| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.KFMedicGun
|
+-- KFMod.MP7MMedicGun
|
+-- KFMod.MP5MMedicGun
CamoMP5MMedicGun
| Constants Summary |
|---|
| Inherited Contants from KFMod.KFMedicGun |
|---|
| MaxAmmoCount |
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFMedicGun |
|---|
| AmmoRegenRate, HealAmmoCharge, HealBoostAmount, RegenTimer, SuccessfulHealMessage |
| Functions Summary | ||
|---|---|---|
![]() | OnZoomInFinished ())) | |
![]() | OnZoomOutFinished ())) | |
| Inherited Functions from KFMod.MP7MMedicGun |
|---|
| AddAmmo, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, ChargeBar, CheckOutOfAmmo, ConsumeAmmo, FillToInitialAmmo, HasAmmo, MaxAmmo, MaxOutAmmo, OnZoomInFinished, OnZoomOutFinished, StartFire, SuperMaxOutAmmo, Tick |
| Inherited Functions from KFMod.KFMedicGun |
|---|
| ChargeBar, ClientSuccessfulHeal, Tick |
| Functions Detail |
|---|
OnZoomInFinished Source codeCalled by the native code when the interpolation of the first person weapon to the zoomed position finishes
OnZoomOutFinished Source code| Defaultproperties |
|---|
defaultproperties
{
HealBoostAmount=30
HealAmmoCharge=650
AmmoRegenRate=0.200000
MagCapacity=32
ReloadRate=3.800000
WeaponReloadAnim="Reload_MP5"
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mp5Medic'
MeshRef="KF_Wep_MP5.MP5_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.MP5_cmb"
SelectSoundRef="KF_MP5Snd.WEP_MP5_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
FireModeClass(0)=Class'KFMod.MP5MFire'
FireModeClass(1)=Class'KFMod.MP5MAltFire'
Description="MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag."
Priority=80
GroupOffset=4
PickupClass=Class'KFMod.MP5MPickup'
AttachmentClass=Class'KFMod.MP5MAttachment'
ItemName="MP5M Medic Gun"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||