerkType, int PerkLevel) )

NotifyTakeHit Source code

function NotifyTakeHit ( pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum) )

PawnDied Source code

function PawnDied ( Pawn P) )

PlayBeepSound Source code

simulated function PlayBeepSound ( ) )

PlayerCalcView Dead Source code

event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

PlayerCollisionDebug Source code

simulated exec function PlayerCollisionDebug ( ) )

PlayersToSpectate Source code

function bool PlayersToSpectate ( ) )

PlayerTick Source code

event PlayerTick ( float DeltaTime ) )

Possess Source code

function Possess ( Pawn aPawn) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

postfxbloom_blurmult Source code

exec function postfxbloom_blurmult ( float f) )

postfxbloom_bpcontrast Source code

exec function postfxbloom_bpcontrast ( float f) )

postfxbloom_gpucalcs Source code

exec function postfxbloom_gpucalcs ( ) )

postfxbloom_ratio Source code

exec function postfxbloom_ratio ( float f) )

postfxbloom_ratiomax Source code

exec function postfxbloom_ratiomax ( float f) )

postfxbloom_ratiomin Source code

exec function postfxbloom_ratiomin ( float f) )

postfxbloom_togglegpu Source code

exec function postfxbloom_togglegpu ( ) )

postfxblur Source code

simulated function postfxblur ( float f) )

postfxbw Source code

simulated function postfxbw ( float f, optional bool bDoNotTurnOffFadeFromBlackEffect) )

postfxoff Source code

simulated function postfxoff ( int i) )

postfxon Source code

simulated function postfxon ( int i) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

PreClientTravel Source code

event PreClientTravel ( ) )

PrevWeapon Source code

exec function PrevWeapon ( ) )

RecoilHandler Source code

simulated function rotator RecoilHandler ( rotator NewRotation, float DeltaTime) )

SelectVeterancy Source code

function SelectVeterancy ( class<KFVeterancyTypes> VetSkill, optional bool bForceChange) )

SendSelectedVeterancyToServer Source code

simulated function SendSelectedVeterancyToServer ( optional bool bForceChange) )

SendVoiceMessage Source code

function SendVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype, optional Pawn soundSender, optional vector senderLocation) )

ServerReStartPlayer Source code

function ServerReStartPlayer ( ) )

ServerSetGRIPendingBots Source code

function ServerSetGRIPendingBots ( int NumBotsPending,string BotName) )

ServerSetTempBotName Source code

function ServerSetTempBotName ( string KFBotName) )

ServerSetWantsTraderPath Source code

function ServerSetWantsTraderPath ( bool bNewWantsTraderPath) )

ServerUnreadyPlayer Source code

function ServerUnreadyPlayer ( ) )

SetAmbientShake Source code

event SetAmbientShake ( float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq) )

SetBlur Source code

simulated function SetBlur ( float NewAmount) )

SetPawnClass Source code

function SetPawnClass ( string inClass, string inCharacter) )

SetProgressMessage Source code

exec event SetProgressMessage ( int Index, string S, color C ) )

SetRecoil Source code

simulated function SetRecoil ( rotator NewRecoilRotation, float NewRecoilSpeed) )

SetSelectedVeterancy Source code

function SetSelectedVeterancy ( class<KFVeterancyTypes> VetSkill ) )

SetShowPathToTrader Source code

function SetShowPathToTrader ( bool bShouldShowPath) )

SetupWebAPI Source code

simulated function SetupWebAPI ( ) )

ShowBuyMenu Source code

function ShowBuyMenu ( string wlTag,float maxweight) )

ShowFakeNotification Source code

exec function ShowFakeNotification ( ) )

ShowKickMenu Source code

exec function ShowKickMenu ( ) )

ShowLobbyMenu Source code

function ShowLobbyMenu ( ) )

ShowLoginMenu Source code

simulated function ShowLoginMenu ( ) )

ShowMidGameMenu Source code

function ShowMidGameMenu ( bool bPause) )

SpawnTargets Source code

exec function SpawnTargets ( ) )

SwitchTeam Source code

exec function SwitchTeam ( ) )

SwitchToBestMeleeWeapon Source code

exec function SwitchToBestMeleeWeapon ( ) )

ThrowGrenade Source code

exec function ThrowGrenade ( ) )

Timer Source code

function Timer ( ) )

Timer Dead Source code

function Timer ( ) )

Timer PlayerWaiting Source code

simulated function Timer ( ) )

ToggleBehindView Source code

exec function ToggleBehindView ( ) )

ToggleBuddyHudDebug Source code

exec function ToggleBuddyHudDebug ( ) )

ToggleDuck Source code

exec function ToggleDuck ( ) )

TogglePathToTrader Source code

exec function TogglePathToTrader ( ) )

ToggleTorch Source code

exec function ToggleTorch ( ) )

ToggleXHair Source code

exec function ToggleXHair ( ) )

ToggleZedHudDebug Source code

exec function ToggleZedHudDebug ( ) )

TransitionFOV Source code

function TransitionFOV ( float NewFOV, float TransitionTime) )

UnCrouch Source code

exec function UnCrouch ( ) )

UpdateHintManagement Source code

simulated function UpdateHintManagement ( bool bUseHints) )

UpdateRotation Source code

function UpdateRotation ( float DeltaTime, float maxPitch) )

WeaponPulloutRemark Source code

simulated function WeaponPulloutRemark ( int RemarkIndex) )


Defaultproperties

defaultproperties
{
     BuyListHeaders(0)="My Inventory"
     BuyListHeaders(1)="Melee"
     BuyListHeaders(2)="Power"
     BuyListHeaders(3)="Speed"
     BuyListHeaders(4)="Range"
     BuyListHeaders(5)="Ammo"
     BuyListHeaders(6)="Equipment"
     LibraryListHeaders(0)="BackStory"
     LibraryListHeaders(1)="Equipment"
     LibraryListHeaders(2)="Enemies"
     LobbyMenuClassString="KFGUI.LobbyMenu"
     bPendingLobbyDisplay=True
     YouAreNowPerkString="You are now a '%Perk%'"
     YouWillBecomePerkString="You will become a '%Perk%' at the end of this Wave"
     PerkChangeOncePerWaveString="You can only change your Perk once per Wave"
     PerkFirstLevelUnlockedString="You have unlocked Level 1 of the %x Perk.|To change your active Perk, hit Escape, click Perks, and select a new Perk from the list."
     PerkUnlockedString="You have unlocked a new Perk Level:|%x"
     TraderPathInterval=1.100000
     bWantsTraderPath=True
     bShowHints=True
     bUseTrueWideScreenFOV=True
     bBehindView=True
     CheatClass=Class'KFMod.KFCheatManager'
     MidGameMenuClass="KFGUI.KFInvasionLoginMenu"
     SteamStatsAndAchievementsClass=Class'ROEngine.KFSteamStatsAndAchievements'
     PlayerReplicationInfoClass=Class'KFMod.KFPlayerReplicationInfo'
}

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Creation time: Fri 13-10-2023 03:18:47.164 - Created with UnCodeX