KFMod.KFPlayerController
- Extends
- KFPC
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.PlayerController
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+-- UnrealGame.UnrealPlayer
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+-- XGame.xPlayer
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+-- ROEngine.KFPC
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+-- KFMod.KFPlayerController
Direct Known Subclasses:
KFPlayerController_Story
Inherited Variables from XGame.xPlayer |
attracttarget, attracttarget2, autozoom, bAutoDemoRec, bClassicTrans, bDebuggingVoiceChat, bHighBeaconTrajectory, bWaitingForPRI, bWaitingForVRI, camlist[20], camtime, ComboList[16], ComboNameList[16], curcam, focuspoint, gibwatchtime, InputHistory[4], LastKeyTime, LastMapListRequestTime, LastRulesRequestTime, MinAdrenalineCost, numcams, OldKey, PawnSetupRecord, targettime |
Functions Summary |
 | | AcknowledgePossession (Pawn P))
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 | | AddRandomOffset ()))
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 | | AdjustView (float DeltaTime ))
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 | | BecomeSpectator ()))
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 | | BeginState ())) Dead |
 | | BeginState ())) PlayerWaiting |
 | | BeginState ())) PlayerWalking |
 | | BehindView (bool B))
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 | | Bloom ()))
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 | | BWEffect (float NewAmount))
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 | bool | CanRestartPlayer ())) PlayerWaiting |
 | | ChangeCharacter (string newCharacter, optional string inClass))
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 | | ChangeTeam (int N))
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 | | CheckForHint (int hintType))
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 | | CheckZEDMessage ()))
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 | | ClientEnterZedTime ()))
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 | | ClientExitZedTime ()))
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 | | ClientForceCollectGarbage ()))
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 | | ClientLocationalVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name MessageType, byte MessageID, optional Pawn SenderPawn, optional vector SenderLocation))
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 | | ClientOpenMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2))
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 | | ClientPickedup (KFGrabbable item ))
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 | | ClientRestart (Pawn NewPawn))
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 | | ClientSetMusic (string NewSong, EMusicTransition NewTransition ))
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 | | ClientShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
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 | | ClientSwitchToBestMeleeWeapon ()))
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 | | ClientWeaponDestroyed (class<Weapon> WClass))
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 | | ClientWeaponSpawned (class<Weapon> WClass, Inventory Inv))
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 | | Crouch ()))
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 | | DoTraderUpdate ()))
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 | | EndState ())) Dead |
 | | EndState ())) PlayerWaiting |
 | bool | FindInterAction ()))
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 | | Fire (optional float F))
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 | | Fire (optional float F)) PlayerWaiting |
 | | FOV (float F))
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 | | FreeCamera (bool B ))
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 | ZoneInfo | GetCurrentZone ()))
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 | float | GetMouseModifier ()))
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 | | GRIKillBotCall (int NumBotsToKill))
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 | | HandleWalking ()))
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 | | InitFOV ()))
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 | | InitInputSystem ()))
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 | bool | IsInInventory (class<Pickup> PickupToCheck, bool bCheckForEquivalent, bool bCheckForVariant))
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 | | JoinedAsSpectatorOnly ()))
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 | | KFClientNetWorkMsg (string ParamA, string ParamB))
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 | | KFClientSwitchToBestWeapon ()))
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 | | KFSwitchToBestWeapon ()))
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 | | KillAll (class<Actor> aClass))
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 | | Mutate (string MutateString))
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 | | NetPlayMusic (string Song, float FadeInTime, float FadeOutTime ))
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 | | NetStopMusic (float FadeOutTime))
