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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.DamTypeZombieAttack | +-- KFMod.DamTypeClaws
Variables Summary |
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Inherited Variables from KFMod.DamTypeZombieAttack |
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HUDDamageTex, HUDTime, HUDUberDamageTex |
Inherited Variables from KFMod.KFWeaponDamageType |
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bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponDamageType |
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AwardDamage, AwardKill, ScoredHeadshot |
Defaultproperties |
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defaultproperties { WeaponClass=Class'KFMod.Claws' DeathString="%o was mauled by ÿ%k." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=3500.000000 VehicleDamageScaling=0.700000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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