| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.DeaglePickup
|
+-- KFMod.GoldenDeaglePickup
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | inventory | SpawnCopy (pawn Other)) |
| Inherited Functions from KFMod.DeaglePickup |
|---|
| SpawnCopy |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Functions Detail |
|---|
SpawnCopy Source code| Defaultproperties |
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defaultproperties
{
ItemName="Golden Handcannon"
ItemShortName="Golden Handcannon"
InventoryType=Class'KFMod.GoldenDeagle'
PickupMessage="You got the gold handcannon."
StaticMesh=StaticMesh'KF_pickupsGold_Trip.HandcannonGold_Pickup'
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Handcannon_3rd'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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