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KFMod.ZombieShotgunBullet

Extends
ShotgunBullet

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- KFMod.ShotgunBullet
         |   
         +-- KFMod.ZombieShotgunBullet

Variables Summary
Inherited Variables from KFMod.ShotgunBullet
DamageAtten, HeadShotDamageMult, ImpactEffect, ImpactSounds[6], MaxPenetrations, PenDamageReduction, Trail
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExplosionDecalSnow, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
Inherited Functions from KFMod.ShotgunBullet
Destroyed, HitWall, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Defaultproperties

defaultproperties
{
     Damage=12.000000
     StaticMesh=None
     DrawScale=9.000000
}

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Creation time: Fri 13-10-2023 03:18:58.255 - Created with UnCodeX