Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.DeaglePickup | +-- KFMod.GoldenDeaglePickup
Variables Summary |
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Functions Summary | ||
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![]() | inventory | SpawnCopy (pawn Other)) |
Inherited Functions from KFMod.DeaglePickup |
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SpawnCopy |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { ItemName="Golden Handcannon" ItemShortName="Golden Handcannon" InventoryType=Class'KFMod.GoldenDeagle' PickupMessage="You got the gold handcannon." StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup' Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |