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KFMod.M4Fire


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//=============================================================================
// M4Fire
//=============================================================================
// M4 Assault Rifle primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2011 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class M4Fire extends KFHighROFFire;

defaultproperties
{
     FireEndSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_M"
     FireEndStereoSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop_End_S"
     AmbientFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Loop"
     RecoilRate=0.065000
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=100
     ShellEjectClass=Class'ROEffects.KFShellEjectM4Rifle'
     ShellEjectBoneName="Shell_eject"
     FireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_M"
     StereoFireSoundRef="KF_M4RifleSnd.M4Rifle_Fire_Single_S"
     NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
     DamageType=Class'KFMod.DamTypeM4AssaultRifle'
     DamageMin=25
     DamageMax=35
     Momentum=8500.000000
     FireRate=0.075000
     AmmoClass=Class'KFMod.M4Ammo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.008000
     SpreadStyle=SS_Random
}

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Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:05.061 - Created with UnCodeX