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 | | NextWeapon ()))
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 | | NotifyHintRenderingDone ()))
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 | | NotifyPerkAvailable (int PerkType, int PerkLevel))
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 | | NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum))
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 | | PawnDied (Pawn P))
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 | | PlayBeepSound ()))
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 | | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) Dead |
 | | PlayerCollisionDebug ()))
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 | bool | PlayersToSpectate ()))
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 | | PlayerTick (float DeltaTime ))
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 | | Possess (Pawn aPawn))
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 | | PostBeginPlay ()))
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 | | postfxbloom_blurmult (float f))
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 | | postfxbloom_bpcontrast (float f))
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 | | postfxbloom_gpucalcs ()))
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 | | postfxbloom_ratio (float f))
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 | | postfxbloom_ratiomax (float f))
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 | | postfxbloom_ratiomin (float f))
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 | | postfxbloom_togglegpu ()))
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 | | postfxblur (float f))
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 | | postfxbw (float f, optional bool bDoNotTurnOffFadeFromBlackEffect))
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 | | postfxoff (int i))
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 | | postfxon (int i))
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 | | PreBeginPlay ()))
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 | | PreClientTravel ()))
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 | | PrevWeapon ()))
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 | rotator | RecoilHandler (rotator NewRotation, float DeltaTime))
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 | | SelectVeterancy (class<KFVeterancyTypes> VetSkill, optional bool bForceChange))
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 | | SendSelectedVeterancyToServer (optional bool bForceChange))
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 | | SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype, optional Pawn soundSender, optional vector senderLocation))
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 | | ServerReStartPlayer ()))
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 | | ServerSetGRIPendingBots (int NumBotsPending, tring BotName))
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 | | ServerSetTempBotName (string KFBotName))
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 | | ServerSetWantsTraderPath (bool bNewWantsTraderPath))
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 | | ServerUnreadyPlayer ()))
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 | | SetAmbientShake (float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq))
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 | | SetBlur (float NewAmount))
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 | | SetPawnClass (string inClass, string inCharacter))
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 | | SetProgressMessage (int Index, string S, color C ))
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 | | SetRecoil (rotator NewRecoilRotation, float NewRecoilSpeed))
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 | | SetSelectedVeterancy (class VetSkill ))
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 | | SetShowPathToTrader (bool bShouldShowPath))
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 | | SetupWebAPI ()))
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 | | ShowBuyMenu (string wlTag, loat maxweight))
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 | | ShowFakeNotification ()))
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 | | ShowKickMenu ()))
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 | | ShowLobbyMenu ()))
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 | | ShowLoginMenu ()))
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 | | ShowMidGameMenu (bool bPause))
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 | | SpawnTargets ()))
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 | | SwitchTeam ()))
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 | | SwitchToBestMeleeWeapon ()))
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 | | ThrowGrenade ()))
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 | | Timer ()))
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 | | Timer ())) Dead |
 | | Timer ())) PlayerWaiting |
 | | ToggleBehindView ()))
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 | | ToggleBuddyHudDebug ()))
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 | | ToggleDuck ()))
