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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMedicGun | +-- KFMod.MP7MMedicGun | +-- KFMod.MP5MMedicGun
CamoMP5MMedicGun
Constants Summary |
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Inherited Contants from KFMod.KFMedicGun |
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MaxAmmoCount |
Variables Summary |
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Inherited Variables from KFMod.KFMedicGun |
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AmmoRegenRate, HealAmmoCharge, HealBoostAmount, RegenTimer, SuccessfulHealMessage |
Functions Summary | ||
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![]() | OnZoomInFinished ())) | |
![]() | OnZoomOutFinished ())) |
Inherited Functions from KFMod.MP7MMedicGun |
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AddAmmo, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, ChargeBar, CheckOutOfAmmo, ConsumeAmmo, FillToInitialAmmo, HasAmmo, MaxAmmo, MaxOutAmmo, OnZoomInFinished, OnZoomOutFinished, StartFire, SuperMaxOutAmmo, Tick |
Inherited Functions from KFMod.KFMedicGun |
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ChargeBar, ClientSuccessfulHeal, Tick |
Functions Detail |
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Called by the native code when the interpolation of the first person weapon to the zoomed position finishes
Defaultproperties |
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defaultproperties { HealBoostAmount=30 HealAmmoCharge=650 AmmoRegenRate=0.200000 MagCapacity=32 ReloadRate=3.800000 WeaponReloadAnim="Reload_MP5" TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mp5Medic' MeshRef="KF_Wep_MP5.MP5_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.MP5_cmb" SelectSoundRef="KF_MP5Snd.WEP_MP5_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic" FireModeClass(0)=Class'KFMod.MP5MFire' FireModeClass(1)=Class'KFMod.MP5MAltFire' Description="MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag." Priority=80 GroupOffset=4 PickupClass=Class'KFMod.MP5MPickup' AttachmentClass=Class'KFMod.MP5MAttachment' ItemName="MP5M Medic Gun" } |
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