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KFStoryGame.KF_StoryObjective

Extends
StoryObjectiveBase
Modifiers
HideCategories ( Sound ) dependson ( KFStoryGameInfo ) placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- ROEngine.StoryObjectiveBase
      |   
      +-- KFStoryGame.KF_StoryObjective

Constants Summary
MAXCONDITIONS=6
Inherited Contants from Engine.Actor
MAINCOLLISIONINDEX, MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
KF_StoryObjectiveAction_FirstFailureParent
KF_StoryObjectiveAction_FirstSuccessParent
stringActivationSoundName
KF_StoryCheckPointVolumeActiveCheckPoint
array<KF_ObjectiveCondition>AllConditions
textureBackgroundTexture
boolbBGScaleUniform
boolbCompleted
boolbFailed
boolbPendingFailureActions
boolbPendingSuccessActions
boolbShowWhispTrails
boolbWasTouched
boolbWasUsed
stringCompletionSoundName
intCurrentRepUpdates
stringFailureText
KF_StoryObjectiveFirstFailureParent
KF_StoryObjectiveFirstOptionalParent
KF_StoryObjectiveFirstSuccessParent
colorHeader_Clr
stringInitialHint
floatLastWhispTime
intMaxRepUpdatesPerSecond
stringObjectiveFailureHint
stringObjectiveHint
array<Actor>RelevantActors
floatRemainingTime
floatStartTime
KFStoryGameInfoStoryGI
stringSuccessText
floatWhispInterval
Debug
boolbDebugConditionInstancing
Objective_Audio
SoundActivationSound
boolbStopMusicOnCompletion
SoundCompletionSound
SoundFailureSound
floatMusicFadeInTime
floatMusicFadeOutTime
stringObjectiveInProgressMusic
Objective_Conditions
array<KF_ObjectiveCondition>FailureConditions
array<KF_ObjectiveCondition>OptionalConditions
array<KF_ObjectiveCondition>SuccessConditions
Objective_Events
array<name>ActivationEvents
array<name>CompletionEvents
array<name>DeActivationEvents
array<name>FailureEvents
Objective_HUD
boolbShowOnHUD
KFStoryGameInfo.SObjectiveBackGroundInfoHUD_Background
KFStoryGameInfo.SObjectiveHeaderInfoHUD_Header
KFStoryGameInfo.SVect2DHUD_ScreenPosition
Objective_Instancing
nameCopy_FailureActions_From
nameCopy_FailureConditions_From
nameCopy_OptionalConditions_From
nameCopy_SuccessActions_From
nameCopy_SuccessConditions_From
Objective_Settings
boolbCheckPointable
boolbOptional
boolbRecurring
boolbResetOnDeactivation
Inherited Variables from ROEngine.StoryObjectiveBase
EditorConnections, FailureAction, ObjectiveName, SuccessAction
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bAutoTraceNotify, bBadStateCode, bBlockActors, bBlockHitPointTraces, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanAutoTraceSelect, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseHighDetailOverlayIndex, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, HighDetailOverlayIndex, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LastReplicateTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from ROEngine.StoryObjectiveBase
SEditorConnection
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function ActivateCondition (KF_ObjectiveCondition NewCondition))
functionbool AllowConditionRepUpdate ()))
functionbool CheckConditionProgress (KF_ObjectiveCondition TestCondition))
functionbool CheckConditions ()))
function ClearCheckPoint ()))
function DeActivateCondition (KF_ObjectiveCondition OldCondition))
function ExecuteFailureActions ()))
function ExecuteSuccessActions ()))
functionKF_ObjectiveCondition FindConditionByName (name ConditionName))
function FindFirstActionFailureParent ()))
function FindFirstActionSuccessParent ()))
function FindFirstFailureParent ()))
function FindFirstOptionalParent ()))
function FindFirstSuccessParent ()))
functionint FindIndexForCondition (KF_ObjectiveCondition TestCondition, optional name TestConditionName, optional bool bSearchAllConditionArray))
function ForceCompleteObjective ()))
functionKF_StoryObjective GetActionFailureParent ()))
functionKF_StoryObjective GetActionSuccessParent ()))
function GetEvents (out array<name> TriggeredEvents, out array ReceivedEvents))
functionKF_StoryObjective GetFailureParent ()))
functionfloat GetFailureProgressPct ()))
functionfloat GetGameDifficulty ()))
functionbyte GetNamedConditionType (name ConditionName))
functionname GetNextObjectiveName ()))
functionKF_StoryObjective GetOptionalParent ()))
functionKF_StoryObjective GetSuccessParent ()))
functionfloat GetSuccessProgressPct ()))
function InitActions ()))
function InitConditions ()))
functionbool IsCurrentObjective ()))
functionbool IsTraderObj ()))
functionbool IsValidForActivation ()))
function Notify_ConditionsActivated (pawn ActivatingPlayer))
function Notify_ObjectiveActivated (pawn ActivatingPlayer))
function Notify_ObjectiveDeActivated ()))
function ObjectiveCompleted (Controller Scorer, optional bool SkipActions))
function ObjectiveFailed (Controller Failer, optional bool SkipActions))
function OnObjPopulationComplete ()
function OnPlayerJoined (Controller JoiningPlayer))
function OnPlayerLeft (Controller LeavingPlayer)
functionbool PendingGameRestart ()))
function PlayObjectiveMusic ()))
function PostBeginPlay ()))
function RefreshWhispTrails ()))
function Reset ()))
function ResetActions ()))
function ResetConditions ()))
function SetCheckPoint (KF_StoryCheckPointVolume Instigator))
function SetHumanInstigator (Actor NewInstigator))
function ShowWhispTrails (bool On))
function StoppedUsing (Pawn user))
function Tick (float DeltaTime))
function TickConditions (float DeltaTime))
function Timer ()))
function Touch (Actor Other ))
function Trigger (actor Other, pawn EventInstigator ))
event UnTouch (Actor Other ))
function UpdateInstancedConditions ()))
event UsedBy (Pawn user ))
Inherited Functions from ROEngine.StoryObjectiveBase
DrawConnectionsTo
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckAchievementEvents, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimDuration, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetEventColor, GetEvents, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitPointTrace, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, NotifySelected, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, ReceivedEvent, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdateDefaultMesh, UpdateDefaultStaticMesh, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Constants Detail