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 | | TogglePathToTrader ()))
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 | | ToggleTorch ()))
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 | | ToggleXHair ()))
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 | | ToggleZedHudDebug ()))
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 | | TransitionFOV (float NewFOV, float TransitionTime))
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 | | UnCrouch ()))
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 | | UpdateHintManagement (bool bUseHints))
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 | | UpdateRotation (float DeltaTime, float maxPitch))
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 | | WeaponPulloutRemark (int RemarkIndex))
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Inherited Functions from XGame.xPlayer |
AdminMenu, AltFire, BeginState, CameraTrack, ChangeCharacter, check, CheckPriority, ClientReceiveBan, ClientReceiveCombo, ClientReceiveMapName, ClientReceiveRule, DebugMessage, DoCombo, EndState, FillCameraList, FindFixedCam, FindFloatingCam, Fire, GetPhysicsString, GetRoleString, InitializeVoiceChat, IsSpectating, L33TPhrase, LineOfSight, NeedNetNotify, NextWeapon, PawnDied, PickNextBot, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PrevWeapon, ProcessMove, RateWeapon, ServerDoCombo, ServerRequestBanInfo, ServerRequestMapList, ServerRequestPlayerInfo, ServerRequestRules, ServerSetClassicTrans, ServerSpecViewGoal, SetPawnClass, SetPawnFemale, ShowAliases, ShowBindings, SpecViewGoal, StopFiring, Timer, TogglePlayerAttract |
const BUYLIST_CATS = 7;
const LIBLIST_CATS = 3;
var config int AudioMessageLevel;
var bool bChoseStarting;
var bool bClassChosen;
var bool bDoTraderUpdate;
var config bool bHadZED;
var bool bHasDelayedSong;
bHasHeardTraderWelcomeMessage Source code
var bool bHasHeardTraderWelcomeMessage;
var bool bPendingLobbyDisplay;
var bool bRequestedSteamData;
var bool bScreamedAt;
var bool bShopping;
var config bool bShowHints;
var bool bShowTraderPath;
var bool bSpawnedThisWave;
var config bool bUseTrueWideScreenFOV;
BuyListHeaders[BUYLIST_CATS] Source code
var string BuyListHeaders[BUYLIST_CATS];
var int BuyMenuFilterIndex;
var bool bVomittedOn;
var config bool bWantsTraderPath;
var int CashThrowAmount;
var string DelayedSongToPlay;
var int ForceShowLobby;
var bool IsInLobby;
LastClotGrabMessageTime Source code
var float LastClotGrabMessageTime;
var float LastRecoilTime;
var float LastReloadMessageTime;
LastWeaponPulloutMessageTime Source code
var float LastWeaponPulloutMessageTime;
var localized string LevelString;
LibraryListHeaders[LIBLIST_CATS] Source code
var string LibraryListHeaders[LIBLIST_CATS];
var array<
Actor> LightSources;
var string LobbyMenuClassString;
var int PendingAmmo;
PerkChangeOncePerWaveString Source code
var localized string PerkChangeOncePerWaveString;
PerkFirstLevelUnlockedString Source code
var localized string PerkFirstLevelUnlockedString;
var localized string PerkUnlockedString;
var int RandXOffset;
var int RandYOffset;
var float RecoilSpeed;
var float ReloadMessageDelay;
var float ScreamTime;
var float TransitionStartFOV;
var float TransitionTimeElapsed;
var float TransitionTimeTotal;
var float VomittedOnTime;
WeaponPulloutMessageDelay Source code
var float WeaponPulloutMessageDelay;
var localized string YouAreNowPerkString;
YouWillBecomePerkString Source code
var localized string YouWillBecomePerkString;
KFPlayerController
function AcknowledgePossession (
Pawn P) )
simulated function AddRandomOffset ( ) )
function AdjustView ( float DeltaTime ) )
function BecomeSpectator ( ) )
simulated function BeginState ( ) )
BeginState PlayerWaiting Source code
simulated function BeginState ( ) )
BeginState PlayerWalking Source code
simulated function BeginState ( ) )
exec function BehindView ( bool B) )
exec function Bloom ( ) )
exec function BWEffect ( float NewAmount) )
CanRestartPlayer PlayerWaiting Source code
function bool CanRestartPlayer ( ) )
exec function ChangeCharacter ( string newCharacter, optional string inClass) )
exec function ChangeTeam ( int N) )
simulated function CheckForHint ( int hintType) )
simulated function CheckZEDMessage ( ) )
simulated function ClientEnterZedTime ( ) )
simulated function ClientExitZedTime ( ) )
ClientForceCollectGarbage Source code
simulated function ClientForceCollectGarbage ( ) )
ClientLocationalVoiceMessage Source code
event ClientOpenMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2) )
simulated function ClientPickedup (
KFGrabbable item ) )
function ClientRestart (
Pawn NewPawn) )
function ClientShakeView (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime) )
ClientSwitchToBestMeleeWeapon Source code
function ClientSwitchToBestMeleeWeapon ( ) )
simulated function ClientWeaponDestroyed (
class<
Weapon>
WClass) )
simulated function ClientWeaponSpawned (
class<
Weapon>
WClass,
Inventory Inv) )
exec function Crouch ( ) )
simulated function DoTraderUpdate ( ) )
simulated function EndState ( ) )
EndState PlayerWaiting Source code
simulated function EndState ( ) )
simulated function bool FindInterAction ( ) )
exec function Fire ( optional float F) )
exec function Fire ( optional float F) )
exec function FOV ( float F) )
exec function FreeCamera ( bool B ) )
