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KFMod.DamTypeZombieAttack

Extends
KFWeaponDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- KFMod.KFWeaponDamageType
            |   
            +-- KFMod.DamTypeZombieAttack

Direct Known Subclasses:

DamTypeClaws, DamTypeSlashingAttack, DamTypeVomit, SirenScreamDamage, ZombieMeleeDamage

Variables Summary
floatHUDTime
DamTypeZombieAttack
materialHUDDamageTex
materialHUDUberDamageTex
Inherited Variables from KFMod.KFWeaponDamageType
bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass

Functions Summary
Inherited Functions from KFMod.KFWeaponDamageType
AwardDamage, AwardKill, ScoredHeadshot
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass


Variables Detail

HUDTime Source code

var float HUDTime;

DamTypeZombieAttack

HUDDamageTex Source code

var(DamTypeZombieAttack) material HUDDamageTex;

HUDUberDamageTex Source code

var(DamTypeZombieAttack) material HUDUberDamageTex;


Defaultproperties

defaultproperties
{
     HUDDamageTex=Texture'KillingFloorHUD.BluntSplashNormal'
     HUDUberDamageTex=Shader'KillingFloorHUD.BluntShaderuber'
     HUDTime=0.900000
}

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Creation time: Fri 13-10-2023 03:18:43.075 - Created with UnCodeX