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KFMod.GoldenDeaglePickup

Extends
DeaglePickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.DeaglePickup
               |   
               +-- KFMod.GoldenDeaglePickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
functioninventory SpawnCopy (pawn Other))
Inherited Functions from KFMod.DeaglePickup
SpawnCopy
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Functions Detail

SpawnCopy Source code

function inventory SpawnCopy ( pawn Other) )


Defaultproperties

defaultproperties
{
     ItemName="Golden Handcannon"
     ItemShortName="Golden Handcannon"
     InventoryType=Class'KFMod.GoldenDeagle'
     PickupMessage="You got the gold handcannon."
     StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup'
     Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}

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Creation time: Fri 13-10-2023 03:18:44.720 - Created with UnCodeX