MAXCONDITIONS Source code

const MAXCONDITIONS = 6;


Variables Detail

Action_FirstFailureParent Source code

var KF_StoryObjective Action_FirstFailureParent;

Action_FirstSuccessParent Source code

var KF_StoryObjective Action_FirstSuccessParent;

ActivationSoundName Source code

var string ActivationSoundName;

ActiveCheckPoint Source code

var KF_StoryCheckPointVolume ActiveCheckPoint;

AllConditions Source code

var array<KF_ObjectiveCondition> AllConditions;

BackgroundTexture Source code

var texture BackgroundTexture;

bBGScaleUniform Source code

var bool bBGScaleUniform;

bCompleted Source code

var bool bCompleted;

bFailed Source code

var bool bFailed;

bPendingFailureActions Source code

var bool bPendingFailureActions;

bPendingSuccessActions Source code

var bool bPendingSuccessActions;

bShowWhispTrails Source code

var bool bShowWhispTrails;

bWasTouched Source code

var bool bWasTouched;

bWasUsed Source code

var bool bWasUsed;

CompletionSoundName Source code

var string CompletionSoundName;

CurrentRepUpdates Source code

var int CurrentRepUpdates;

FailureText Source code

var localized string FailureText;

FirstFailureParent Source code

var KF_StoryObjective FirstFailureParent;

FirstOptionalParent Source code

var KF_StoryObjective FirstOptionalParent;

FirstSuccessParent Source code

var KF_StoryObjective FirstSuccessParent;

Header_Clr Source code

var color Header_Clr;

InitialHint Source code

var string InitialHint;

LastWhispTime Source code

var float LastWhispTime;

MaxRepUpdatesPerSecond Source code

var int MaxRepUpdatesPerSecond;

ObjectiveFailureHint Source code

var string ObjectiveFailureHint;

ObjectiveHint Source code

var localized string ObjectiveHint;

RelevantActors Source code

var array<Actor> RelevantActors;

RemainingTime Source code

var float RemainingTime;

StartTime Source code

var float StartTime;

StoryGI Source code

var KFStoryGameInfo StoryGI;

SuccessText Source code

var localized string SuccessText;

WhispInterval Source code

var float WhispInterval;

Debug

bDebugConditionInstancing Source code

var(Debug) bool bDebugConditionInstancing;

Objective_Audio

ActivationSound Source code

var(Objective_Audio) Sound ActivationSound;

bStopMusicOnCompletion Source code

var(Objective_Audio) bool bStopMusicOnCompletion;

