Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- KFMod.KFVeterancyTypes | +-- KFMod.KFVetCommando
Variables Summary |
---|
Inherited Variables from Engine.Info |
---|
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Functions Summary | ||
---|---|---|
![]() | int | AddDamage (KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn Instigator, int InDamage, class<DamageType> DmgType)) |
![]() | AddDefaultInventory (KFPlayerReplicationInfo KFPRI, Pawn P)) | |
![]() | float | AddExtraAmmoFor (KFPlayerReplicationInfo KFPRI, Class<Ammunition> AmmoType)) |
![]() | float | GetAmmoPickupMod (KFPlayerReplicationInfo KFPRI, KFAmmunition Other)) |
![]() | float | GetCostScaling (KFPlayerReplicationInfo KFPRI, class<Pickup> Item)) |
![]() | float | GetMagCapacityMod (KFPlayerReplicationInfo KFPRI, KFWeapon Other)) |
![]() | float | GetReloadSpeedModifier (KFPlayerReplicationInfo KFPRI, KFWeapon Other)) |
![]() | float | GetStalkerViewDistanceMulti (KFPlayerReplicationInfo KFPRI)) |
![]() | float | ModifyRecoilSpread (KFPlayerReplicationInfo KFPRI, WeaponFire Other, out float Recoil)) |
![]() | bool | ShowStalkers (KFPlayerReplicationInfo KFPRI)) |
![]() | SpecialHUDInfo (KFPlayerReplicationInfo KFPRI, Canvas C)) | |
![]() | int | ZedTimeExtensions (KFPlayerReplicationInfo KFPRI)) |
Inherited Functions from Engine.Info |
---|
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { PerkIndex=3 OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando' OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold' VeterancyName="Commando" Requirements(0)="Kill %x stalkers with Assault/Battle Rifles" Requirements(1)="Deal %x damage with Assault/Battle Rifles" LevelEffects(0)="5% more damage with Assault/Battle Rifles|5% less recoil with Assault/Battle Rifles|5% faster reload with all weapons|10% discount on Assault/Battle Rifles|Can see cloaked Stalkers from 4 meters" LevelEffects(1)="10% more damage with Assault/Battle Rifles|10% less recoil with Assault/Battle Rifles|10% larger Assault/Battle Rifles clip|10% faster reload with all weapons|20% discount on Assault/Battle Rifles|Can see cloaked Stalkers from 8m|Can see enemy health from 4m" LevelEffects(2)="20% more damage with Assault/Battle Rifles|15% less recoil with Assault/Battle Rifles|20% larger Assault/Battle Rifles clip|15% faster reload with all weapons|30% discount on Assault/Battle Rifles|Can see cloaked Stalkers from 10m|Can see enemy health from 7m" LevelEffects(3)="30% more damage with Assault/Battle Rifles|20% less recoil with Assault/Battle Rifles|25% larger Assault/Battle Rifles clip|20% faster reload with all weapons|40% discount on Assault/Battle Rifles|Can see cloaked Stalkers from 12m|Can see enemy health from 10m|Zed-Time can be extended by killing an enemy while in slow motion" LevelEffects(4)="40% more damage with Assault/Battle Rifles|30% less recoil with Assault/Battle Rifles|25% larger Assault/Battle Rifles clip|25% faster reload with all weapons|50% discount on Assault/Battle Rifles|Can see cloaked Stalkers from 14m|Can see enemy health from 13m|Up to 2 Zed-Time Extensions" LevelEffects(5)="50% more damage with Assault/Battle Rifles|30% less recoil with Assault/Battle Rifles|25% larger Assault/Battle Rifles clip|30% faster reload with all weapons|60% discount on Assault/Battle Rifles|Spawn with a Bullpup|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 3 Zed-Time Extensions" LevelEffects(6)="50% more damage with Assault/Battle Rifles|40% less recoil with Assault/Battle Rifles|25% larger Assault/Battle Rifles clip|35% faster reload with all weapons|70% discount on Assault/Battle Rifles|Spawn with an AK47|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 4 Zed-Time Extensions" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |