| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MedicGunPickup
|
+-- KFMod.KrissMPickup
|
+-- KFMod.NeonKrissMPickup
| Variables Summary |
|---|
| Inherited Variables from KFMod.MedicGunPickup |
|---|
| HealAmmoCharge |
| Functions Summary |
|---|
| Inherited Functions from KFMod.MedicGunPickup |
|---|
| BeginState, InitDroppedPickupFor, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="Neon Schneidzekk Medic Gun"
ItemName="Neon Schneidzekk Medic Gun"
ItemShortName="Neon Schneidzekk"
InventoryType=Class'KFMod.NeonKrissMMedicGun'
PickupMessage="You got the Neon Schneidzekk Medic Gun"
Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.Kriss_Neon_SHDR_3P'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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