| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- KFMod.KFWeaponDamageType
|
+-- KFMod.DamTypeZombieAttack
DamTypeClaws, DamTypeSlashingAttack, DamTypeVomit, SirenScreamDamage, ZombieMeleeDamage
| Variables Summary | |
|---|---|
| float | HUDTime |
| DamTypeZombieAttack | |
| material | HUDDamageTex |
| material | HUDUberDamageTex |
| Inherited Variables from KFMod.KFWeaponDamageType |
|---|
| bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponDamageType |
|---|
| AwardDamage, AwardKill, ScoredHeadshot |
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
HUDDamageTex=Texture'KillingFloorHUD.BluntSplashNormal'
HUDUberDamageTex=Shader'KillingFloorHUD.BluntShaderuber'
HUDTime=0.900000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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