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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.Dualies
Dual44Magnum, DualDeagle, DualFlareRevolver, DualiesDM, DualMK23Pistol
Variables Summary | |
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name | altFlashBoneName |
Actor | altThirdPersonActor |
name | altTPAnim |
name | altWeaponAttach |
Enumerations Summary |
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Inherited Enumerations from KFMod.KFWeapon |
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EClientGrenadeState, KFScopeDetailSettings |
Functions Summary | ||
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![]() | AttachToPawn (Pawn P)) | |
![]() | byte | BestMode ())) |
![]() | Destroyed ())) | |
![]() | DetachFromPawn (Pawn P)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | float | GetAIRating ())) |
![]() | vector | GetEffectStart ())) |
![]() | GiveTo (pawn Other, optional Pickup Pickup )) | |
![]() | bool | HandlePickupQuery (pickup Item )) |
![]() | bool | PutDown ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | float | SuggestAttackStyle ())) |
![]() | ZoomIn (bool bAnimateTransition)) | |
![]() | ZoomOut (bool bAnimateTransition)) |
Inherited Functions from ROEngine.BaseKFWeapon |
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OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
Variables Detail |
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Functions Detail |
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Handles all the functionality for zooming in including setting the parameters for the weapon, pawn, and playercontroller
@param bAnimateTransition whether or not to animate this zoom transition
Handles all the functionality for zooming out including setting the parameters for the weapon, pawn, and playercontroller
@param bAnimateTransition whether or not to animate this zoom transition
Defaultproperties |
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defaultproperties { altFlashBoneName="Tip_Left" altTPAnim="DualiesAttackLeft" altWeaponAttach="Bone_weapon2" FirstPersonFlashlightOffset=(X=-15.000000,Z=5.000000) MagCapacity=30 ReloadRate=3.500000 ReloadAnim="Reload" ReloadAnimRate=1.000000 FlashBoneName="Tip_Right" WeaponReloadAnim="Reload_Dual9mm" HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm_unselected' SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_9mm' Weight=4.000000 bTorchEnabled=True bDualWeapon=True bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=70.000000 bModeZeroCanDryFire=True TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_9mm' ZoomInRotation=(Pitch=0,Roll=0) ZoomedDisplayFOV=65.000000 FireModeClass(0)=Class'KFMod.DualiesFire' FireModeClass(1)=Class'KFMod.SingleALTFire' PutDownAnim="PutDown" SelectSound=Sound'KFPlayerSound.getweaponout' AIRating=0.440000 CurrentRating=0.440000 bShowChargingBar=True Description="A pair of custom 9mm pistols. What they lack in stopping power, they compensate for with a quick refire." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=70.000000 Priority=65 InventoryGroup=2 GroupOffset=2 PickupClass=Class'KFMod.DualiesPickup' PlayerViewOffset=(X=20.000000,Z=-7.000000) BobDamping=7.000000 AttachmentClass=Class'KFMod.DualiesAttachment' IconCoords=(X1=229,Y1=258,X2=296,Y2=307) ItemName="Dual 9mms" Mesh=SkeletalMesh'KF_Weapons_Trip.Dual9mm' DrawScale=0.900000 Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.Ninemm_cmb' TransientSoundVolume=1.000000 } |
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