CompletionSound Source code

var(Objective_Audio) Sound CompletionSound;

FailureSound Source code

var(Objective_Audio) Sound FailureSound;

MusicFadeInTime Source code

var(Objective_Audio) float MusicFadeInTime;

MusicFadeOutTime Source code

var(Objective_Audio) float MusicFadeOutTime;

ObjectiveInProgressMusic Source code

var(Objective_Audio) localized string ObjectiveInProgressMusic;

Objective_Conditions

FailureConditions Source code

var(Objective_Conditions) export editinlineuse array<KF_ObjectiveCondition> FailureConditions;

OptionalConditions Source code

var(Objective_Conditions) export editinlineuse array<KF_ObjectiveCondition> OptionalConditions;

SuccessConditions Source code

var(Objective_Conditions) export editinlineuse array<KF_ObjectiveCondition> SuccessConditions;

Objective_Events

ActivationEvents Source code

var(Objective_Events) array<name> ActivationEvents;

CompletionEvents Source code

var(Objective_Events) array<name> CompletionEvents;

DeActivationEvents Source code

var(Objective_Events) array<name> DeActivationEvents;

FailureEvents Source code

var(Objective_Events) array<name> FailureEvents;

Objective_HUD

bShowOnHUD Source code

var(Objective_HUD) bool bShowOnHUD;

HUD_Background Source code

var(Objective_HUD) KFStoryGameInfo.SObjectiveBackGroundInfo HUD_Background;

HUD_Header Source code

var(Objective_HUD) KFStoryGameInfo.SObjectiveHeaderInfo HUD_Header;

HUD_ScreenPosition Source code

var(Objective_HUD) KFStoryGameInfo.SVect2D HUD_ScreenPosition;

Objective_Instancing

Copy_FailureActions_From Source code

var(Objective_Instancing) name Copy_FailureActions_From;

Copy_FailureConditions_From Source code

var(Objective_Instancing) name Copy_FailureConditions_From;

Copy_OptionalConditions_From Source code

var(Objective_Instancing) name Copy_OptionalConditions_From;

Copy_SuccessActions_From Source code

var(Objective_Instancing) name Copy_SuccessActions_From;

Copy_SuccessConditions_From Source code

var(Objective_Instancing) name Copy_SuccessConditions_From;

Objective_Settings

bCheckPointable Source code

var(Objective_Settings) bool bCheckPointable;

bOptional Source code

var(Objective_Settings) bool bOptional;

bRecurring Source code

var(Objective_Settings) bool bRecurring;

bResetOnDeactivation Source code

var(Objective_Settings) bool bResetOnDeactivation;


Functions Detail

ActivateCondition Source code

function ActivateCondition ( KF_ObjectiveCondition NewCondition) )

AllowConditionRepUpdate Source code

function bool AllowConditionRepUpdate ( ) )

CheckConditionProgress Source code

function bool CheckConditionProgress ( KF_ObjectiveCondition TestCondition) )

CheckConditions Source code

function bool CheckConditions ( ) )

ClearCheckPoint Source code

function ClearCheckPoint ( ) )

DeActivateCondition Source code

function DeActivateCondition ( KF_ObjectiveCondition OldCondition) )

ExecuteFailureActions Source code

function ExecuteFailureActions ( ) )

ExecuteSuccessActions Source code

function ExecuteSuccessActions ( ) )

FindConditionByName Source code

simulated function KF_ObjectiveCondition FindConditionByName ( name ConditionName) )

FindFirstActionFailureParent Source code

function FindFirstActionFailureParent ( ) )

FindFirstActionSuccessParent Source code

function FindFirstActionSuccessParent ( ) )

FindFirstFailureParent Source code

function FindFirstFailureParent ( ) )

FindFirstOptionalParent Source code

function FindFirstOptionalParent ( ) )

FindFirstSuccessParent Source code

function FindFirstSuccessParent ( ) )

FindIndexForCondition Source code

simulated function int FindIndexForCondition ( KF_ObjectiveCondition TestCondition, optional name TestConditionName, optional bool bSearchAllConditionArray) )

ForceCompleteObjective Source code

function ForceCompleteObjective ( ) )

GetActionFailureParent Source code

function KF_StoryObjective GetActionFailureParent ( ) )

GetActionSuccessParent Source code

function KF_StoryObjective GetActionSuccessParent ( ) )

GetEvents Source code

function GetEvents ( out array<name> TriggeredEvents, out array<name> ReceivedEvents) )

