| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- KFMod.ShotgunBullet
|
+-- KFMod.ZombieShotgunBullet
| Variables Summary |
|---|
| Inherited Variables from KFMod.ShotgunBullet |
|---|
| DamageAtten, HeadShotDamageMult, ImpactEffect, ImpactSounds[6], MaxPenetrations, PenDamageReduction, Trail |
| Functions Summary |
|---|
| Inherited Functions from KFMod.ShotgunBullet |
|---|
| Destroyed, HitWall, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Damage=12.000000
StaticMesh=None
DrawScale=9.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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