KFStoryGame.KF_StoryCheckPointVolume
- Extends
- PhysicsVolume
- Modifiers
- hidecategories ( PhysicsVolume , Collision , Brush , Advanced , Force , Karma , Lighting , LightColor , Movement , Sound , Volume , Display , VolumeFog )
Core.Object
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+-- Engine.Actor
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+-- Engine.Brush
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+-- Engine.Volume
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+-- Engine.PhysicsVolume
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+-- KFStoryGame.KF_StoryCheckPointVolume
Inherited Variables from Engine.PhysicsVolume |
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bIsAKFOverrideVolume, bMoveProjectiles, bNeutralZone, bNewKFColorCorrection, bNoDecals, bNoInventory, bNoKFColorCorrection, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, KFOverlayColor, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity |
Structures Summary |
SDialogueState DialogueActor, SavedIndex, DialogueTriggerStates |
Inherited Functions from Engine.PhysicsVolume |
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
var bool bDebugCheckpoint;
var bool bIsActive;
var bool bPendingFullRestart;
var bool bPendingRespawn;
ForcedRestartCheckPoint Source code
var name RestartFromObjective;
Events
var(Events) array<name> ActivationEvents;
var(Events) array<name> SecondChanceEvents;
StoryCheckPoint
bCumulativeHealthModifier Source code
var(StoryCheckPoint) bool bCumulativeHealthModifier;
var(StoryCheckPoint) bool bIncludeBots;
var(StoryCheckPoint) bool bRequiresWholeTeam;
var(StoryCheckPoint) bool bRespawnOnWipe;
var(StoryCheckPoint) bool bRespawnPlayers;
var(StoryCheckPoint) bool bShowActivationMsg;
var(StoryCheckPoint) bool bSingleActivationOnly;
var(StoryCheckPoint) bool bStartEnabled;
var(StoryCheckPoint) string CheckPointName;
var(StoryCheckPoint) float RespawnDelay;
var(StoryCheckPoint) float RespawnHealthModifier;
Stragglers
var(Stragglers) bool bTeleportStragglers;
TeleportExclusionVolume Source code
var(Stragglers) const
Volume TeleportExclusionVolume;
var(Stragglers) float TeleportStragglerDist;
Team_Restart
var(Team_Restart) bool bRemoveDroppedWeapons;
var(Team_Restart) array<
actor> CheckPointResetActors;
var(Team_Restart) array<
actor> ResetExcludeActors;
var(Team_Restart) string RestartFromCheckPoint;
ECheckPointTriggerType Source code
function bool CanGrantSecondChances ( ) )
function CheckPointActivated (
Pawn CheckPointInstigator,
bool bForceActivate, optional
bool bShowMessage) )
DelayedRespawnDeadPlayers Source code
function DelayedRespawnDeadPlayers ( ) )
function int GetNumPlayersInVolume ( ) )
GetSavedDialogueIndexFor Source code
function
int GetSavedDialogueIndexFor (
KF_DialogueSpot DialogueSpot , out array<
byte> WasTriggeredArray) )
function bool IsActiveRespawnPoint ( ) )
function ModifyPlayer (
pawn aPlayer) )
simulated event PawnEnteredVolume (
Pawn Other) )
simulated function PostBeginPlay ( ) )
function PrintDebugText ( string Message) )
PStartBelongsToThisVolume Source code
function
bool PStartBelongsToThisVolume (
PlayerStart TestSpot) )
function Reset ( ) )
ResetPlayerCheckPointStats Source code
function ResetPlayerCheckPointStats ( ) )
function RespawnDeadPlayers ( ) )
function RespawnTimerPop ( ) )
function SaveStoryState ( ) )
function TeleportLivingPlayers ( ) )
TriggerActivationEvents Source code
function TriggerActivationEvents ( ) )
UpdateSpawnAvailability Source code
function UpdateSpawnAvailability ( ) )
defaultproperties
{
bRespawnPlayers=True
bIncludeBots=True
bRespawnOnWipe=True
RespawnDelay=2.000000
RespawnHealthModifier=1.000000
bCumulativeHealthModifier=True
bRemoveDroppedWeapons=True
TeleportStragglerDist=2000.000000
bShowActivationMsg=True
bSingleActivationOnly=True
CheckPointName="a checkpoint"
bStatic=False
}
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Creation time: Fri 13-10-2023 03:18:48.092 - Created with
UnCodeX