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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.Dualies | +-- KFMod.DualDeagle | +-- KFMod.GoldenDualDeagle
Variables Summary |
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Inherited Variables from KFMod.Dualies |
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altFlashBoneName, altThirdPersonActor, altTPAnim, altWeaponAttach |
Functions Summary | ||
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![]() | DropFrom (vector StartLocation)) | |
![]() | GiveTo (pawn Other, optional Pickup Pickup )) | |
![]() | bool | PutDown ())) |
Inherited Functions from KFMod.DualDeagle |
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AttachToPawn, DropFrom, GiveTo, HandlePickupQuery, PutDown |
Inherited Functions from KFMod.Dualies |
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AttachToPawn, BestMode, Destroyed, DetachFromPawn, DropFrom, GetAIRating, GetEffectStart, GiveTo, HandlePickupQuery, PutDown, RecommendRangedAttack, SuggestAttackStyle, ZoomIn, ZoomOut |
Functions Detail |
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Defaultproperties |
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defaultproperties { HudImage=Texture'KillingFloor2HUD.WeaponSelect.Gold_Dual_Deagle_unselected' SelectedHudImage=Texture'KillingFloor2HUD.WeaponSelect.Gold_Dual_Deagle' TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Gold_Dual_Deagle' AppID=210944 FireModeClass(0)=Class'KFMod.GoldenDualDeagleFire' Description="Dual golden .50 calibre action express handgun. Dual golden 50's is double the fun." PickupClass=Class'KFMod.GoldenDualDeaglePickup' AttachmentClass=Class'KFMod.GoldenDualDeagleAttachment' ItemName="Dual Golden Handcannons" Skins(0)=Combiner'KF_Weapons_Gold_T.Weapons.Gold_deagle_cmb' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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