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KFMod.DualDeagle

Extends
Dualies

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.Dualies
                  |   
                  +-- KFMod.DualDeagle

Direct Known Subclasses:

GoldenDualDeagle

Variables Summary
Inherited Variables from KFMod.Dualies
altFlashBoneName, altThirdPersonActor, altTPAnim, altWeaponAttach
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AttachToPawn (Pawn P))
function DropFrom (vector StartLocation))
function GiveTo (pawn Other, optional Pickup Pickup ))
functionbool HandlePickupQuery (pickup Item ))
functionbool PutDown ()))
Inherited Functions from KFMod.Dualies
AttachToPawn, BestMode, Destroyed, DetachFromPawn, DropFrom, GetAIRating, GetEffectStart, GiveTo, HandlePickupQuery, PutDown, RecommendRangedAttack, SuggestAttackStyle, ZoomIn, ZoomOut
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AttachToPawn Source code

function AttachToPawn ( Pawn P) )

DropFrom Source code

function DropFrom ( vector StartLocation) )

GiveTo Source code

function GiveTo ( pawn Other, optional Pickup Pickup ) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( pickup Item ) )

PutDown Source code

simulated function bool PutDown ( ) )


Defaultproperties

defaultproperties
{
     altFlashBoneName="tip01"
     MagCapacity=16
     FlashBoneName="tip"
     HudImage=Texture'KillingFloorHUD.WeaponSelect.dual_handcannon_unselected'
     SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.dual_handcannon'
     bTorchEnabled=False
     StandardDisplayFOV=60.000000
     TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Dual_Handcannons'
     bIsTier2Weapon=True
     ZoomedDisplayFOV=50.000000
     FireModeClass(0)=Class'KFMod.DualDeagleFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     SelectSound=Sound'KF_HandcannonSnd.50AE_Select'
     AIRating=0.450000
     CurrentRating=0.450000
     Description="Dual .50 calibre action express handgun. Dual 50's is double the fun."
     DisplayFOV=60.000000
     Priority=125
     GroupOffset=4
     PickupClass=Class'KFMod.DualDeaglePickup'
     PlayerViewOffset=(X=25.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.DualDeagleAttachment'
     IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
     ItemName="Dual Handcannons"
     Mesh=SkeletalMesh'KF_Weapons_Trip.Dual50_Trip'
     DrawScale=1.000000
     Skins(0)=Combiner'KF_Weapons_Trip_T.Pistols.deagle_cmb'
}

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Creation time: Fri 13-10-2023 03:18:43.408 - Created with UnCodeX