KFMod.SyringeFire
- Extends
- SyringeAltFire
Core.Object
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+-- Engine.WeaponFire
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+-- KFMod.SyringeAltFire
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+-- KFMod.SyringeFire
Inherited Variables from Engine.WeaponFire |
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bMeleeMode, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon |
Inherited Functions from Engine.WeaponFire |
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update |
var float HealAttemptDelay;
var float HealMessageDelay;
var float LastHealAttempt;
var float LastHealMessageTime;
var localized string NoHealTargetMessage;
function bool AllowFire ( ) )
function AttemptHeal ( ) )
function bool CanFindHealee ( ) )
simulated function DestroyEffects ( ) )
event ModeDoFire ( ) )
simulated function SuccessfulHeal ( ) )
function Timer ( ) )
defaultproperties
{
HealAttemptDelay=0.500000
HealMessageDelay=10.000000
NoHealTargetMessage="You must be near another player to heal them!"
InjectDelay=0.360000
bWaitForRelease=True
FireAnim="Fire"
FireRate=2.800000
AmmoPerFire=250
}
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Creation time: Fri 13-10-2023 03:18:55.110 - Created with
UnCodeX