Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.MedicGunPickup | +-- KFMod.KrissMPickup | +-- KFMod.NeonKrissMPickup
Variables Summary |
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Inherited Variables from KFMod.MedicGunPickup |
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HealAmmoCharge |
Functions Summary |
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Inherited Functions from KFMod.MedicGunPickup |
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BeginState, InitDroppedPickupFor, Touch |
Defaultproperties |
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defaultproperties { Description="Neon Schneidzekk Medic Gun" ItemName="Neon Schneidzekk Medic Gun" ItemShortName="Neon Schneidzekk" InventoryType=Class'KFMod.NeonKrissMMedicGun' PickupMessage="You got the Neon Schneidzekk Medic Gun" Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.Kriss_Neon_SHDR_3P' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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