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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.DamTypeZombieAttack | +-- KFMod.DamTypeVomit
DamTypeBileDeckGun, DamTypeBlowerThrower
Variables Summary |
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Inherited Variables from KFMod.DamTypeZombieAttack |
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HUDDamageTex, HUDTime, HUDUberDamageTex |
Inherited Variables from KFMod.KFWeaponDamageType |
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bCheckForHeadShots, bDealBurningDamage, bIsExplosive, bIsMeleeDamage, bIsPowerWeapon, bSniperWeapon, HeadShotDamageMult |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponDamageType |
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AwardDamage, AwardKill, ScoredHeadshot |
Defaultproperties |
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defaultproperties { HUDDamageTex=FinalBlend'KillingFloorHUD.ClassMenu.VomitFB' HUDUberDamageTex=FinalBlend'KillingFloorHUD.ClassMenu.VomitFB' HUDTime=1.500000 bCheckForHeadShots=False DeathString="%o was corroded by %k's vomit." FemaleSuicide="%o was corroded by some vomit." MaleSuicide="%o was corroded by some vomit." bLocationalHit=False bDetonatesGoop=True KDamageImpulse=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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