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KFMod.MP5MMedicGun

Extends
MP7MMedicGun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFMedicGun
                  |   
                  +-- KFMod.MP7MMedicGun
                     |   
                     +-- KFMod.MP5MMedicGun

Direct Known Subclasses:

CamoMP5MMedicGun

Constants Summary
Inherited Contants from KFMod.KFMedicGun
MaxAmmoCount

Variables Summary
Inherited Variables from KFMod.KFMedicGun
AmmoRegenRate, HealAmmoCharge, HealBoostAmount, RegenTimer, SuccessfulHealMessage

Functions Summary
event OnZoomInFinished ()))
event OnZoomOutFinished ()))
Inherited Functions from KFMod.MP7MMedicGun
AddAmmo, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, ChargeBar, CheckOutOfAmmo, ConsumeAmmo, FillToInitialAmmo, HasAmmo, MaxAmmo, MaxOutAmmo, OnZoomInFinished, OnZoomOutFinished, StartFire, SuperMaxOutAmmo, Tick
Inherited Functions from KFMod.KFMedicGun
ChargeBar, ClientSuccessfulHeal, Tick


Functions Detail

OnZoomInFinished Source code

simulated event OnZoomInFinished ( ) )
Called by the native code when the interpolation of the first person weapon to the zoomed position finishes

OnZoomOutFinished Source code

simulated event OnZoomOutFinished ( ) )


Defaultproperties

defaultproperties
{
     HealBoostAmount=30
     HealAmmoCharge=650
     AmmoRegenRate=0.200000
     MagCapacity=32
     ReloadRate=3.800000
     WeaponReloadAnim="Reload_MP5"
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mp5Medic'
     MeshRef="KF_Wep_MP5.MP5_Trip"
     SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.MP5_cmb"
     SelectSoundRef="KF_MP5Snd.WEP_MP5_Foley_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
     FireModeClass(0)=Class'KFMod.MP5MFire'
     FireModeClass(1)=Class'KFMod.MP5MAltFire'
     Description="MP5 sub machine gun. Modified to fire healing darts. Better damage and healing than MP7M with a larger mag."
     Priority=80
     GroupOffset=4
     PickupClass=Class'KFMod.MP5MPickup'
     AttachmentClass=Class'KFMod.MP5MAttachment'
     ItemName="MP5M Medic Gun"
}

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Creation time: Fri 13-10-2023 03:18:49.526 - Created with UnCodeX