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// Chainsaw Zombie Monster for KF Invasion gametype // He's not quite as speedy as the other Zombies, But his attacks are TRULY damaging. class ZombieScrakeBase extends KFMonster abstract; #exec OBJ LOAD FILE=PlayerSounds.uax var(Sounds) sound SawAttackLoopSound; // THe sound for the saw revved up, looping var(Sounds) sound ChainSawOffSound; //The sound of this zombie dieing without a head var bool bCharging; // Scrake charges when his health gets low var() float AttackChargeRate; // Ratio to increase scrake movement speed when charging and attacking // Exhaust effects var() class<VehicleExhaustEffect> ExhaustEffectClass; // Effect class for the exhaust emitter var() VehicleExhaustEffect ExhaustEffect; var bool bNoExhaustRespawn; replication { reliable if(Role == ROLE_Authority) bCharging; } //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { AttackChargeRate=2.500000 ExhaustEffectClass=Class'KFMod.ChainsawExhaust' MeleeAnims(0)="SawZombieAttack1" MeleeAnims(1)="SawZombieAttack2" StunsRemaining=1 BleedOutDuration=6.000000 ZapThreshold=1.250000 ZappedDamageMod=1.250000 bHarpoonToBodyStuns=False DamageToMonsterScale=8.000000 ZombieFlag=3 MeleeDamage=20 damageForce=-75000 bFatAss=True KFRagdollName="Scrake_Trip" bMeleeStunImmune=True Intelligence=BRAINS_Mammal bUseExtendedCollision=True ColOffset=(Z=55.000000) ColRadius=29.000000 ColHeight=18.000000 SeveredArmAttachScale=1.100000 SeveredLegAttachScale=1.100000 PlayerCountHealthScale=0.500000 PoundRageBumpDamScale=0.010000 OnlineHeadshotOffset=(X=22.000000,Y=5.000000,Z=58.000000) OnlineHeadshotScale=1.500000 HeadHealth=650.000000 PlayerNumHeadHealthScale=0.300000 MotionDetectorThreat=3.000000 ScoringValue=75 IdleHeavyAnim="SawZombieIdle" IdleRifleAnim="SawZombieIdle" MeleeRange=40.000000 GroundSpeed=85.000000 WaterSpeed=75.000000 HealthMax=1000.000000 Health=1000 HeadHeight=2.200000 MenuName="Scrake" MovementAnims(0)="SawZombieWalk" MovementAnims(1)="SawZombieWalk" MovementAnims(2)="SawZombieWalk" MovementAnims(3)="SawZombieWalk" WalkAnims(0)="SawZombieWalk" WalkAnims(1)="SawZombieWalk" WalkAnims(2)="SawZombieWalk" WalkAnims(3)="SawZombieWalk" IdleCrouchAnim="SawZombieIdle" IdleWeaponAnim="SawZombieIdle" IdleRestAnim="SawZombieIdle" DrawScale=1.050000 PrePivot=(Z=3.000000) SoundVolume=175 SoundRadius=100.000000 Mass=500.000000 RotationRate=(Yaw=45000,Roll=0) } |
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