function float GetMouseModifier ( ) )
function GRIKillBotCall ( int NumBotsToKill) )
function HandleWalking ( ) )
simulated final function InitFOV ( ) )
simulated function InitInputSystem ( ) )
function
bool IsInInventory (
class<
Pickup> PickupToCheck,
bool bCheckForEquivalent,
bool bCheckForVariant) )
function JoinedAsSpectatorOnly ( ) )
function KFClientNetWorkMsg ( string ParamA, string ParamB) )
KFClientSwitchToBestWeapon Source code
function KFClientSwitchToBestWeapon ( ) )
function KFSwitchToBestWeapon ( ) )
exec function KillAll (
class<
Actor>
aClass) )
exec function Mutate ( string MutateString) )
function NetPlayMusic ( string Song, float FadeInTime, float FadeOutTime ) )
function NetStopMusic ( float FadeOutTime) )
exec function NextWeapon ( ) )
NotifyHintRenderingDone Source code
simulated function NotifyHintRenderingDone ( ) )
simulated event NotifyPerkAvailable ( int PerkType, int PerkLevel) )
function PawnDied (
Pawn P) )
simulated function PlayBeepSound ( ) )
event PlayerCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation ) )
simulated exec function PlayerCollisionDebug ( ) )
function bool PlayersToSpectate ( ) )
event PlayerTick ( float DeltaTime ) )
function Possess (
Pawn aPawn) )
simulated event PostBeginPlay ( ) )
exec function postfxbloom_blurmult ( float f) )
postfxbloom_bpcontrast Source code
exec function postfxbloom_bpcontrast ( float f) )
exec function postfxbloom_gpucalcs ( ) )
exec function postfxbloom_ratio ( float f) )
exec function postfxbloom_ratiomax ( float f) )
exec function postfxbloom_ratiomin ( float f) )
exec function postfxbloom_togglegpu ( ) )
simulated function postfxblur ( float f) )
simulated function postfxbw ( float f, optional bool bDoNotTurnOffFadeFromBlackEffect) )
simulated function postfxoff ( int i) )
simulated function postfxon ( int i) )
simulated event PreBeginPlay ( ) )
event PreClientTravel ( ) )
exec function PrevWeapon ( ) )
simulated function
rotator RecoilHandler (
rotator NewRotation,
float DeltaTime) )
function SelectVeterancy (
class<
KFVeterancyTypes>
VetSkill, optional
bool bForceChange) )
SendSelectedVeterancyToServer Source code
simulated function SendSelectedVeterancyToServer ( optional bool bForceChange) )
function ServerReStartPlayer ( ) )
ServerSetGRIPendingBots Source code
function ServerSetGRIPendingBots ( int NumBotsPending,string BotName) )
function ServerSetTempBotName ( string KFBotName) )
ServerSetWantsTraderPath Source code
function ServerSetWantsTraderPath ( bool bNewWantsTraderPath) )
function ServerUnreadyPlayer ( ) )
event SetAmbientShake (
float FalloffStartTime,
float FalloffTime,
vector OffsetMag,
float OffsetFreq,
rotator RotMag,
float RotFreq) )
simulated function SetBlur ( float NewAmount) )
function SetPawnClass ( string inClass, string inCharacter) )
exec event SetProgressMessage (
int Index,
string S,
color C ) )
simulated function SetRecoil (
rotator NewRecoilRotation,
float NewRecoilSpeed) )
function SetShowPathToTrader ( bool bShouldShowPath) )
simulated function SetupWebAPI ( ) )
function ShowBuyMenu ( string wlTag,float maxweight) )
exec function ShowFakeNotification ( ) )
exec function ShowKickMenu ( ) )
function ShowLobbyMenu ( ) )
simulated function ShowLoginMenu ( ) )
function ShowMidGameMenu ( bool bPause) )
exec function SpawnTargets ( ) )
exec function SwitchTeam ( ) )
SwitchToBestMeleeWeapon Source code
exec function SwitchToBestMeleeWeapon ( ) )
exec function ThrowGrenade ( ) )
function Timer ( ) )
function Timer ( ) )
simulated function Timer ( ) )
exec function ToggleBehindView ( ) )
exec function ToggleBuddyHudDebug ( ) )
exec function ToggleDuck ( ) )
exec function TogglePathToTrader ( ) )
exec function ToggleTorch ( ) )
exec function ToggleXHair ( ) )
exec function ToggleZedHudDebug ( ) )
function TransitionFOV ( float NewFOV, float TransitionTime) )
exec function UnCrouch ( ) )
simulated function UpdateHintManagement ( bool bUseHints) )
function UpdateRotation ( float DeltaTime, float maxPitch) )
simulated function WeaponPulloutRemark ( int RemarkIndex) )
defaultproperties
{
BuyListHeaders(0)="My Inventory"
BuyListHeaders(1)="Melee"
BuyListHeaders(2)="Power"
BuyListHeaders(3)="Speed"
BuyListHeaders(4)="Range"
BuyListHeaders(5)="Ammo"
BuyListHeaders(6)="Equipment"
LibraryListHeaders(0)="BackStory"
LibraryListHeaders(1)="Equipment"
LibraryListHeaders(2)="Enemies"
LobbyMenuClassString="KFGUI.LobbyMenu"
bPendingLobbyDisplay=True
YouAreNowPerkString="You are now a '%Perk%'"
YouWillBecomePerkString="You will become a '%Perk%' at the end of this Wave"
PerkChangeOncePerWaveString="You can only change your Perk once per Wave"
PerkFirstLevelUnlockedString="You have unlocked Level 1 of the %x Perk.|To change your active Perk, hit Escape, click Perks, and select a new Perk from the list."
PerkUnlockedString="You have unlocked a new Perk Level:|%x"
TraderPathInterval=1.100000
bWantsTraderPath=True
bShowHints=True
bUseTrueWideScreenFOV=True
bBehindView=True
CheatClass=Class'KFMod.KFCheatManager'
MidGameMenuClass="KFGUI.KFInvasionLoginMenu"
SteamStatsAndAchievementsClass=Class'ROEngine.KFSteamStatsAndAchievements'
PlayerReplicationInfoClass=Class'KFMod.KFPlayerReplicationInfo'
}
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Creation time: Fri 13-10-2023 03:18:47.164 - Created with
UnCodeX