GetFailureParent Source code

function KF_StoryObjective GetFailureParent ( ) )

GetFailureProgressPct Source code

function float GetFailureProgressPct ( ) )

GetGameDifficulty Source code

function float GetGameDifficulty ( ) )

GetNamedConditionType Source code

simulated function byte GetNamedConditionType ( name ConditionName) )

GetNextObjectiveName Source code

function name GetNextObjectiveName ( ) )

GetOptionalParent Source code

function KF_StoryObjective GetOptionalParent ( ) )

GetSuccessParent Source code

function KF_StoryObjective GetSuccessParent ( ) )

GetSuccessProgressPct Source code

function float GetSuccessProgressPct ( ) )

InitActions Source code

function InitActions ( ) )

InitConditions Source code

function InitConditions ( ) )

IsCurrentObjective Source code

function bool IsCurrentObjective ( ) )

IsTraderObj Source code

function bool IsTraderObj ( ) )

IsValidForActivation Source code

function bool IsValidForActivation ( ) )

Notify_ConditionsActivated Source code

function Notify_ConditionsActivated ( pawn ActivatingPlayer) )

Notify_ObjectiveActivated Source code

function Notify_ObjectiveActivated ( pawn ActivatingPlayer) )

Notify_ObjectiveDeActivated Source code

function Notify_ObjectiveDeActivated ( ) )

ObjectiveCompleted Source code

function ObjectiveCompleted ( Controller Scorer, optional bool SkipActions) )

ObjectiveFailed Source code

function ObjectiveFailed ( Controller Failer, optional bool SkipActions) )

OnObjPopulationComplete Source code

function OnObjPopulationComplete ( )

OnPlayerJoined Source code

function OnPlayerJoined ( Controller JoiningPlayer) )

OnPlayerLeft Source code

function OnPlayerLeft ( Controller LeavingPlayer )

PendingGameRestart Source code

function bool PendingGameRestart ( ) )

PlayObjectiveMusic Source code

function PlayObjectiveMusic ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

RefreshWhispTrails Source code

function RefreshWhispTrails ( ) )

Reset Source code

function Reset ( ) )

ResetActions Source code

function ResetActions ( ) )

ResetConditions Source code

function ResetConditions ( ) )

SetCheckPoint Source code

function SetCheckPoint ( KF_StoryCheckPointVolume Instigator) )

SetHumanInstigator Source code

function SetHumanInstigator ( Actor NewInstigator) )

ShowWhispTrails Source code

function ShowWhispTrails ( bool On) )

StoppedUsing Source code

function StoppedUsing ( Pawn user) )

Tick Source code

function Tick ( float DeltaTime) )

TickConditions Source code

function TickConditions ( float DeltaTime) )

Timer Source code

function Timer ( ) )

Touch Source code

function Touch ( Actor Other ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )

UnTouch Source code

event UnTouch ( Actor Other ) )

UpdateInstancedConditions Source code

function UpdateInstancedConditions ( ) )

UsedBy Source code

event UsedBy ( Pawn user ) )


Defaultproperties

defaultproperties
{
     HUD_Header=(Header_Color=(B=255,G=255,R=255,A=255),Header_Scale=Font_Large)
     HUD_Background=(Background_Texture=Texture'KFStoryGame_Tex.HUD.ObjectiveHUDBG',Background_Texture_Collapsed=Texture'KFStoryGame_Tex.HUD.ObjectiveHUDBG_Collapsed',Background_Padding=64.000000,Background_AspectRatio=Aspect_FromTexture,Background_Scale=1.000000)
     bShowOnHUD=True
     HUD_ScreenPosition=(Horizontal=1.000000,Vertical=0.020000)
     MaxRepUpdatesPerSecond=10
     MusicFadeInTime=1.000000
     MusicFadeOutTime=2.000000
     bStopMusicOnCompletion=True
     bCheckPointable=True
     bResetOnDeactivation=True
     WhispInterval=1.100000
     Begin Object Class=ObjAction_GoToNextObjective Name=DefaultSuccessAction
     End Object
     SuccessAction=ObjAction_GoToNextObjective'KFStoryGame.KF_StoryObjective.DefaultSuccessAction'


     bHidden=True
     bNoDelete=True
     RemoteRole=ROLE_None
     Texture=Texture'KFStoryGame_Tex.Editor.KFObj_Ico'
     DrawScale=0.500000
     bCollideActors=True
}

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Creation time: Fri 13-10-2023 03:18:48.164 - Created with UnCodeX