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// Zombie Monster for KF Invasion gametype class ZombieFleshpoundBase extends KFMonster abstract; #exec OBJ LOAD FILE=PlayerSounds.uax var () float BlockDamageReduction; var bool bChargingPlayer,bClientCharge; var int TwoSecondDamageTotal; var float LastDamagedTime,RageEndTime; var() vector RotMag; // how far to rot view var() vector RotRate; // how fast to rot view var() float RotTime; // how much time to rot the instigator's view var() vector OffsetMag; // max view offset vertically var() vector OffsetRate; // how fast to offset view vertically var() float OffsetTime; // how much time to offset view var name ChargingAnim; // How he runs when charging the player. //var ONSHeadlightCorona DeviceGlow; //KFTODO: Don't think this is needed, its not reffed anywhere var () int RageDamageThreshold; // configurable. var FleshPoundAvoidArea AvoidArea; // Make the other AI fear this AI var bool bFrustrated; // The fleshpound is tired of being kited and is pissed and ready to attack replication { reliable if(Role == ROLE_Authority) bChargingPlayer, bFrustrated; } //------------------------------------------------------------------------------- // NOTE: All Code resides in the child class(this class was only created to // eliminate hitching caused by loading default properties during play) //------------------------------------------------------------------------------- defaultproperties { BlockDamageReduction=0.400000 RotMag=(X=500.000000,Y=500.000000,Z=600.000000) RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) RotTime=6.000000 OffsetMag=(X=5.000000,Y=10.000000,Z=5.000000) OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000) OffsetTime=3.500000 ChargingAnim="PoundRun" RageDamageThreshold=360 MeleeAnims(0)="PoundAttack1" MeleeAnims(1)="PoundAttack2" MeleeAnims(2)="PoundAttack3" StunsRemaining=1 BleedOutDuration=7.000000 ZapThreshold=1.750000 ZappedDamageMod=1.250000 bHarpoonToBodyStuns=False DamageToMonsterScale=5.000000 ZombieFlag=3 MeleeDamage=35 damageForce=15000 bFatAss=True KFRagdollName="FleshPound_Trip" SpinDamConst=20.000000 SpinDamRand=20.000000 bMeleeStunImmune=True Intelligence=BRAINS_Mammal bUseExtendedCollision=True ColOffset=(Z=52.000000) ColRadius=36.000000 ColHeight=35.000000 SeveredArmAttachScale=1.300000 SeveredLegAttachScale=1.200000 SeveredHeadAttachScale=1.500000 PlayerCountHealthScale=0.250000 OnlineHeadshotOffset=(X=22.000000,Z=68.000000) OnlineHeadshotScale=1.300000 HeadHealth=700.000000 PlayerNumHeadHealthScale=0.300000 MotionDetectorThreat=5.000000 bBoss=True ScoringValue=200 IdleHeavyAnim="PoundIdle" IdleRifleAnim="PoundIdle" RagDeathUpKick=100.000000 MeleeRange=55.000000 GroundSpeed=130.000000 WaterSpeed=120.000000 HealthMax=1500.000000 Health=1500 HeadHeight=2.500000 HeadScale=1.300000 MenuName="Flesh Pound" MovementAnims(0)="PoundWalk" MovementAnims(1)="WalkB" WalkAnims(0)="PoundWalk" WalkAnims(1)="WalkB" WalkAnims(2)="RunL" WalkAnims(3)="RunR" IdleCrouchAnim="PoundIdle" IdleWeaponAnim="PoundIdle" IdleRestAnim="PoundIdle" PrePivot=(Z=0.000000) Skins(1)=Shader'KFCharacters.FPAmberBloomShader' Mass=600.000000 RotationRate=(Yaw=45000,Roll=0) } |
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