defaultproperties
{
MovementAnims(0)="JogF_Syringe"
MovementAnims(1)="JogB_Syringe"
MovementAnims(2)="JogL_Syringe"
MovementAnims(3)="JogR_Syringe"
TurnLeftAnim="TurnL_Syringe"
TurnRightAnim="TurnR_Syringe"
CrouchAnims(0)="CHwalkF_Syringe"
CrouchAnims(1)="CHwalkB_Syringe"
CrouchAnims(2)="CHwalkL_Syringe"
CrouchAnims(3)="CHwalkR_Syringe"
CrouchTurnRightAnim="CH_TurnR_Syringe"
CrouchTurnLeftAnim="CH_TurnL_Syringe"
IdleCrouchAnim="CHIdle_Syringe"
IdleWeaponAnim="Idle_Syringe"
IdleRestAnim="Idle_Syringe"
IdleChatAnim="Idle_Syringe"
IdleHeavyAnim="Idle_Syringe"
IdleRifleAnim="Idle_Syringe"
FireAnims(0)="HealTeam_Syringe"
FireAnims(1)="HealTeam_Syringe"
FireAnims(2)="HealTeam_Syringe"
FireAnims(3)="HealTeam_Syringe"
FireAltAnims(0)="Heal_Syringe"
FireAltAnims(1)="Heal_Syringe"
FireAltAnims(2)="Heal_Syringe"
FireAltAnims(3)="Heal_Syringe"
FireCrouchAnims(0)="CHHealTeam_Syringe"
FireCrouchAnims(1)="CHHealTeam_Syringe"
FireCrouchAnims(2)="CHHealTeam_Syringe"
FireCrouchAnims(3)="CHHealTeam_Syringe"
FireCrouchAltAnims(0)="CHHeal_Syringe"
FireCrouchAltAnims(1)="CHHeal_Syringe"
FireCrouchAltAnims(2)="CHHeal_Syringe"
FireCrouchAltAnims(3)="CHHeal_Syringe"
HitAnims(0)="HitF_Syringe"
HitAnims(1)="HitB_Syringe"
HitAnims(2)="HitL_Syringe"
HitAnims(3)="HitR_Syringe"
PostFireBlendStandAnim="Blend_Syringe"
PostFireBlendCrouchAnim="CHBlend_Syringe"
Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Syringe_3rd'
}
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