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KFMod.KrissMMedicGun

Extends
MP7MMedicGun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFMedicGun
                  |   
                  +-- KFMod.MP7MMedicGun
                     |   
                     +-- KFMod.KrissMMedicGun

Direct Known Subclasses:

NeonKrissMMedicGun

Constants Summary
Inherited Contants from KFMod.KFMedicGun
MaxAmmoCount

Variables Summary
Inherited Variables from KFMod.KFMedicGun
AmmoRegenRate, HealAmmoCharge, HealBoostAmount, RegenTimer, SuccessfulHealMessage

Functions Summary
event OnZoomInFinished ()))
event OnZoomOutFinished ()))
Inherited Functions from KFMod.MP7MMedicGun
AddAmmo, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, ChargeBar, CheckOutOfAmmo, ConsumeAmmo, FillToInitialAmmo, HasAmmo, MaxAmmo, MaxOutAmmo, OnZoomInFinished, OnZoomOutFinished, StartFire, SuperMaxOutAmmo, Tick
Inherited Functions from KFMod.KFMedicGun
ChargeBar, ClientSuccessfulHeal, Tick


Functions Detail

OnZoomInFinished Source code

simulated event OnZoomInFinished ( ) )
Called by the native code when the interpolation of the first person weapon to the zoomed position finishes

OnZoomOutFinished Source code

simulated event OnZoomOutFinished ( ) )


Defaultproperties

defaultproperties
{
     HealBoostAmount=40
     HealAmmoCharge=700
     AmmoRegenRate=0.200000
     MagCapacity=25
     ReloadRate=3.330000
     WeaponReloadAnim="Reload_Kriss"
     SleeveNum=1
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS'
     bIsTier3Weapon=True
     MeshRef="KF_Wep_Kriss.Kriss_Trip"
     SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb"
     SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
     FireModeClass(0)=Class'KFMod.KrissMFire'
     FireModeClass(1)=Class'KFMod.KrissMAltFire'
     Description="The 'Zekk has a very high rate of fire and is equipped with the attachment for the Horzine medical darts. "
     Priority=120
     GroupOffset=17
     PickupClass=Class'KFMod.KrissMPickup'
     AttachmentClass=Class'KFMod.KrissMAttachment'
     ItemName="Schneidzekk Medic Gun"
}

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Creation time: Fri 13-10-2023 03:18:48.309 - Created with UnCodeX